No, that is because the only thing that consistentlky queues on both sides at the 22-26 bracket are premades, pugs queue for 2-3 get farmed and forget about it.Stinkyweed wrote:So that's why the lakes are full but SCS aren't popping...
current rvr meta
Re: current rvr meta
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Re: current rvr meta
Except nothing is consistently popping because both sides are sitting in keeps waiting for the other side to come and supply some RP, XP and INF.



Re: current rvr meta
I don't know if it's mostly x-realmers, or just people not wanting to even try.
Cause we clearly see that when a defense start working out, more people show up, to the point where the defense actually holds a keep.
After that than yes, x-realmers may change to the attacking side.
It seems that most people don't want to try, unless they are sure they will succeed.
Cause we clearly see that when a defense start working out, more people show up, to the point where the defense actually holds a keep.
After that than yes, x-realmers may change to the attacking side.
It seems that most people don't want to try, unless they are sure they will succeed.
Vanhorts
Re: current rvr meta
What are they supposed to do, get into a sc and get farmed by the premades that are waiting for the other side to come and supply RP, XP and Medallions?Abolition wrote:Except nothing is consistently popping because both sides are sitting in keeps waiting for the other side to come and supply some RP, XP and INF.
Re: current rvr meta
Getting 900 renown in a duo for killing a lowbie makes AAO much faster for getting renown than getting 2000-3000 in a scenario win. RvR has been very fun, especially when both sides of decent guilds on.
The only problem that still persists if only 1 side has a good guild on, then you run into Suzu's scenario. I still say having other pairings for the broken and wounded to go hide in is the best solution to give a broken zerg time to regroup and rebuild. The option to take BO's or a keep somewhere keeps people in the game/same realm
The only problem that still persists if only 1 side has a good guild on, then you run into Suzu's scenario. I still say having other pairings for the broken and wounded to go hide in is the best solution to give a broken zerg time to regroup and rebuild. The option to take BO's or a keep somewhere keeps people in the game/same realm
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145
https://bugs.returnofreckoning.com/view.php?id=23145
Re: current rvr meta
My point was that not even premades are queuing.bloodi wrote:What are they supposed to do, get into a sc and get farmed by the premades that are waiting for the other side to come and supply RP, XP and Medallions?Abolition wrote:Except nothing is consistently popping because both sides are sitting in keeps waiting for the other side to come and supply some RP, XP and INF.
But you're right - getting farmed by premades isn't fun!
Last edited by Abolition on Tue Oct 13, 2015 5:58 pm, edited 1 time in total.



Re: current rvr meta
I think it is a bit of all of the above.dkabib wrote:I don't know if it's mostly x-realmers, or just people not wanting to even try.
Cause we clearly see that when a defense start working out, more people show up, to the point where the defense actually holds a keep.
After that than yes, x-realmers may change to the attacking side.
It seems that most people don't want to try, unless they are sure they will succeed.
Crossrealmers will switch over to whichever side is winning, whether it be a successful keep defence or a successful keep capture.
"Oh Order just destroyed us at that keep. Imagine getting all that XP,INF,RP on my Order toon" - switches over.
People will get wiped at a keep and decide to log off / go AFK because they are demoralised and can't be bothered.



Re: current rvr meta
At least what we have now, is that even a sure loss defense is worth going for.
This is needed in the game.
I've been defending keeps with 2 groups against 2 WBs, and it's worth it big time!
The only thing we don't have is that tick at the end, but we get more during the assault anyway.
This is needed in the game.
I've been defending keeps with 2 groups against 2 WBs, and it's worth it big time!
The only thing we don't have is that tick at the end, but we get more during the assault anyway.
Vanhorts
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Re: current rvr meta
And my point is that is one side consistently losses every sc, they will stop queueing for them, why would they even try when its just a bunch of pugs insulting each other because they think they deserve heals more than anyone else.Abolition wrote:My point was that not even premades are queuing.
At US times, Order has afaik, 0 premades going on scs and maybe 1 guy trying to lead a WB by constantly telling them to not leave the keep and prepare the defense.
Re: current rvr meta
You are absolutely right.dkabib wrote:At least what we have now, is that even a sure loss defense is worth going for.
This is needed in the game.
I've been defending keeps with 2 groups against 2 WBs, and it's worth it big time!
The only thing we don't have is that tick at the end, but we get more during the assault anyway.
Except I feel that successfully taking a defended keep is not on the same level of reward as defending a keep.
You get, on average, between 400-800 renown for taking a keep, even if it has a defence. I've seen one tick of 1200rp for when we took a keep that was heavily defended and took us a long time to take it.
However, you don't get as many kill "ticks" when on attack as you do when you are on defence.
Currently everyone wants to defend a keep because it is much better reward compared to attacking a keep, and that, to me, is a problem.
Last edited by Abolition on Tue Oct 13, 2015 6:05 pm, edited 1 time in total.



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