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About capturing BO's

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BrockRiefenstahl
Posts: 409

Re: About capturing BO's

Post#21 » Wed Aug 31, 2016 9:41 am

The DEVS have to do something about this INFLUENCE PROBLEM ASAP!

I am a returning player and after 2 Weeks I really get annoyed by outleveling zones while still using complete crap gear. I am kind of a perfectionist/completionist player. That being said, what pisses me off the most is if you roam around in RvR lakes you are always underdog at nighttime EU Order side, you capture a BO you get 0 reward even if you risk your life as DPS because the guards do so much damage. Also the "Ordiance" on the ground should give at least 10 Influence and than despawn for some minutes.

The BIGGEST disappointment so far. T2 Keepfights. It mostly consists of taking empty Keeps + get the boring 16k exp + LOW influence and renown. With 3 Chars (i al stopped leveling around lvl 19), i really got tired and dont want to level even more because I had only 1 single fun fight with even numbered warbands at a keep! After 4 attempts of Chaos (who outnumbered Order) we won the fight and kept die Castle. NO REWARD for 40 Minute fights? (well seems completely wrong) At least this was the ONLY thime where my influence bar really moved! BUT this happens if you are lucky 1 time a week! You have to raise renown and influence gains from zergs in order to make people participate. Most ppl in warbands leave when they lose a single battle. They only want to run from Keep to Keep and take empty keeps. What the **** is this? This supports PvE gameplay with shitty reward and no adrenaline at all... Really you have to do something about this. Even if i try to AVOID getting exp in T2 i outlevel the zone before i can buy a blue Scenario weapon... (LOL) Simple fact: There are many players who want to play and level normal + get rewards for doing so.

Here on the Forums T4 Endgamepeople cry because all the powerleveler who dont know how to play their class. What do they expect when there is no reward and reason to really participate in lower Tier PvP? Fix this crap or people will make even more effort to just PvE grind as fast as possible into T4... T2 is completely dead at evening times + 1 hour+++ waiting times for Scenarios where I have to play 5 vs 10 as order player!

I like the game but this server feels like a SHELL of the original with cutted limbs!

Again for explanation: I and many others are inside minded like this:

Okay, I became level 12 now its T2 time.
Make some levels until 16 or so and completely focus on RvR then, with hope for all those nice shiny items, to become a thread to the opposing Faction. TO BECOME a Nice looking/equipped killer.
We want to ZERG, we want to Battle in Honor, we want to get a Kick/Adrenaline out of epic battles! And not attacking undefended Keeps where if you are lucky 5 ppl shoot a little bit our of their keep before they run away...
Seriously in warbands running Emp-Elf-Dwarf without real resistance i fall asleep a couple oftimes.
Shooting 10 minutes like a moron on a Siege gate, kill the Boss... WOW EXCITING GAMEPLAY...

Make this rewarding again, so people can enjoy it and see some sense behind big zergs... I do better, when I Kill and gank alone (some oners who are respawning), than in a big warbands VS 5 -10 Destruction getting 0 Influence and Renown + Your change to Quests with so much XP + 0 Influence is FAIL design. Honestly... (its almost never an even battle)

Either you fix it with giving us Influence for Killquests/BO's etc, or you make people do epic Warbandfights against each other again...

Seeing many Order Members grinding PvE because no PvP is going on at evening time makes me SAD...
Last edited by BrockRiefenstahl on Wed Aug 31, 2016 9:51 am, edited 2 times in total.

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Razielhell
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Re: About capturing BO's

Post#22 » Wed Aug 31, 2016 9:48 am

BrockRiefenstahl wrote:The DEVS have to do something about this INFLUENCE PROBLEM ASAP!

I am a returning player and after 2 Weeks I really get annoyed by outleveling zones while still using complete crap gear. I am kind of a perfectionist/completionist player. That being said, what pisses me off the most is if you roam around in RvR lakes you are always underdog at nighttime EU Order side, you capture a BO you get 0 reward even if you risk your life as DPS because the guards do so much damage. Also the "Ordiance" on the ground should give at least 10 Influence and than despawn for some minutes.

The BIGGEST disappointment so far. T2 Keepfights. It mostly consists of taking empty sieges get the boring 16k exp + LOW influence and renown. With 3 Chars (i al stopped leveling around lvl 19), i really got tired and dont want to level even more because I had only 1 single fun fight with even numbered warbands at a keep! After 4 attempts of Chaos (who outnumbered Order) we won the fight and kept die Castle. NO REWARD for 40 Minute fights? (well seems completely wrong) At least this was the ONLY thime where my influence bar really moved! BUT this happens if you are lucky 1 time a week! You have to raise renown and influence gains from zergs in order to make people participate. Most ppl in warbands leave when they lose a single battle. They only want to run from Keep to Keep and take empty keeps. What the **** is this? This supports PvE gameplay with shitty reward and no adrenaline at all... Really you have to do something about this. Even if i try to AVOID getting exp in T2 i outlevel the zone before i can buy a blue Scenario weapon... (LOL) Simple fact: There are many players who want to play and level normal + get rewards for doing so.

Here on the Forums T4 Endgamepeople cry because all the powerleveler who dont know how to play their class. What do they expect when there is no reward and reason to really participate in lower Tier PvP? Fix this crap or people will make even more effort to just PvE grind as fast as possible into T4... T2 is completely dead at evening times + 1 hour+++ waiting times for Scenarios where I have to play 5 vs 10 as order player!

I like the game but this server feels like a SHELL of the original with cutted limbs!

Again for explanation: I and many others are inside minded like this:

Okay i became level 12 now its T2 times. Make some levels until 16 or so and completely focus on RvR then with hope for all thse nice shiny items to become a thread to the opposing Faction.
We want to ZERG we want to Battle in Honor we want to get a Kick out of epic battles! And not attacking undefended Keeps where if you are lucky 5 ppl shoot a little bit our of their keep before they run away...

Make thsi rewarding again so people can enjoy it and see sense behind big zergs... I do better when i Kill andRoam and gank alone than in a ig warbandvs 5 -10 Destruction getting 0 Influence and Renown + Your change to Quests with so much XP + 0 Influence is FAIL design. Honestly...

Either you fix it with giving us Influence for Killquests etc or you make people do epic Warbandfights against each other again...

Seeing many Order Members grinding PvE because no PvP is going on at evening time makes me SAD...
I agree with that sir.
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BrockRiefenstahl
Posts: 409

Re: About capturing BO's

Post#23 » Wed Aug 31, 2016 12:33 pm

Rebuke wrote:I dont get what you are talking about. I was capped on both renown and gear ever since T3 release (june 2015?) and played actively and consistantly the entire time.

Hell somehow in a state of "nothing to gain" an entire guild which could form organized 24 man every day came into existence, had the most fun I ever had on this project during that time, as did 23 other players.

Right now its impossible to get even 12 man into a warband to do something due to the **** RvR. Imo it would be better if people that put so much priority on just getting rewards would leave this server alltogether since all they do is promote cancerous gameplay (and it shows in the community, look how edgy everyone is all the time on the forums).

TLDR: The players this server needs are players that play it for the fights, not the gear grind.
I am one of those players who just disprove your "argument/fact" I like to FIGHT and I want those shiny rewards for it.
But at the moment you barely get a fight at all and therefore also no rewards. Only experience... Experience is the true PvE progression reward... And from this we get plenty (hell they even buffed all the xp rewards in T2) But doing so, people will even more get an attitude of "**** IT" just get 40 and forget about this **** up low lvl RvR.

This was completely a wrong turn and if they aint gonna change it, players will completely avoid RvR... Hell in T3 3 people in /AD channel asked me what a Scenario is! I asked people to queue up T2 Scenarios because of 1hour + waiting times and dead RvR lakes. Seriously if people play an RvR game where they dont even know how to participate because no indicators for new players and no "rewards (at least unreachable rewards)" how would they jump in? And thats because there is a big trend in PvE ... Go out a warcamp and watch 5-10 people grind pve mobs to level up... Then community cries when there are lvl 40 Chars with no RvR xp in their warbands... See the point?

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Rebuke
Posts: 388

Re: About capturing BO's

Post#24 » Wed Aug 31, 2016 12:53 pm

BrockRiefenstahl wrote:
Rebuke wrote:I dont get what you are talking about. I was capped on both renown and gear ever since T3 release (june 2015?) and played actively and consistantly the entire time.

Hell somehow in a state of "nothing to gain" an entire guild which could form organized 24 man every day came into existence, had the most fun I ever had on this project during that time, as did 23 other players.

Right now its impossible to get even 12 man into a warband to do something due to the **** RvR. Imo it would be better if people that put so much priority on just getting rewards would leave this server alltogether since all they do is promote cancerous gameplay (and it shows in the community, look how edgy everyone is all the time on the forums).

TLDR: The players this server needs are players that play it for the fights, not the gear grind.
I am one of those players who just disprove your "argument/fact" I like to FIGHT and I want those shiny rewards for it.
But at the moment you barely get a fight at all and therefore also no rewards. Only experience... Experience is the true PvE progression reward... And from this we get plenty (hell they even buffed all the xp rewards in T2) But doing so, people will even more get an attitude of "**** IT" just get 40 and forget about this **** up low lvl RvR.

This was completely a wrong turn and if they aint gonna change it, players will completely avoid RvR... Hell in T3 3 people in /AD channel asked me what a Scenario is! I asked people to queue up T2 Scenarios because of 1hour + waiting times and dead RvR lakes. Seriously if people play an RvR game where they dont even know how to participate because no indicators for new players and no "rewards (at least unreachable rewards)" how would they jump in? And thats because there is a big trend in PvE ... Go out a warcamp and watch 5-10 people grind pve mobs to level up... Then community cries when there are lvl 40 Chars with no RvR xp in their warbands... See the point?
I am referring to a period when you were not even playing on this server. You have been playing here for two months, have not yet reached tier 4, so you do not know what you are talking about :) (no offence intended by this).

Nobody seriously invests in tier 2 and 3. Just powerlevel to tier 4 and enjoy the tier that is the most fleshed out. You forget this is a private server in alpha stage for a game that is 8 years old.

The people you are describing are people that tend to be super casual, unguilded and oblivious to how the game works.

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BrockRiefenstahl
Posts: 409

Re: About capturing BO's

Post#25 » Wed Aug 31, 2016 1:28 pm

Rebuke wrote:
BrockRiefenstahl wrote:
Rebuke wrote:I dont get what you are talking about. I was capped on both renown and gear ever since T3 release (june 2015?) and played actively and consistantly the entire time.

Hell somehow in a state of "nothing to gain" an entire guild which could form organized 24 man every day came into existence, had the most fun I ever had on this project during that time, as did 23 other players.

Right now its impossible to get even 12 man into a warband to do something due to the **** RvR. Imo it would be better if people that put so much priority on just getting rewards would leave this server alltogether since all they do is promote cancerous gameplay (and it shows in the community, look how edgy everyone is all the time on the forums).

TLDR: The players this server needs are players that play it for the fights, not the gear grind.
I am one of those players who just disprove your "argument/fact" I like to FIGHT and I want those shiny rewards for it.
But at the moment you barely get a fight at all and therefore also no rewards. Only experience... Experience is the true PvE progression reward... And from this we get plenty (hell they even buffed all the xp rewards in T2) But doing so, people will even more get an attitude of "**** IT" just get 40 and forget about this **** up low lvl RvR.

This was completely a wrong turn and if they aint gonna change it, players will completely avoid RvR... Hell in T3 3 people in /AD channel asked me what a Scenario is! I asked people to queue up T2 Scenarios because of 1hour + waiting times and dead RvR lakes. Seriously if people play an RvR game where they dont even know how to participate because no indicators for new players and no "rewards (at least unreachable rewards)" how would they jump in? And thats because there is a big trend in PvE ... Go out a warcamp and watch 5-10 people grind pve mobs to level up... Then community cries when there are lvl 40 Chars with no RvR xp in their warbands... See the point?
I am referring to a period when you were not even playing on this server. You have been playing here for two months, have not yet reached tier 4, so you do not know what you are talking about :) (no offence intended by this).

Nobody seriously invests in tier 2 and 3. Just powerlevel to tier 4 and enjoy the tier that is the most fleshed out. You forget this is a private server in alpha stage for a game that is 8 years old.

The people you are describing are people that tend to be super casual, unguilded and oblivious to how the game works.
Hello,

honestly first of all, I dont care what was going on on the server, as it started. We are here and now. Playerbase seems growing. Also I am only playing on this realm since 2-3 weeks not 2 month (if I wrote so, my bad). Played Warhammer back then on original Realm, thats why many rewards here seem faulty/counterproductive. Especially with a smaller playerbase than original realms, ist even more difficult to put a bunch of people together for a Warband vs Warband.
I leveled many toons to lvl 11 for getting a feel again, of what I want to play. The 3-4 that I enjoyed the most, I leveled into T2. (getting bigger toolkit for make a decision) And no, you are wrong. People like me are not casual, In fact i am a person who does research about mechanics and class specific subleties. Yes I am not in a guild for now, because I didnt saw a fitting one for myself. And the bigger ones invite only 32+.

So tell me, how my arguments are totally not worth considering? Because I only played 3 weeks? Instead of argueing like simple minded, bring me proper facts why I am wrong.
And as you said yourself, is it really the aim/goal of the Serverhosts/Devs, that we powergrind (or yrealmers with gold let powerlevel) That we are as fast as possible in T4? And than what? The „pros“ bashing „new to the class-players“ for not knowing jackshit about rotations and all? If you get into a game with maxed characters having all abilities etc. you are overwhelmed and dont even grasp wich abilitie fits best in certain situations. + You dont even know all tooltips etc. Thats why I prefer to fight in the „here and now“ that doesnt matter what level I am. I prefer to have a level up and test my new morale/skillpoint/ability in battle.
Thats much more hardcore than a person who dings 40 Instantly and than starts filling out their actionbars and whonder when and where they use all this skills. Seriously, your arguments are the ones, which lack credibility and backup even if you would have leveld all chars to 40 and have full Renown everywhere. This is plain cocky stupid bashing  Ohh noob you are only here 2 month and you dont have the wisdom to make statements about whats going on.

WRONG, I am a player who does **** tests/calculations with dps on dummies in games where there is not even a god damn DPS-meter.
PS: I am here to leave stinky burned flesh or Orcs behind my path (as BW) or leaving a stable of defiled and mutilated Orders behind me. (as Marauder) :twisted:
Not for doing Player vs EmptyKeep...

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Nekkma
Posts: 769

Re: About capturing BO's

Post#26 » Wed Aug 31, 2016 1:40 pm

@BrockRiefenstahl

Remember that this is a private and non-profit server in alpha stage. All staff have job, school, family etc. They simply cannot do everything at once. In the grand scheme of things there are more pressing issues than influence rewards in lower tiers. By the way, the current RvR system, with rewards, is temporary and will probably change several times before a "final" system is adopted.
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Yaliskah
Former Staff
Posts: 1985

Re: About capturing BO's

Post#27 » Wed Aug 31, 2016 1:55 pm

Rewarding for Battle Objectives :).

This is a veryyyyy long discussion inside the staff.

Lets be clear actually we have to solve many points about ORvR.

1- Find a way to reduce Cross-realming ( don't start to argue you clearly know which kind of cross realming i talk about)

2- Find a way to avoid BO/Keep trading. (all the " you just have to blablabla..." is easy. doing it may be harder)

3- Make the ORvR incentive. WE KNOW thats not actually. Question is how? when? what can we modify?

4- This server is made like a puzzle, totally recreated from scratch ( no official server sources if some wonder about or don't know), so yes, it is uncomplete, it doesn't work like official one (which version of the official btw??).

5- All the staff is working IRL and try his best for free to make it better every days. Some can work on 1 hour per week, some other 10, but thats not like WoW emulator, there are only 15-20 ppls in the team. Not 200 000. So it takes time, too many i know, but it is like this.

6- Client is actually locked, and we have ABSOLUTELY atm no idea how many mecanics are working ( warband is the best exemple : All massive DC= unknown packets). (consider we just have a picture of a car and we have to build it and make it functionnal. You are the driver telling us : "What!!! it doesn't work???!!!!) :p).



This post is quite interesting, cause i would like to ask you a very important question.


Would you be agree if we were changing ORvR systems and rules as often as we need ( every days/weeks/month) to test, experiment and -i hope- find a good solution( i remember you this is an alpha stage), without whining about any changes we will do?

Note our purpose is to make RoR a really good project. We ( RoR team) all enjoy this game and we all looking for the best experience.

We are all players.

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Rebuke
Posts: 388

Re: About capturing BO's

Post#28 » Wed Aug 31, 2016 2:00 pm

The problem is Brock: people learn jack **** from leveling up their characters like they did on "live".

Most people that are r40rr40+ now have leveled their toons up the way you wish to do. And most people r40rr40+ are still ****, up until a couple of months ago me included (#stillabaddie). Its your gaming environment (friends/guildies) and the segments (casual/semi/hardcore) you operate in that will steer and demand your improvement.

I understand what you are trying to say but like Nekkma said you have to be realistic about the fact this is a private server, in alpha stage, developed by people that do not earn any money from this and as such dont have dedicated hours to work on the server.

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Razielhell
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Re: About capturing BO's

Post#29 » Wed Aug 31, 2016 2:02 pm

Yaliskah wrote: Would you be agree if we were changing ORvR systems and rules as often as we need ( every days/weeks/month) to test, experiment and -i hope- find a good solution( i remember you this is an alpha stage), without whining about any changes we will do?
Ofc i agree!! You dont even have to ask.Thats the purpose of this server! Just do it!
Testers>Players.
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Last edited by Razielhell on Wed Aug 31, 2016 2:07 pm, edited 1 time in total.
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BrockRiefenstahl
Posts: 409

Re: About capturing BO's

Post#30 » Wed Aug 31, 2016 2:02 pm

Nekkma wrote:@BrockRiefenstahl

Remember that this is a private and non-profit server in alpha stage. All staff have job, school, family etc. They simply cannot do everything at once. In the grand scheme of things there are more pressing issues than influence rewards in lower tiers. By the way, the current RvR system, with rewards, is temporary and will probably change several times before a "final" system is adopted.
Hello Nekkma,

thanks for your reply. My intention with my explanation was, to get hopefully a reply from a GM/Dev about how they see this.
And for the point, I understand its Private and people do have other things to do in life (beside WAAAAGH)
But on the other side, I am wondering, how hard it would be, to change some numbers (or example: Make influence Reward bar from 15 K to 5 K Bars). That should not be so hard and people would be at least get the items. And HOPEFULLY when the T2 is empty, that they queue up Scenarios instead of DULL AoE mobgrinding.

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