Heh, I unironically like these ideas. It would definitely quiet the "magic only has one stat while physical has two" complaints. However, magic DPS don't have an auto-attack like physical DPS do, so in function this would never actually work.Culexus wrote: ↑Fri Aug 23, 2024 4:03 pmAnderlin wrote: ↑Fri Aug 23, 2024 3:49 pm IMO Disrupt should be removed from Willpower and added to Toughness.
Willpower removal:
○ Willpower is not an outright damage stat but I would consider it an assist damage stat. The longer you keep your team alive the more damage is outputted.
○ If you are not a healer/hybrid there is no point in increasing this stat, limited number of classes utilizing the stat.
○ If we go by the same logic of Weapon Skill then you can't have a damage (assist damage) stat that also increases a defensive stat.
Toughness Addition:
○ This would make all defensive (disrupt, dodge, parry, block) belong to the two defensive stats in the game.
○ This would open Disrupt to more classes and add more variety to defensive builds.
I wouldn't be surprised at all if that's what they have planned and they will then make willpower the weapon skill equivalent of magic damage. Magic users then have to spec into multiple stats just as phys dps do, with magic resist being increased to act more like armour and needing a stat to penetrate it.
If something like this is in the works it really needs to be communicated now so we know what's coming rather than when the patch notes come out. As always, so much of the drama that has happened since last week could have been avoided if the team didn't have a total silence policy with regards to future plans. If there was ever a time to drop another dev update video to give us some insight to what's going on and inject a bit of optimism back into the community, it's now.
The one benefit to moving Parry to Initiative is it actually makes melee DPS stronger against each other since Weapon Skill-stacked characters have a lower chance to parry. And then if people move their Weapon Skill to Initiative to regain parry, they then have less armor penetration which means the melee DPS retain more of their armor and thus have higher physical mitigation.
People may not like it and it may not be a popular opinion to have, but I feel moving parry to Initiative was the best choice the devs could have made given their intent to reduce the power the stat held.