peterthepan3 wrote:Reikland is terrible for 6v6. Just cap the flags and win in like 20 secs gg.
To be honest I wouldn't mind having a scenario bracket for premades only, 6v6. However, I would postulate and suggest that - due to the inevitably increased waiting times, as well as the intensity involved in premade vs premade - the reward would be more emblems. This would actively encourage people to try and get into premades, form groups, etc. using the normal pug bracket as a sort of 'practice' before then venturing forth into the world of competitive 6v6. Just food for thought.
inb4 'NO I WANT TO GET THE SAME AMOUNT OF EMBLEMS AS YOU DO FOR QUEUEING UP AND AFKING AT WC VS PUGS'
Reikland would be amazing for 6v6. This is assuming the two groups came to actually fight. So many different maneuvers are possible there. I don't understand your argument unless you mean to say the two teams will actively avoid each other most of the time. Maybe you mean that once a clear dominance is established in the match, the weaker group could spend the rest of the match trying to avoid the stronger group. The sc is big but its not that big. Running and hiding is also a viable strategy. It could cause the dominant team to overextend or get sloppy.
I like your idea of adjusting rewards in the 6v6 only scs.