Hey,
Me my self was playing Magus a really long time (RR 94). And I always had the same issue. I liked the charakter but was always the weakest in battle. No dmg and no burst and easy to kill. So if the Magus should be balanced like BW or Engineers. That would be some really good thing for all of us to like this charakter.
[Magus] Why so weak?
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Re: [Magus] Why so weak?
"Both toons have a spammable aoe dot that cause a lot of damage"
Are you talking about glean magic/ acid bomb ?
Because from my experience the last time these skills have done decent damage it was in T1...
Even when I reached pandemonium, the damage was nothing serious.
You must be joking...
Like said before, magus and engie don't fit the kiting meta, or that's what Orvr is all about.
But some will say that these classes are good in keep battles.
That's not true.
The class mechanic is about having an immobile pet that can help you do damage and buffing you.
Being immobile, these pets can't be used in keep defences because they are the perfect targets for Sorc/BW's AoE.
So you put the pet inside the keep out of reach of the fire clowns, to help your WB to not be killed because of you.
Just like peterthepan3 said, wait for T4...then I think you will stop playing these classes.
Are you talking about glean magic/ acid bomb ?
Because from my experience the last time these skills have done decent damage it was in T1...
Even when I reached pandemonium, the damage was nothing serious.
You must be joking...
Like said before, magus and engie don't fit the kiting meta, or that's what Orvr is all about.
But some will say that these classes are good in keep battles.
That's not true.
The class mechanic is about having an immobile pet that can help you do damage and buffing you.
Being immobile, these pets can't be used in keep defences because they are the perfect targets for Sorc/BW's AoE.
So you put the pet inside the keep out of reach of the fire clowns, to help your WB to not be killed because of you.
Just like peterthepan3 said, wait for T4...then I think you will stop playing these classes.
- catholicism198
- Posts: 1092
Re: [Magus] Why so weak?
lol @ magus being an AE beast. You clearly know what you're talking about.
Stagger is only acceptable when you are either trying to run away or when you're trying to stop an enemy from running away- and even then only if you don't have a BW with an OPed 100ft KD.
I hate it when a Magus leaves his pet out in the open so a BW can bomb everyone around it... that 2 dmg the pet does must be worth it to them..........................................................
Stagger is only acceptable when you are either trying to run away or when you're trying to stop an enemy from running away- and even then only if you don't have a BW with an OPed 100ft KD.
I hate it when a Magus leaves his pet out in the open so a BW can bomb everyone around it... that 2 dmg the pet does must be worth it to them..........................................................
- footpatrol2
- Posts: 1093
Re: [Magus] Why so weak?
The introduction to this game is through the kiting meta. The class doesn't support the kiting meta. You have to build a group around not being highly mobile which you can do in this game and be very effective.
Unfortunately noyone really does this. I've done it for years and thought it was fun to do. I've recently shown it to other players and they didn't think it was fun because it was unfamiliar and wasn't the kiting meta they were used too. These groups are not crazy mobile and it takes spec specific builds, discipline to not revert back to kiting meta habits and a high amount of coordination.
The group is heavy objective based on not really based on wiping the opposition. Its about winning the SC by holding the flag or taking the battle objective in Orvr or defending a keep. Its a very defensive style of play.
The problem is the magus/engineer are essentially circle pegs trying to get forced into square holes by the players.
Unfortunately noyone really does this. I've done it for years and thought it was fun to do. I've recently shown it to other players and they didn't think it was fun because it was unfamiliar and wasn't the kiting meta they were used too. These groups are not crazy mobile and it takes spec specific builds, discipline to not revert back to kiting meta habits and a high amount of coordination.
The group is heavy objective based on not really based on wiping the opposition. Its about winning the SC by holding the flag or taking the battle objective in Orvr or defending a keep. Its a very defensive style of play.
The problem is the magus/engineer are essentially circle pegs trying to get forced into square holes by the players.
Re: [Magus] Why so weak?
Lmao, that is all.drmordread wrote:Considering that the magus / engi are the ultimate aoe group support class, I have one question. Are people expecting them to be viable in a purely solo situation? Because while you can get some success solo, the class is built for group play.
And I have seen both engis and magus rule a battle.
Which leads me to a second question;
If both the Magus and Engi can dominate a battle why are people still calling them a weak class?
So I rolled a Magus and an Engi. Granted, the engi is only in t3 and the magus still in t2 (I just really hate playing with destro... the constant whining of being underpowered has really gotten me sick), but....
Both toons have a spammable aoe dot that cause a lot of damage. Can it be cleansed? Sure it can, but if you are spamming it, who cares??
I see an enemy group coming I aoe dot the closest, shift tab and aoe dot the next and then a third. Rinse and repeat. AND because I can spam and move at the same time I stay at a safe distance. Mix in a few incendiary rounds, mines, and concussion and other grenades, and decimate entire war bands. And I have seen magus do the same to order warbands. (it is where I got the idea)
So.... are you trying to solo gank on a magus as if it was a WE? Are you trying to cause over 100k damage in an SC like a sorc? If so, you are playing the magus the wrong way. You don't need a buff, you need to change your game style and use the toon as it was meant to be used. AoE massive spammable damage to compliment the DoT damage of the Sorc, the burst damage of the mdps and ranged damage of your rdps.
Re: [Magus] Why so weak?
Going to need to spec properly, there are some very good Magus around. Check out how they are speccing, that will make a night/day difference. Probably going to need 40+ renown for a spec that is decent.

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- Posts: 413
Re: [Magus] Why so weak?
honestly as usual u clearly live in another universe.drmordread wrote:Considering that the magus / engi are the ultimate aoe group support class, I have one question. Are people expecting them to be viable in a purely solo situation? Because while you can get some success solo, the class is built for group play.
And I have seen both engis and magus rule a battle.
Which leads me to a second question;
If both the Magus and Engi can dominate a battle why are people still calling them a weak class?
So I rolled a Magus and an Engi. Granted, the engi is only in t3 and the magus still in t2 (I just really hate playing with destro... the constant whining of being underpowered has really gotten me sick), but....
Both toons have a spammable aoe dot that cause a lot of damage. Can it be cleansed? Sure it can, but if you are spamming it, who cares??
I see an enemy group coming I aoe dot the closest, shift tab and aoe dot the next and then a third. Rinse and repeat. AND because I can spam and move at the same time I stay at a safe distance. Mix in a few incendiary rounds, mines, and concussion and other grenades, and decimate entire war bands. And I have seen magus do the same to order warbands. (it is where I got the idea)
So.... are you trying to solo gank on a magus as if it was a WE? Are you trying to cause over 100k damage in an SC like a sorc? If so, you are playing the magus the wrong way. You don't need a buff, you need to change your game style and use the toon as it was meant to be used. AoE massive spammable damage to compliment the DoT damage of the Sorc, the burst damage of the mdps and ranged damage of your rdps.
Magus is a complete joke . i can cleanse their dots ew even i realy dont need since most times my grp hots > magus dots +mist .
they are mega static making it very very very easy to kill in ranged duels since their rotation is just slow as hell and most time rely in pet to apply his debuff .
his disarm is 2 secs cast . if im close with a mdps i will gut him all what he can try is to spam maw and lash and ib considering i disuprt most of these and than he runs outta ap not even a threat .
bolt of change is 3 secs with recast again not real danger in my ranged duels with him .
support magus wreck raids? only thing a magus can do is try to rift people in a very very dedicated party .
Magus doesnt offer nothing else to grp.
engi offer more dps better debuffs and heals in form of the keg , while he has same limitations with turrets atleats he can do soemthing.
magus is nowdays the ginger stepchild of destru
- footpatrol2
- Posts: 1093
Re: [Magus] Why so weak?
@arteker616
WP have the group cleanse by design to counter magus dots. If they didn't have it the magus would be OP.
This is also why the Dok has a group cleanse to counter engie's dots. Originally via morale 2 only.
Fight a couple magus/engineer players with no WP/DOk in your group/SC. See how well it goes for you.
The WP/Dok are designed to counter. Just like how WL naturally counters goblins. Your essentially bragging how WP counter magus's so easily... when they were designed to do that...
Your blessings that are hots can be stripped away via chosen's on single target shatter blessings. If your assisting a chosen your hots will be stripped away and turned into trash damage.
The 2 sec disarm is there to assist the front line. Not really to save the ass of the magus player although it can be used as such.
If you come within a certain distance a ST magus player can burn you down. If you stay out of his range he can't... Oh well...your talking about kiting meta crap which as stated doesn't do well in.
The magus offers a lot to the group. The magus is similar to the choppa or sorc in that it needs a group built around it to shine. In addition it doesn't shine in the kiting meta which your statements are all stated in the kiting meta.
The 6 man meta is SO incredibly small that it doesn't have room for the magus player in it besides rift. If you expand out of the 6 man meta there is plenty of room for magus players. Throughout the life of this game sc's have been around 12 man size predominantly if not 18 man size. In my opinion this is the size the game was balanced around.
WP have the group cleanse by design to counter magus dots. If they didn't have it the magus would be OP.
This is also why the Dok has a group cleanse to counter engie's dots. Originally via morale 2 only.
Fight a couple magus/engineer players with no WP/DOk in your group/SC. See how well it goes for you.
The WP/Dok are designed to counter. Just like how WL naturally counters goblins. Your essentially bragging how WP counter magus's so easily... when they were designed to do that...
Your blessings that are hots can be stripped away via chosen's on single target shatter blessings. If your assisting a chosen your hots will be stripped away and turned into trash damage.
The 2 sec disarm is there to assist the front line. Not really to save the ass of the magus player although it can be used as such.
If you come within a certain distance a ST magus player can burn you down. If you stay out of his range he can't... Oh well...your talking about kiting meta crap which as stated doesn't do well in.
The magus offers a lot to the group. The magus is similar to the choppa or sorc in that it needs a group built around it to shine. In addition it doesn't shine in the kiting meta which your statements are all stated in the kiting meta.
The 6 man meta is SO incredibly small that it doesn't have room for the magus player in it besides rift. If you expand out of the 6 man meta there is plenty of room for magus players. Throughout the life of this game sc's have been around 12 man size predominantly if not 18 man size. In my opinion this is the size the game was balanced around.
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- Posts: 413
Re: [Magus] Why so weak?
1: u need to spec for grp cleanse .footpatrol2 wrote:@arteker616
WP have the group cleanse by design to counter magus dots. If they didn't have it the magus would be OP.
This is also why the Dok has a group cleanse to counter engie's dots. Originally via morale 2 only.
Fight a couple magus/engineer players with no WP/DOk in your group/SC. See how well it goes for you.
The WP/Dok are designed to counter. Just like how WL naturally counters goblins. Your essentially bragging how WP counter magus's so easily... when they were designed to do that...
Your blessings that are hots can be stripped away via chosen's on single target shatter blessings. If your assisting a chosen your hots will be stripped away and turned into trash damage.
The 2 sec disarm is there to assist the front line. Not really to save the ass of the magus player although it can be used as such.
If you come within a certain distance a ST magus player can burn you down. If you stay out of his range he can't... Oh well...your talking about kiting meta crap which as stated doesn't do well in.
The magus offers a lot to the group. The magus is similar to the choppa or sorc in that it needs a group built around it to shine. In addition it doesn't shine in the kiting meta which your statements are all stated in the kiting meta.
The 6 man meta is SO incredibly small that it doesn't have room for the magus player in it besides rift. If you expand out of the 6 man meta there is plenty of room for magus players. Throughout the life of this game sc's have been around 12 man size predominantly if not 18 man size. In my opinion this is the size the game was balanced around.
2: dmg in magus dots is bad
3: asI noticed 90% of the tanks dont use shatter(minus kbs with tactic).
4: he can burn me how . his rotation is so small maw will drain his aps before he can finish me, lash aswell. the dmg of the pet is ridic compared to engi turret or other pets like sh or god save us wl pet .
5: can tell me what class dont shine when it has a dedicated support grp please?
Re: [Magus] Why so weak?
Did you guys knew that on the concept magus was supposed to be able to cast while moving, because it is on a disc of Tzeentch? It would be great to make this happens!
Like, a new tactic (that would replace chaotic attunment, which should be a QoL thing automatically added to the class) that would sacrifice the pet mechanic (summoning, 20% damage buff) for this ability to cast while moving. This "hit and run" mode would only works for some skills, just for path of changing abilities for example.
What do you think of this idea?
Like, a new tactic (that would replace chaotic attunment, which should be a QoL thing automatically added to the class) that would sacrifice the pet mechanic (summoning, 20% damage buff) for this ability to cast while moving. This "hit and run" mode would only works for some skills, just for path of changing abilities for example.
What do you think of this idea?
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