Well, it kinda is the current top dog due to it being an army of TWO damage sources. You stagger the player, the pet keeps attacking. You snare the player, the pet keeps warping to you. You escape through postern, the pet pulls you mysteriously through walls. The pet fetches you from walltop... it's bullshit, every other mdps is a single damage doer, but WL is a combination of two.ToXoS wrote:
WL is not the "king of dps", it's just the best at burst when it comes to MDPS. But if it doesn't kill a thing in the first seconds of the fight, surviving becomes an option because of the cost of its abilities and the fact that it sucks at sustained damage.
Like you said, a WL will struggle against a deftard tank, and that will not be the case for a Sorc or BW. IF there is "kings" of dps in this game, then it would be these classes.
The burst is insanely OP in current state of game with many classes having low armour values, the WL debuffs strips them bare and leaves them open to the following high physical damage burst.
"first seconds of a fight" thing applies to many many classes, either a sorc/BW kills something fast from range, or they die if the enemy mdps catches them (hint, guess which class that has both fetch and pounce has the easiest time of catching enemy rdps...?)
Some people call WL the "bane of goblins", which is true, if you think that Pounce is a direct counter for RunAway speed tactic... however this "counter" of gobbos also results in WLs overperforming against any other enemy class that tries to run away with lesser success.
First seconds are extremely crucial for WH/WE, who have LIGHT ARMOUR (WL gets to enjoy MEDIUM ARMOUR), and if they do not kill target within the initial 4-8 seconds, it's a victory to the victim and most often results in the WH/WE dying soon afterwards. Slayer/Choppa can maybe provide better "sustained damage" over longer combat sessions, but due to WL having a wide variety of CC and greater mobility, Slayers are falling out of style in current T4 metaplay due to being more squishy (possessing a mechanic that is not a win-win system - compared to Mara "which buff/debuff set should I choose today" mechanic)
As for deftard tanks, well, their sole task is to be hard to kill, and any dps class will have issues, from either high block/parry or high disrupt. However WL is performing quite well thanks to their extremely potent armour debuff and variety of positional damage increaser options.
So yeah, the current numbers of WLs alone should be enough evidence to support the statement that WLs are current kings of DPS. Sorc and BW will kill themselves whereas WL will just pounce to next victim or have their magical pet pull people in ways that defy reason.