JohnnyWayne wrote: Thu Oct 06, 2022 3:23 pm
Regarding the blob balance mechanic - actually a intersting point that I didn't consider a problem so far. From experience, order wins on kills because order has more organized warbads (3+ if its a full lotd) running, that prefer fighting as such. From my observation destros are running a lot more small scale ganking / kiting groups who are the reason BOs are capped everywhere and WBs can't split off to take care of that. If they would, they'd lose the major fights instantly. That theory is also backed up by considering the 40+ shamans showing up on the killboard.
All in all, I don't think order always lost because of faction balance, but it had its relevant part in it. And it could easily be fixed. The other part seems to be the unwillingness of order to play small scale. Part of the reason could be the clear destro dominance in classes that can kite well and still are good in comparison (I'm look at you, SW, BW and AM (good damage, way worse kiting)), but thats a discussion for another day I guess.
I must say, I kinda disagree with most of your points. But Ill also admit that I've been out of the loop, and most of my lotd experienced comes from playing on destro couple of months back, and only been running behind warbands on order last 3 rounds to see and observe.
I cant recognize that Order should have more organized forces, based on the latest weekend lotd i saw the following:
Order warbands: Rolgrom, Grezko, Oath, Cature.
Destro: FMJ, Brutality, Nugos, Grufrip
I might have missed some, but just based on my Enemy markers from the past these were the warbands and tags i saw with a tail of roughly 18+ allies.
I was taking turns tailing around on the different order warbands to see how they would act and manuver around, and while most of Order was hugging mid I didnt see Broguns tag for the first 25mins more than twice around mid, meanwhile i could hold my breath leaving one order tag and see the next before i had to exhale. Yes, that will lead to winning in kills, but also lead to a red map when destro have warbands daring to go on their own and fight whatever comes. Oath being one of the only warbands who time and time again does this from order in lotd, to my knowledge atleast.
LOTD is imo a mixture of organized groups/warbands being able to stand on their own evennumbers or stall or win when outnumbered, while having some sort of pug force pull their weight, and a bit of region chat intell between pug and premade.
Yes smallscale can be effective, but to some extend it is a matter of one realm is doing stuff where they get progression done when evennumbers or outnumbered. Rolgrom rallying the pugs with some direction helps order, Oath standing on their own and assisting helps too. But theres too many on order who dont pull their weight either with fighting or capping and this, creates the illusion that order is outnumberd imho. Could be lack of pugleaders, 6man groups, organized warbands or whatever it might be but i am still not seeing this population imballance, apart from when the leavers start leaving and peopel give up.