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Trivial Blows Feedback

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wonshot
Posts: 1193

Re: Trivial Blows Feedback

Post#11 » Fri Mar 19, 2021 9:47 pm

I fully understand the investment and sacrifice made to get this full Trivial Blows effect.

What I dont understand though, is how it has been acceptable to add boost procs, critdamage flat bonuses on gear on top of class mechanics, for litterally years and then after 13months it is suddenly such a big deal that it needs to be nerfed with the introduction of TB. one of the RoR changes i personally liked different from Live was the renown investment options, TB not being on the list was appealing to me as a player to play on here.

If I as a BW main look at the patch, I am simply just baffled over the timeing of things. Along with why crit builds are getting targeted. As the math tells, the higher stacking critbuilds are getting punished more. Aka BW/sorc. If this is a targeted solution to critstacking, how about just adding diminishing returns on critchance, or capping it?

But I guess that would show the real issue with TB for these two casters. We dont have anything to spec on now that more counterplay is added. We are low mobility, squishy casters who have to fight thourght Hold the Line stacks, disrupt from potentially Deft defender cheap cost and now FS / TB. And all we can spec into is int and magiccrit offensively.

Being a career that relies on our backloaded timestamp burst, or being frontline immobile squishie in aoe builds. We are simply just facing more and more counterplay and reductions when the shift has already happend where melee is a supperior pick for endgame pvp (ranked or 6v6)

Yes if a sorc or bw can freecast in 6v6 they can timestamp. but the dots can be clensed, the hardcasted abilities can be taunted or have smaller damage-intake setbacks.
The burst is pretty much what the classes have going for them, if the issue was "permacritting" then there are other ways to tacle this issue.

Just because we can fish for nice screenshots on dummies,doesnt mean that we actually burst for 12k every 10sec. Realisticly in 2-2-2 it would be more like 3-4k burst after 6seconds of setting up the backload, pre TB patch on a guarded and healed damagedealing target with resist buff/debuffed. And the arguement of sending the target flying while bursting while they are superpunted is very nitpicked and honestly if you pull that off in a ranked pug scenario i just tip your hat to you. Sitting on the freecasting caster is plenty of way to shot down backloaded burst, othervice i guess all the pugstomping bw/sorcs from normal scenarios would have waaay bigger mmr, right? :roll:
Bombling 93BW

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Sulorie
Posts: 7461

Re: Trivial Blows Feedback

Post#12 » Fri Mar 19, 2021 10:10 pm

On live everyone went for TB, because of huge crit increases of WF set proc and vessel weapons, it was worth it. You had 20 more renown points to spend and no real need to go for renown crit.
Here 45pts is a huge investment and in most cases it isn't even worth it compared to FS and you are guaranteed to be forced to skip other valuable renown traits.
Therefore a lot less will actually go for it to somewhat counter 1 class. Against WE/WH with BiS gear it's quite similar to going full FS.
Make no drama out of it, it's not op compared to anything we had before.
Dying is no option.

sighy
Posts: 259

Re: Trivial Blows Feedback

Post#13 » Fri Mar 19, 2021 11:18 pm

What the hell is the great cost people are talking about? The difference between 4crit 3FS and 3crit 4TB is literally a Liniment's worth of crit. Like seriously all it takes to compensate is reshuffle of gear toward a different set bonus, sent talisman, fort weapons, changing a tactic or using a liniment. In the grand scheme of things that's negligible, while TB is way more reliable, doesn't have the possibility of bad rng and makes you way easier to heal, while at worst being overall rough average value of FS.

Sulorie
Posts: 7461

Re: Trivial Blows Feedback

Post#14 » Sat Mar 20, 2021 12:30 am

You already need FS2 to remotely get close to 0% ctbc. At this point you can either go for full FS for like -15% ctbc or dump the 30 renown into 24% TB. For full TB you need another 15 renown. All fine but you have not a single renown points in offensive attributes yet.
With full TB and 0%ctbc you only have 20 renown points left.
This is what we mean with high cost.


Do you want to run around with 5-10% ctbc? Only tanks and healer have gear options to reduce ctbc unless you plan to use def set on a dps class.
Dying is no option.

sighy
Posts: 259

Re: Trivial Blows Feedback

Post#15 » Sat Mar 20, 2021 1:30 am

Sulorie wrote: Sat Mar 20, 2021 12:30 am You already need FS2 to remotely get close to 0% ctbc. At this point you can either go for full FS for like -15% ctbc or dump the 30 renown into 24% TB. For full TB you need another 15 renown. All fine but you have not a single renown points in offensive attributes yet.
With full TB and 0%ctbc you only have 20 renown points left.
This is what we mean with high cost.


Do you want to run around with 5-10% ctbc? Only tanks and healer have gear options to reduce ctbc unless you plan to use def set on a dps class.
You go either TB or FS, because they mutually diminish each other's value. My point is that TB is better than FS, because it works all the time not only when rng favors you

Caduceus
Posts: 696

Re: Trivial Blows Feedback

Post#16 » Sat Mar 20, 2021 6:39 am

Even before the implementation of TB, Sorc/BW was struggling to stay relevant at all modes of play and it was difficult to see how their damage justified their extremely double-edged class mechanic.

As Arbich rightly pointed out, Sorc/BW base damage is balanced around their class mechanic doing work for them, which explains why said base damage is so low. That is why this change hits Sorc/BW especially hard.

And as Bombling stated, Sorc/BW have always had some glaring weaknesses, including their immobility (which they suffer for heavily in organized wb play) and reliance on elaborate rotations that can and will get interrupted, cleansed, etc. by good players.

Playing Sorc competitively has felt like trying to fit a square peg into a round hole for the longest time already, and this has compounded that problem.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

Whyumadbro
Posts: 486

Re: Trivial Blows Feedback

Post#17 » Sat Mar 20, 2021 10:38 am

This patch was the best patch that i ever saw! 2h slayer is with TB not useless anymore and with some testing even rdy for a city wb

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Ninjagon
Posts: 541

Re: Trivial Blows Feedback

Post#18 » Sat Mar 20, 2021 2:00 pm

THX for any constructive posts. Yes, the 45 renown point investment is not small. But you can have combinations of Trivial Blows and Futile Strike now.
The main point is not that this counter the max crit characters most. More important is, that in WB/RvR/city, this is (again another) buff for heavy melee death ball play. I don't know, maybe the developers want that. I don't.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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Sofong
Posts: 554

Re: Trivial Blows Feedback

Post#19 » Sat Mar 20, 2021 2:38 pm

is it worth it to spec TB over FS? i seiously doubt it. only beneficial maybe healers.

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wachlarz
Posts: 798

Re: Trivial Blows Feedback

Post#20 » Sat Mar 20, 2021 3:09 pm

All BW/Sorc tell as how much crit chance U got on max mechanic. And the word "chance" is proper. Because 50% its not a chance. And i think U can have more. Crit chance was to big. Dont think some1 spec fully in Tb, rank 2 its min/max so 12% less dmg on crit.

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