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Also morals are affectedTorquemadra wrote:oh hell, nerf 8ft melee engis......Toldavf wrote:Alright just had a look on my magus and the ranges are excessive and its also applying to the melee attacks
mara is to mdps what kotbs is to tanksNinepaces wrote:I dont understand any nerfs to mdps. Go look around orvr and compare the number of rdps to mdps.
I second this as well to be honest. Removing RNG from game-play is always the best way to go.. same for proc damage being the main income of damage as of late.TenTonHammer wrote:i second this sentiment if nothing else bar the fact that i always prefer consistency over RNGJaycub wrote:Roots breaking on a damage threshold would be amazing
Ninepaces wrote:*shrug* the good players will adapt I guess. Looking forward to kobs nerfs.
SW's increased range ? I doubt they need any more versatility to evade against melee classes.warkaiser wrote:While the Engi / Magus changes are welcome to an extent, i have to say that i think the range increases, especially that much of an increase, may be a bit overboard. Especially considering the fact that we ALREADY have to deal with things like "pets" shooting through walls. This is something that, at the very least should be reserved for that stuff being fixed first. A 50% range boost on turrets that aren't blocked by LoS is just way too easily exploitable in the current state of the game and something that will give too much of an advantage, especially considering all the other tools at their disposal.
Compare this to say an SW who only gets a 10% range buff in Scout Stance, and if specced into it a 50% boost to just Skirmish skills. This gives them 1 spammable, but nerfed by 30% damage AoE, and a couple on cooldowns vs Engi/Magus now having the same range on several AoEs and 150 ft on others.
Maybe another option would be to, similar to SW/SH have the range buff be something in one of the mastery trees and have it only effect the skills associated with that tree. This would require speccing into that tree, and using up a tactic slot to gain such a big range buff to specific skills, rather than just having it buff ALL skills by 50%.
*Side note/question*: Does this range buff also impact range on things such as the radius of healing keg?
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