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[Suggestion] Reduce Shamans damge output

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Haojin
Posts: 1066

Re: [Suggestion] Reduce Shamans damge output

Post#11 » Fri Jun 16, 2017 7:22 am

I blame OVERPOWERED destro morale tactics.
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K8P - Karak Norn

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Aurandilaz
Posts: 1896

Re: [Suggestion] Reduce Shamans damge output

Post#12 » Fri Jun 16, 2017 8:59 am

They should just double the amount of ranged CC order has so that they can finally catch those goblins who are always running away and making life hard for honest Order players who just want to have fun and not spend whole evening running after one goblin or another.

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charlysixb
Posts: 357

Re: [Suggestion] Reduce Shamans damge output

Post#13 » Fri Jun 16, 2017 9:13 am

Is there anything that shouldnt be nerfed in Destro for ya?
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Daknallbomb
Posts: 1781

Re: [Suggestion] Reduce Shamans damge output

Post#14 » Fri Jun 16, 2017 9:42 am

Just disable rdk immun and Set CD to 3 seconds :()
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Sulorie
Posts: 7461

Re: [Suggestion] Reduce Shamans damge output

Post#15 » Fri Jun 16, 2017 9:57 am

Even better, when you target a gobbo, then the cooldown of ranged kd is removed and the CC grants no immunity ... because balance!
Dying is no option.

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spikespiegel84
Posts: 303

Re: [Suggestion] Reduce Shamans damge output

Post#16 » Fri Jun 16, 2017 10:32 am

Never had problems with Shammies. Charging them is just foolish. And like all the kiting classes, if they catch you off guard and they are not completely idiot, they will kill you in one on one. But there are many ways to kill them for all classes.
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Alfinnete
Banned
Posts: 549

Re: [Suggestion] Reduce Shamans damge output

Post#17 » Fri Jun 16, 2017 10:44 am

This is a big problem for War. There is no Dev, especially Live that sees a healer as healer.

The impact of this is ridiculous, a Shm and an AM are extremely strong in both situations, and this harms even when a group really needs healing.

Shm for example has almost everything in favor, DOT exaggerated, Speed tactic, Direct damage, slowness in area.

This is a big problem coming from Live and I remember well that when a Dev admitted the problem, was soon forgotten.

I doubt much in RoR some Dev will want to solve this problem with these two classes.

Most who disagree know that their class has been OP for a long time and will never admit changes.

Healer must be Healer!

Daknallbomb
Posts: 1781

Re: [Suggestion] Reduce Shamans damge output

Post#18 » Fri Jun 16, 2017 10:57 am

What a bullshit :) there is no rly no impact to the game bye dps healers! The is always a better setup than one with a dps healer. So Best grps are without a dps healer. I Cant See any Problem
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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CytheX
Posts: 105

Re: [Suggestion] Reduce Shamans damge output

Post#19 » Fri Jun 16, 2017 11:01 am

Dps shaman/am are good, i dont think they need a nerf. My 2cent.

Sulorie
Posts: 7461

Re: [Suggestion] Reduce Shamans damge output

Post#20 » Fri Jun 16, 2017 11:07 am

Alfinnete wrote:This is a big problem for War. There is no Dev, especially Live that sees a healer as healer.

The impact of this is ridiculous, a Shm and an AM are extremely strong in both situations, and this harms even when a group really needs healing.

Shm for example has almost everything in favor, DOT exaggerated, Speed tactic, Direct damage, slowness in area.

This is a big problem coming from Live and I remember well that when a Dev admitted the problem, was soon forgotten.

I doubt much in RoR some Dev will want to solve this problem with these two classes.

Most who disagree know that their class has been OP for a long time and will never admit changes.

Healer must be Healer!
What a non-sense.

Similar to BW/Sorc a DD healer is best for farming newbies, because they can't be bothered to cleanse, detaunt or avoid fights they can't win.
Dying is no option.

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