It will shut down a melee healing dok. Which is useful in the new changes. But against a zealot / shaman it will do nothing.Grunbag wrote:I d be really interested to know it ! Thought only silence affect healersGlorian wrote:Lads told me it blocks healers casts.
I will double check it.
[Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
I made some tests on the increased AoE Range of the Flame turret.
Increased AoE Radius works on the following abilities for sure:
Static discharge
Fricition burn
Blunderbuss Blast
Barbed Wire
Frag Grenade (Extra Powder Tactic is still broken on Frag Grenade. So doesnt stack.)
Acid Bomb (stacs with Extra Powder tactic.)
Self Destruct (Only if used with Flame Turret and Flame Turret Buff)
Increased AoE Radius DOES NOT increase the following AoE Abilities:
Lightning Rod
Keg
Napalm
Landmine
No current tests on:
Flashbang
Phosphourous Shell
Sticky Bomb
Strafing Run
Shock grenade
No current Tests on AoE Cap increase.
Only test on Keg: Keg's AoE Cap is NOT increased.
Increased AoE Radius works on the following abilities for sure:
Static discharge
Fricition burn
Blunderbuss Blast
Barbed Wire
Frag Grenade (Extra Powder Tactic is still broken on Frag Grenade. So doesnt stack.)
Acid Bomb (stacs with Extra Powder tactic.)
Self Destruct (Only if used with Flame Turret and Flame Turret Buff)
Increased AoE Radius DOES NOT increase the following AoE Abilities:
Lightning Rod
Keg
Napalm
Landmine
No current tests on:
Flashbang
Phosphourous Shell
Sticky Bomb
Strafing Run
Shock grenade
No current Tests on AoE Cap increase.
Only test on Keg: Keg's AoE Cap is NOT increased.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [Engineer] The Workshop (builds, guides, and discussion)
I do not think the increased target cap is working on blunderbuss via my own internal testing, but I need to keep testing to be sure.Glorian wrote:I made some tests on the increased AoE Range of the Flame turret.
Increased AoE Radius works on the following abilities for sure:
Static discharge
Fricition burn
Blunderbuss Blast
Barbed Wire
Frag Grenade (Extra Powder Tactic is still broken on Frag Grenade. So doesnt stack.)
Acid Bomb (stacs with Extra Powder tactic.)
Self Destruct (Only if used with Flame Turret and Flame Turret Buff)
Increased AoE Radius DOES NOT increase the following AoE Abilities:
Lightning Rod
Keg
Napalm
Landmine
No current tests on:
Flashbang
Phosphourous Shell
Sticky Bomb
Strafing Run
Shock grenade
No current Tests on AoE Cap increase.
Only test on Keg: Keg's AoE Cap is NOT increased.
Oddly the grenade changes seem to be causing a bit of lag.
Re: [Engineer] The Workshop (builds, guides, and discussion)
I feel better as a tinkerer now ! The only think mess up is the autodestruction (so usefull in magnet rotation) that still remove 4 stack .
Re: [Engineer] The Workshop (builds, guides, and discussion)
Well you can just skip the knock down, and leave that for another group member to do.Grunbag wrote:I feel better as a tinkerer now ! The only think mess up is the autodestruction (so usefull in magnet rotation) that still remove 4 stack .
Idly magnet should be used to spike on a coordinated push, so a knight popping no escape, or someone like a SL using a morale KD can fill that role.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Sure , that's what I'm doing but they should think about it , it break the magnet rotation and it makes self destruction useless
Re: [Engineer] The Workshop (builds, guides, and discussion)
Continued a little the testing.
Looks currently that Flame Buff, AoE radius increase and AoE Cap increase, works on everything which is a direct Ability and not on:
Napalm
Rod
Keg
Landmine.
So everything which can be deployed.
Looks currently that Flame Buff, AoE radius increase and AoE Cap increase, works on everything which is a direct Ability and not on:
Napalm
Rod
Keg
Landmine.
So everything which can be deployed.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [Engineer] The Workshop (builds, guides, and discussion)
I don't get the difference betWeen ape radius and aoe cap ? I know what aoe radius is but what is aoe cap ?
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Re: [Engineer] The Workshop (builds, guides, and discussion)
AoE Radius:
Your Frag Grenade hits everyone in 20 Feet range when it explodes.
Aoe Radius increase means, the 20 Feet range is increased. So when it explodes a larger area can be hit.
AoE Cap:
Means the maximum number of enemys than can be hit with one Attack.
The normal AoE Cap is 9 on the RoR server and was on live too.
Meaning if you throw a Frag Grenade, even if there are 20 destros on the area where they can be get the DoT, only 9 of them will get the dot. The 9 will be determined at random.
Your Frag Grenade hits everyone in 20 Feet range when it explodes.
Aoe Radius increase means, the 20 Feet range is increased. So when it explodes a larger area can be hit.
AoE Cap:
Means the maximum number of enemys than can be hit with one Attack.
The normal AoE Cap is 9 on the RoR server and was on live too.
Meaning if you throw a Frag Grenade, even if there are 20 destros on the area where they can be get the DoT, only 9 of them will get the dot. The 9 will be determined at random.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Ok thanks it's clear now !
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