With armorbuffs, we'd also have absolute armordebuffs, won't really change the results a lot tbh.th3gatekeeper wrote:Yes, but then you addi n armor pots or buffs.... Then you also factor in toughness etc etc.Idrinth wrote:You forgot the usual armor penetration, that will reduce the absolute damage gain by a lot. I'd say 40% is doable at the moment for pretty much all physical damage dealers.th3gatekeeper wrote: Either way that loss of armor is HUGE. Ill illustrate:
I think I have about 2500 armor. I think its ~67%? Lets just assume those numbers for now.
Dropping 33% of that I go down to ~ 1600 armor and it puts me ~ 45%ish I think.
So look at 100 damage incoming.
PRE-FO: 100 * (1-67%) = 33 net damage.
With FO: 100 * (1-45%) = 55 net damage.
Increase %? 55/33= 67%.
Pre-FO: 100*(1-0.67*0.6) ~ 60
Post-FO: 100*(1-0.45*0.6) ~ 73
Increase: 73/60 ~ 21%
This is a way smaller increase with even higher armor penetration - and assuming it works atm, most physical damage dealers will stack weaponskill.
Even still. Its pretty clear the 33% loss of armor = MORE damage incoming than the buff you receive. Where as other classes dont "take" more damage they just heal less.
Thats a little of the issue. When a DPS AM is sitting back casting on a target, he isnt "at risk" of getting nuked by running 25% more damage and 20% less healing.
The Tank running FO gives himself 15% more damage but by almost any calculations will end up taking MORE than 15% damage AND has to be on the front lines to do that too....
It doesnt seem quite "equivalent" you know?
Thats why the "loss" for this tactic should almost be somewhere else instead... Such as a reduction of block % (making it not a pro vs con for 2h)
Its almost like.... The DPS AM doesnt NEED to heal to deal damage but the 2H Knight WILL take damage trying to deal damage.....
I do not disagree with you, that FO is currently not quite well in regards to gain and loss, I just disagree with your numbers.
From my calculations a 20% damage gain with a 30% armor loss should be fine, with yours, we'd beat some dps classes in burst if you'd try to up the damage to match the loss.
Also FO is NOT twohanded exclusive, it's a dps-tank-tactic, not necesarily a twohanded one. Could we get back to topic?