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PVP seems a bit too 'bursty'.

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saupreusse
Former Staff
Posts: 2515

Re: PVP seems a bit too 'bursty'.

Post#21 » Sun Jan 08, 2017 9:58 am

porkstar wrote:Don't forget the completely non-game-breaking renown abilities of Resolute Defense and Cleansing Winds! Only the pros use them oh so good!
I hate it too with all my heart and soul. Both should burn away in an infernal blast never to see the light of the day again. (My personal opinion)
Saup - RR 8x WP
Son - RR 8x AM

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Thayli
Posts: 134

Re: PVP seems a bit too 'bursty'.

Post#22 » Sun Jan 08, 2017 10:17 am

porkstar wrote:Don't forget the completely non-game-breaking renown abilities of Resolute Defense and Cleansing Winds! Only the pros use them oh so good!
Problem is that these 2 abilities are must-haves on a lot of classes, which is a good indicator that there's a serious design problem in this game. CC is too plentiful, too strong and too easily applied. I don't think RD/CW and immunity timers are fun, but they're necessary. Only way to make them not so is to nerf CC as a whole.
Thayli - SH
Thlayli - SQ


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Tesq
Posts: 5713

Re: PVP seems a bit too 'bursty'.

Post#23 » Sun Jan 08, 2017 10:18 am

saupreusse wrote:
porkstar wrote:Don't forget the completely non-game-breaking renown abilities of Resolute Defense and Cleansing Winds! Only the pros use them oh so good!
I hate it too with all my heart and soul. Both should burn away in an infernal blast never to see the light of the day again. (My personal opinion)
is not only your personal opinion
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Atropik
Posts: 713

Re: PVP seems a bit too 'bursty'.

Post#24 » Sun Jan 08, 2017 10:20 am

saupreusse wrote: I hate it too with all my heart and soul. Both should burn away in an infernal blast never to see the light of the day again. (My personal opinion)
The next day after that, someone should roll back Eye Shot to ini/ws debuff only again. xd
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Miszczu5647
Posts: 447

Re: PVP seems a bit too 'bursty'.

Post#25 » Sun Jan 08, 2017 10:28 am

Fully support you saupreusse. Hate those skill. They make everything so flat. And learn you laziness ;)
I hate them so much that I don't use them on my Shaman and Witch Elf. A lot more fun when you win.
Srul - Shaman
Sruula - Witch Elf
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Atropik
Posts: 713

Re: PVP seems a bit too 'bursty'.

Post#26 » Sun Jan 08, 2017 10:49 am

Miszczu5647 wrote:Fully support you saupreusse. Hate those skill. They make everything so flat. And learn you laziness ;)
I hate them so much that I don't use them on my Shaman and Witch Elf. A lot more fun when you win.
Playing WE without stealth and Shaman without hots, may also add some new shades in your game experiences xd.
Nicelook | Obey

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spikespiegel84
Posts: 303

Re: PVP seems a bit too 'bursty'.

Post#27 » Sun Jan 08, 2017 11:18 am

Spoiler:
I sense butthurt
Nothing constructive to say? then please refrain from posting -Natherul

Rephrasing: Somebody must have been really upset by RD and CW recently. I find them really useful.
Last edited by spikespiegel84 on Sun Jan 08, 2017 11:37 am, edited 1 time in total.
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Luth
Posts: 2840

Re: PVP seems a bit too 'bursty'.

Post#28 » Sun Jan 08, 2017 11:27 am

Thayli wrote:
porkstar wrote:Don't forget the completely non-game-breaking renown abilities of Resolute Defense and Cleansing Winds! Only the pros use them oh so good!
Problem is that these 2 abilities are must-haves on a lot of classes, which is a good indicator that there's a serious design problem in this game. CC is too plentiful, too strong and too easily applied. I don't think RD/CW and immunity timers are fun, but they're necessary. Only way to make them not so is to nerf CC as a whole.
Yes, the problem is that they were implemented and most people can't imagine to play without them anymore even if the RoR environment is different from WAR. It was the same with "trivial blows" and crit rates.

I don't know what "nerf CC as whole" means, but i think reverting the nonsense from patch 1.4.7 to to a former state when tanks mostly had 3 second and melee DD had 2 second knockdowns might be a good idea.
As stated by the mythic devs in the notes "These changes have been applied as part of the first phase of a Career Balance cycle"; there was one other non-CC patch after that and then came the silent death. No one knows anything about the big plan and why giving tanks and DDs the same knockdown durations might be a good idea, but it must have been something to do with feelings ("we do feel there are some standards that should be in place with regards to these categories"), but probably no awareness about the cooperation of different archetypes in WAR.

This should also affect range knockdowns ofc and the marauder AOE knockdown should stay at 2 seconds maximum as well as "Cave in" on 3 seconds, even if they were longer before the patch.

When there is more time to mod the balance proposals, i will create 2 proposals about this, because i think that the existence of both renown abilities has a very big impact on the general game balance and might lead to fallacies when classes are balanced.

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Dalgrimar
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Re: PVP seems a bit too 'bursty'.

Post#29 » Sun Jan 08, 2017 11:39 am

I use RD on tanks mainly to prevent of being punted.
Dalgri - Ftp/Sens - Sadboi - Fanboy
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Atropik
Posts: 713

Re: PVP seems a bit too 'bursty'.

Post#30 » Sun Jan 08, 2017 12:07 pm

Luth wrote: When there is more time to mod the balance proposals, i will create 2 proposals about this, because i think that the existence of both renown abilities has a very big impact on the general game balance and might lead to fallacies when classes are balanced.
Classes are not balansed, and they will never be. People pick up RD/CW to feel rekt in smale scale pvp, theres no need in RD/CW in 20 min 6/6 fights and/or PugWB facerolling.

After all proposals and changes you will probably make someday, those who are intrested will follow the meta, like now they are leveling engies, shammys and SMs. Personaly i will log my runnie and enslot dwarf core tactic, so i can have 1sec KD on me, facing WE. 1 sec KD, sounds amazing.
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