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KOTBS vs SM

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Penril
Posts: 4441

Re: KOTBS vs SM

Post#31 » Tue Aug 18, 2015 3:40 pm

Bozzax wrote:So now we will have tanks jumping past tank lines and the coolest thing with war (funnels and tank lines are gone)
You obviously don't know how defensive pounce was supposed to work.

The tank would only be able to pounce to a friendly target (not enemies!). Therefore, he would need an ally to get past the tank lines first. The only class that can do this atm is the WL.

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Bozzax
Posts: 2654

Re: KOTBS vs SM

Post#32 » Tue Aug 18, 2015 3:42 pm

Pounce + def jump
Charge + def jump
Turtle go in + others def jump in

Kite will be fcked as well
MDPS immunity + charge
tanks fly in and aoe snare

Fail fail fail but then again myth was clueless to what was good and epic moments in their own game
Last edited by Bozzax on Tue Aug 18, 2015 3:48 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: KOTBS vs SM

Post#33 » Tue Aug 18, 2015 3:48 pm

Bozzax wrote:Pounce + def jump
Charge def jump
Turtle go in others def jump in

Kite will be fcked as well
MDPS immunity + charge
tanks fly in and aoe snare

Fail fail fail but then again myth was clueless to what was good and epic moments in their own game
If a BO/SMs uses his pounce it will be in a 30 sec CD. Have a tank superpunt him away and he is screwed for 30 secs.

You can't charge past tank walls due to collision.

Turtle tanks get to the back lines all the time, even SM/BOs, without a Pounce. So this point is irrelevant.

MDPS snare and root immunity =/= Unstoppable or Unmovable. They can still be punted or KD. And guess what: If a MDPS manages to get to your backlines, you will have a tank that is able to immediately pounce back, guard your rDPS and AoE punt the melee train trying to kill you. If anything, a defensive pounce will HELP rdps and healers since, currently, most tanks just guard a mDPS and by the time they try to get back and guard his backlines it is usually too late. A SM/BO with a defensive pounce will be able to protect his backlines pretty much immediately.

The only one failing is you, complaining all the time about things you don't understand.

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Bozzax
Posts: 2654

Re: KOTBS vs SM

Post#34 » Tue Aug 18, 2015 4:04 pm

So many assumptions and conditional truths. I think it is an awful fix solution to BOs not having a ST punt and it will ruin some parts of the game that I think was good

Interesting you round off with insults
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Jaycub
Posts: 3130

Re: KOTBS vs SM

Post#35 » Tue Aug 18, 2015 4:08 pm

So now that group que is done you are back to working on SM buffs? :^)
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Penril
Posts: 4441

Re: KOTBS vs SM

Post#36 » Tue Aug 18, 2015 4:10 pm

Bozzax wrote:So many assumptions and conditional truths. I think it is an awful fix solution to BOs not having a ST punt and it will ruin some parts of the game that I think was good

Interesting you round off with insults
What insult? I said you failed for complaining about things you don't understand. Is that an insult?

Giving BO/SM a good ST punt is a bad solution since it would make them similar to the other tanks. A defensive pounce makes them unique, just like all classes in WAR should be.

These are not assumptions, but facts. I dare you to point out where i am wrong on that post. mDPS and Tanks get to the backlines all the time. With a defensive pounce, it will be easier to protect those backlines (pounce to a Sorc/apply guard/AoE punt enemy melee train/AoE snare them).

BOs would be better for defensive pouncing due to AoE snare, while SMs will be better for offensive pouncing (pouncing to a WL). This looks balanced to me.
Last edited by Penril on Tue Aug 18, 2015 4:11 pm, edited 1 time in total.

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Telen
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Re: KOTBS vs SM

Post#37 » Tue Aug 18, 2015 4:11 pm

Dirty tricks nuff said really
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TenTonHammer
Posts: 3806

Re: KOTBS vs SM

Post#38 » Tue Aug 18, 2015 4:13 pm

Penril wrote:
Bozzax wrote:Pounce + def jump
Charge def jump
Turtle go in others def jump in

Kite will be fcked as well
MDPS immunity + charge
tanks fly in and aoe snare

Fail fail fail but then again myth was clueless to what was good and epic moments in their own game
If a BO/SMs uses his pounce it will be in a 30 sec CD. Have a tank superpunt him away and he is screwed for 30 secs.

You can't charge past tank walls due to collision.

Turtle tanks get to the back lines all the time, even SM/BOs, without a Pounce. So this point is irrelevant.

MDPS snare and root immunity =/= Unstoppable or Unmovable. They can still be punted or KD. And guess what: If a MDPS manages to get to your backlines, you will have a tank that is able to immediately pounce back, guard your rDPS and AoE punt the melee train trying to kill you. If anything, a defensive pounce will HELP rdps and healers since, currently, most tanks just guard a mDPS and by the time they try to get back and guard his backlines it is usually too late. A SM/BO with a defensive pounce will be able to protect his backlines pretty much immediately.

The only one failing is you, complaining all the time about things you don't understand.
Wo dude that sounds really cool, I main’d Blorc on live but I decided not to play it here on RoR cause I got tired of being snubbed by players who rejected me in favor of BG’s or Chosens or if allowed me to join their party insisted I slot no choppin me but if this gets added id defiantly pick up blorc and main the class again
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Bozzax
Posts: 2654

Re: KOTBS vs SM

Post#39 » Tue Aug 18, 2015 4:35 pm

Penril wrote: Giving BO/SM a good ST punt is a bad solution since it would make them similar to the other tanks. A defensive pounce makes them unique, just like all classes in WAR should be.
Not saying BO/SMs shouldn't be improved just saying defensive jump is a badly designed ability. It is bad since it lets you zerg down kiters more easy. Secondly it will make it more difficult to funnel or tank wall. The last two in my opinion are one of the key things that made WAR cool.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Penril
Posts: 4441

Re: KOTBS vs SM

Post#40 » Tue Aug 18, 2015 7:21 pm

Bozzax wrote:
Penril wrote: Giving BO/SM a good ST punt is a bad solution since it would make them similar to the other tanks. A defensive pounce makes them unique, just like all classes in WAR should be.
Not saying BO/SMs shouldn't be improved just saying defensive jump is a badly designed ability. It is bad since it lets you zerg down kiters more easy. Secondly it will make it more difficult to funnel or tank wall. The last two in my opinion are one of the key things that made WAR cool.
Any skill would be "badly designed" if you look at it from the zerg.

"Badly designed" skills that let you zerg down kiters more easily:

- Covenant of Celerity
- Eye shot
- Rift/Magnet
- Terrible Embrace/Fetch
- Mistress of the Marsh/Sticky Feetz
- Stop Runnin/Take Down
- Pounce
- On your Knees
- etc.

Defensive pounce is nothing compared to those skills. It requires a friendly target, so if you don't have someone from your group standing right next to the kiter, it won't help to "zerg" the kiters.

Now, let's analyze Defensive Pounce from the kiters PoV: The tank stays while his group starts kiting. He roots a couple enemies but a bunch pass him. The tank uses his Defensive Pounce to get to a kiter in his group, and uses his AoE KB on whoever passed him in the first place. His group continues to kite and the tank gets healed in the meantime. The rest of the zerg catches up with the tank and he AoE snares them (BOs can, sorry SMs!) giving more room and time to his kiter friends. The tank gets focused and just when he is about to die, he pounces again to his kiter friends.

Defensive Pounce would be AWESOME for protecting backlines and kiters. It would be "meh" for offensive purposes, and only on order and if you are grouped with a WL.

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