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Scenarios- pre mades being douchebags

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Ninepaces
Posts: 313

Re: Scenarios- pre mades being douchebags

Post#161 » Wed Jan 13, 2016 5:21 pm

Mursie ...
To rephrase, the tendency to win is more affected by the lack of balance on the losing team than them fighting against a premade.

Now that I think about it, to get true balance the solution is not to remove premades, but to remove solo queuers entirely. Never allow solo queuers into sc, premades only. That will ensure both sides always have balanced groups and no side auto loses because of massive class imbalance.

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porkstar
Posts: 721

Re: Scenarios- pre mades being douchebags

Post#162 » Wed Jan 13, 2016 5:23 pm

peterthepan3 wrote:Reikland is terrible for 6v6. Just cap the flags and win in like 20 secs gg.

To be honest I wouldn't mind having a scenario bracket for premades only, 6v6. However, I would postulate and suggest that - due to the inevitably increased waiting times, as well as the intensity involved in premade vs premade - the reward would be more emblems. This would actively encourage people to try and get into premades, form groups, etc. using the normal pug bracket as a sort of 'practice' before then venturing forth into the world of competitive 6v6. Just food for thought.

inb4 'NO I WANT TO GET THE SAME AMOUNT OF EMBLEMS AS YOU DO FOR QUEUEING UP AND AFKING AT WC VS PUGS'
Reikland would be amazing for 6v6. This is assuming the two groups came to actually fight. So many different maneuvers are possible there. I don't understand your argument unless you mean to say the two teams will actively avoid each other most of the time. Maybe you mean that once a clear dominance is established in the match, the weaker group could spend the rest of the match trying to avoid the stronger group. The sc is big but its not that big. Running and hiding is also a viable strategy. It could cause the dominant team to overextend or get sloppy.

I like your idea of adjusting rewards in the 6v6 only scs.
Last edited by porkstar on Wed Jan 13, 2016 5:41 pm, edited 1 time in total.
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Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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Gobtar
Posts: 799

Re: Scenarios- pre mades being douchebags

Post#163 » Wed Jan 13, 2016 5:42 pm

Caledor Woods 6v6 lets go!
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FippyDarkPaw
Posts: 25

Re: Scenarios- pre mades being douchebags

Post#164 » Wed Jan 13, 2016 6:25 pm

I feel like there is too much finger pointing. If you don't like getting schooled from time to time, I would recommend not playing a PVP game. But if that's not an option, research, devise a plan, get some people together, and fight against it. (That's the point of the game.)

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Epo
Posts: 95

Re: Scenarios- pre mades being douchebags

Post#165 » Wed Jan 13, 2016 6:28 pm

Making a 6v6 queue is all well and good until all the premades get sick of getting farmed by enigma/gankbus. Then you're just back in square 1. There's always gonna be premades in sc, it's just how the game works and always has. Not looking forward to that t4 medal grind as a solo queuer.

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Kaori1
Posts: 87

Re: Scenarios- pre mades being douchebags

Post#166 » Wed Jan 13, 2016 6:31 pm

peterthepan3 wrote:Reikland is terrible for 6v6. Just cap the flags and win in like 20 secs gg.

To be honest I wouldn't mind having a scenario bracket for premades only, 6v6. However, I would postulate and suggest that - due to the inevitably increased waiting times, as well as the intensity involved in premade vs premade - the reward would be more emblems. This would actively encourage people to try and get into premades, form groups, etc. using the normal pug bracket as a sort of 'practice' before then venturing forth into the world of competitive 6v6. Just food for thought.

inb4 'NO I WANT TO GET THE SAME AMOUNT OF EMBLEMS AS YOU DO FOR QUEUEING UP AND AFKING AT WC VS PUGS'
I think this is a REALLY good idea....maybe they could even rotate the 6v6 map each week or so too.

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backrow
Posts: 144

Re: Scenarios- pre mades being douchebags

Post#167 » Wed Jan 13, 2016 6:37 pm

Things that pugs can do to help them: after a wipe get together, don't trickle in; balance the groups out; learn the basics, what is whose task and do it. If a pug wants to compete, it's very possible. I EXPECT NOTHING when I solo queue. I try to communicate, if people listen, great. If not, I'll give it a good go (3 deaths is my limit usually) and hope it ends quickly.

It is all luck of the draw anyhow. You win some, you lose some.

6v6 scs is a good idea.

tomato
Posts: 403

Re: Scenarios- pre mades being douchebags

Post#168 » Wed Jan 13, 2016 6:44 pm

6vs6 scs would be great.

Another fine thing would be 18vs18 or even 24vs24 scs.
(The more ppl, the less the sc is influenced by one premade.)

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mursie
Posts: 674

Re: Scenarios- pre mades being douchebags

Post#169 » Wed Jan 13, 2016 6:50 pm

Ninepaces wrote: Now that I think about it, to get true balance the solution is not to remove premades, but to remove solo queuers entirely. Never allow solo queuers into sc, premades only.
I like this idea - maybe force it such that if you are solo, you can only be que'd with other people that que solo so as not to muddy the group que.

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Gobtar
Posts: 799

Re: Scenarios- pre mades being douchebags

Post#170 » Wed Jan 13, 2016 7:16 pm

tomato wrote:6vs6 scs would be great.

Another fine thing would be 18vs18 or even 24vs24 scs.
(The more ppl, the less the sc is influenced by one premade.)
There used to be special SCs for when City was locked for players under 30, It was a brutal slug fest with more than 12 players can't remember what it was called though.

As for only fighting Enigma, their super 6 man can only be in one SC at a time, and losing is a better teacher then winning is.
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