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Bozzax
Posts: 2634

Re: Pug Sc queue

Post#31 » Tue Oct 04, 2016 7:31 am

I think many miss the point.

By having a separation of casuals solo queue and group queue the latter will eventually fail.

Why? Simply because it is takes less effort to solo play and solo queue and when group queueing is starved of players group queue fails.

Personally I always thought what made WAR a better game then WOW was the focus on team play.
Last edited by Bozzax on Tue Oct 04, 2016 7:33 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Kali14
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Posts: 340

Re: Pug Sc queue

Post#32 » Tue Oct 04, 2016 7:32 am

Someone who haven't yet 45 RR and no full merc and weapon from emblems is just too bad for premade. What he can do? Only solo q against premades or open WB/zerg but annihilator is very hard to get. So he must let enemies to farm him and have hope on luck. Nobody don't should care about any "laws" of premade, they always play not fair. Take for example last weekend where was double renown. On the Phoenix gate SC was all the time this same Amstaf choosen premade and they winning each SC in 5 minutes and 60 RR players grab for 6000 renown. When I ask some order player why not try win, he answear me "This was plan".

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footpatrol2
Posts: 1093

Re: Pug Sc queue

Post#33 » Tue Oct 04, 2016 7:35 am

Completely agree with Bozzax.

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Bozzax
Posts: 2634

Re: Pug Sc queue

Post#34 » Tue Oct 04, 2016 7:47 am

Kali14 wrote:Someone who haven't yet 45 RR and no full merc and weapon from emblems is just too bad for premade.
A good comp and skilled RR30-40 team with Ruin purple/SC weaps would absolutely trash an average RR50-60 team.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2634

Re: Pug Sc queue

Post#35 » Tue Oct 04, 2016 7:54 am

I think this change is like peeing your pants. First it is nice, warm and cozy then it is gets cold and wet.

All solo players will stand by the change change but when team play shuts down the soul of Warhammer Online is lost.

Team play vs team play with strict archetypes is what makes this old relic worth saving.
Last edited by Bozzax on Tue Oct 04, 2016 7:58 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Daknallbomb
Posts: 1781

Re: Pug Sc queue

Post#36 » Tue Oct 04, 2016 7:57 am

sry thats a big bullshit .......
There is ONE sc where dat pugs now can play matches .. nothing else
U still can run premate vs other grps and can make nice fights there .
Its just the ppl who dont want or can can now fight fair
dunno wy ppl dont want that
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Bozzax
Posts: 2634

Re: Pug Sc queue

Post#37 » Tue Oct 04, 2016 7:58 am

You do realise all casuals and soloers will queue one SC only?

When 80-90% of the players exclude queuing group SCs group queue fails. More and more will queue KE only as it yields easy rewards and instant pops. This is not hard to understand.
Last edited by Bozzax on Tue Oct 04, 2016 8:04 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Daknallbomb
Posts: 1781

Re: Pug Sc queue

Post#38 » Tue Oct 04, 2016 8:00 am

thats just not true ....
yesterday i played 2 hours solo sc ,
After that i joind my pre grp and play with tham (maximum 2 min waiting time )
where is the prob ?
for me it looks like u talk wihout test
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Danielle
Posts: 206

Re: Pug Sc queue

Post#39 » Tue Oct 04, 2016 8:07 am

As much as I think teamplay should be promoted, I think people who are flaming solo queue are completely missing the point here.

Why is it better to play in a premade in ANY game from LoL, DotA to Overwatch to MMOs? Because playing with friends and people you know feels better. Teamfights are better. Co-ordination is better. Everything plays like the game actually makes sense. You get a 'good game' in terms of your team's effort every time. Compared to that solo queue in any game is a massive Benny Hill themed shitfest. Given the option I would bet you most people (if it took no effort) would prefer to play in a set group against a set group.

Why doesn't that happen? Schedules, real-life, some people want to play more, some people want to play less. It doesn't happen because people don't want to play in groups that is simply false. Humans are social beings by nature, and all these games are more fun when playing in a group.

In a game where participation is voluntary you cannot motivate people by punishing them. That just makes them quit the game or play something else, like PvE or RvR. If you really want to work on promoting teamplay make community 6v6 events and nights, stream, create a ladder. Positive stuff. Stomping people in scens in teams with superior comps will hardly lead to a promotion of skilled play, it rather portrays teams and premades as efficient farmers rather than good (skilled) players.

I can tell you what I did outside of my premade in the previous system. I almost never played scenarios. It was either play in a premade or go solo roam/PvE. Scenarios were simply not an option because of their absolutely abysmal return rate on my time in terms of rewards, playing vs. premades with PuGs was no fun whatsoever. Why would anyone bother queuing it solo? No reason whatsoever.

So I am reading this change this way: People can now solo queue for scenarios without having to hope for a friendly premade to carry them against and enemy premade.
Wow that's a pretty great change. My 5 cents.
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Bozzax
Posts: 2634

Re: Pug Sc queue

Post#40 » Tue Oct 04, 2016 8:12 am

Solo play can exist in a team play environment but team play can't in a solo play environment.

The quality of solo play is greatly enhanced in the latter though no doubt about it as it is much easier.
Last edited by Bozzax on Tue Oct 04, 2016 8:15 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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