Status of the Choppa ?.
- Toshutkidup
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Re: Status of the Choppa ?.
Funny how OP was asking about status of Choppa and within 3 posts turned into Slayer Rampage. As few have pointed out, Rampage is only viable against other MDPS 1v1 and even then some 2H tanks aka BO's still wreck you. Only class I can reliably kill 1v1 is WE's and even then depending on play style and notice when Rampage is up can be toss up. Cant kill any healer , still kited by all RDPS. Say Choppa cant kill Slayer , talk to Gromer , talk to almost any BO RR60+ that is 2H solo build. Rampage for Slayer isnt some I-win button. As soon as Rampage is popped damage is a wet noodle aka self heals are pitiful. And again as others have said,you see Rampage + heal just interrupt Slayer. Slayers in WB's dont run Rampage or least I never did as role is back line attack squishies, 6 man maybe however again its worthless against RDPS and Healers... If you want to see a Slayer get crushed, just watch my Streams or Stream VoDs and you will see it happen often vs all types of classes./
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
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Re: Status of the Choppa ?.
so why even let some classes be solo viable, or more like very strong? why do dps AM/shami need healing? if its just a group or zerg game, the dps healer healing wont matter anyways. just as example.peterthepan3 wrote: Thu Feb 21, 2019 4:55 pmReally not sure how many times I need to stress that this game isn't balanced around 1v1 (and never will be). Of course a DPS healer will kill you in 1v1: he is a healthy mix of damage, healing, and survivability - while you are just damage (possibly some survivability). You won't kill a DPS AM unless he is really bad, or **** up on his kite game (the same is also true of an Engineer, or SW).Diggot wrote: Thu Feb 21, 2019 3:45 pmWhen even healers can easily soloroam and melt enemies in a few seconds, while an Mdps class has less dmg,Sulorie wrote: Thu Feb 21, 2019 3:36 pm Afaik you don't search for class balance, you are looking for buffs to compensate your lack of knowledge. No offense but you have to fully master your class first, before making suggestions.
less survivability AND requires babysitting to perform - i call unbalanced.. not lack of skill.
Show me any choppa that can solo a dps-AM for example.
Check this video out if you want to see an example of a competent Choppa in a group. Hopefully it will change your mind about the class being crap.
Click here to watch on YouTube
and for clarification... i dont want dps healers ability to do healing removed but i do wonder why you guys balance around 6vs6 and not a bit about solo roaming. i dont think there are many more people interessted in pure 6vs6 than people who would like to solo roam...
the biggest part of the player are interessted in zerg or wb play anyways.
i think many players would really like it if they could do some solo roam with more viable classes.
sorry for offtopic
- peterthepan3
- Posts: 6509
Re: Status of the Choppa ?.
Balance has always prioritised group and warband over solo because: a) it's a Mass PvP game; b) all main aspects of the game (scenarios, dungeons, city sieges and forts) are group/wb.Tarantoga wrote: Thu Feb 21, 2019 6:42 pmso why even let some classes be solo viable, or more like very strong? why do dps AM/shami need healing? if its just a group or zerg game, the dps healer healing wont matter anyways.peterthepan3 wrote: Thu Feb 21, 2019 4:55 pmReally not sure how many times I need to stress that this game isn't balanced around 1v1 (and never will be). Of course a DPS healer will kill you in 1v1: he is a healthy mix of damage, healing, and survivability - while you are just damage (possibly some survivability). You won't kill a DPS AM unless he is really bad, or **** up on his kite game (the same is also true of an Engineer, or SW).Diggot wrote: Thu Feb 21, 2019 3:45 pm
When even healers can easily soloroam and melt enemies in a few seconds, while an Mdps class has less dmg,
less survivability AND requires babysitting to perform - i call unbalanced.. not lack of skill.
Show me any choppa that can solo a dps-AM for example.
Check this video out if you want to see an example of a competent Choppa in a group. Hopefully it will change your mind about the class being crap.
Click here to watch on YouTube
and for clarification... i dont want dps healers ability to do healing removed but i do wonder why you guys balance around 6vs6 and not a bit about solo roaming. i dont think there are many more people interessted in pure 6vs6 than people who would like to solo roam...
the biggest part of the player are interessted in zerg or wb play anyways.
i think many players would really like it if they could do some solo roam with more viable classes.
sorry for offtopic
DPS AM/shaman healing is all but useless within the main parts of the game, so if he is sliiightly better than other classes in 1v1 (which is actually even less common than group v group) it is not an issue.
As an aside: a good player can make almost any class in this game shine. Magus can beat AM, WH can beat DPS Shaman, solo Sorc can beat IB, etc.

Re: Status of the Choppa ?.
i know. i played almost every class solo and there are a few counters against a good dps shamy or AM. but all other classes wont be played much because there are just to many dps healers solo roaming (or the other few classes who are viable against most enemies). so even for a skilled solo player there isnt much fun out there because so many people stopped playing solo.
i am not QQ'ing much about some classes beeing imba as solo roamer. just about the fact that solo play is left out completly concerning balancing. but i get it, it wont be part of it.
if organized grp vs grp would be a really big part of the game i wouldnt care that much but imo it sadly isnt (i do like grp vs grp very much aswell)
i hope you get my points, i know my english isnt the best
i am not QQ'ing much about some classes beeing imba as solo roamer. just about the fact that solo play is left out completly concerning balancing. but i get it, it wont be part of it.
if organized grp vs grp would be a really big part of the game i wouldnt care that much but imo it sadly isnt (i do like grp vs grp very much aswell)
i hope you get my points, i know my english isnt the best
- peterthepan3
- Posts: 6509
Re: Status of the Choppa ?.
To be completely honest, solo play isn't factored out of the equation entirely, which is why Guardian WL was reverted to how it was, why melee doks lost some of the 'unholy hybrid' potential, and why dps am/shaman recently had -20% reduction added onto their turbo laser tactics; it is taken into account - just isn't the main focus.Tarantoga wrote: Thu Feb 21, 2019 7:00 pm i know. i played almost every class solo and there are a few counters against a good dps shamy or AM. but all other classes wont be played much because there are just to many dps healers solo roaming. so even for a skilled solo player there isnt much fun out there because so many people stopped playing solo.
i am not QQ'ing much about some classes beeing imba as solo roamer. just about the fact that solo play is left out completly concerning balancing. but i get it, it wont be part of it.
if organized grp vs grp would be a really big part of the game i wouldnt care that much but imo it sadly isnt (i do like grp vs grp very much aswell)
i hope you get my points, i know my english isnt the best
Your points are very clear and concise!
Last edited by peterthepan3 on Thu Feb 21, 2019 7:18 pm, edited 1 time in total.

Re: Status of the Choppa ?.
I understand that the game is majorely about group combat, but the choppa doesn't shine even
when supported by a group, they're still easy pickings by order.
Compare the choppa's damage with its survivability and the numbers don't make sense,
especially when you compare it with other classes that has more of everything.
Take the WL, its super agile, has no penalties, can burst down enemies in a few seconds.. where's the weaknes ?.
AM can stand far behind and nuke just as good as any Rdps AND heal - where's the weakness ?.
Witchhunters.. stealth, insane burst, knockdown & declare anima.. combat-stealth.. where's the weakness?.
Marauders are just wicked.. 100% armorpen, pull, great survivability.
The game isn't about soloing, it's about group combat, but even in groups, the choppa is sub-par to any other class,
even it's mirror - Slayers.
I've ran several scenarios today, and despite politely asking for guard and support from
the tanks and healers... no support and i was spending more time respawing than fighting.
There's your group-effectiveness for you.. while all other classes do just fine.
You get told to kill their healers, but no support is offered, and when you tire of
spamming respawn because of no heal or guard... you're told to leave the scenario..
It's not about "group play"... what choppa is, is a class that must have pocketheal and pocketguard to be even close to on-par with most other classes in combat.
Removing the slayer & choppa berserk penalty could be a step in the right direction.
when supported by a group, they're still easy pickings by order.
Compare the choppa's damage with its survivability and the numbers don't make sense,
especially when you compare it with other classes that has more of everything.
Take the WL, its super agile, has no penalties, can burst down enemies in a few seconds.. where's the weaknes ?.
AM can stand far behind and nuke just as good as any Rdps AND heal - where's the weakness ?.
Witchhunters.. stealth, insane burst, knockdown & declare anima.. combat-stealth.. where's the weakness?.
Marauders are just wicked.. 100% armorpen, pull, great survivability.
The game isn't about soloing, it's about group combat, but even in groups, the choppa is sub-par to any other class,
even it's mirror - Slayers.
I've ran several scenarios today, and despite politely asking for guard and support from
the tanks and healers... no support and i was spending more time respawing than fighting.
There's your group-effectiveness for you.. while all other classes do just fine.
You get told to kill their healers, but no support is offered, and when you tire of
spamming respawn because of no heal or guard... you're told to leave the scenario..
It's not about "group play"... what choppa is, is a class that must have pocketheal and pocketguard to be even close to on-par with most other classes in combat.
Removing the slayer & choppa berserk penalty could be a step in the right direction.
- peterthepan3
- Posts: 6509
Re: Status of the Choppa ?.
The class isn't easy pickings. That's entirely a L2P issue/playing with bad group issue. I have already shown examples of a Choppa who shines with good support. It is up to you whether or not you choose to ignore it.

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Re: Status of the Choppa ?.
You should just learn from Ramble and you will be a pro choppa
Re: Status of the Choppa ?.
You mean those powerful heals, fueled by 230 willpower and boosted by -40% heal value?Diggot wrote: Thu Feb 21, 2019 10:36 pm AM can stand far behind and nuke just as good as any Rdps AND heal - where's the weakness ?
They kill you over time, which means it is strong, when you have nobody healing you.
Dying is no option.
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