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Current state of MDPS vs RDPS?

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Glorian
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Re: Current state of MDPS vs RDPS?

Post#11 » Wed Feb 15, 2017 11:15 am

+1 on the solo-hero-syndrome.

It is even worse in t1 where people actively refuse to join the wb so that they get more RR and XP.

And as soon as the order blob moves one step backwards the heroes move also a step back and the Mdps backrun starts.

I know t1 is by any no means representative for anything. But you see that later on in t4 too. I'm not into that order is not organized type. With the alliance and rvr guilds there is a lot of chatter in different chat tools that most people in t4 chat doesn't see.

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Telen
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Re: Current state of MDPS vs RDPS?

Post#12 » Wed Feb 15, 2017 11:43 am

mdps are just massively reliant on guard and heals. With them a melee train is fine. Problem is would anyone dare to look at the guard mechanic. Its is one off the fundamentals of wars meta.
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zulnam
Posts: 827

Re: Current state of MDPS vs RDPS?

Post#13 » Wed Feb 15, 2017 11:44 am

Aren't classes supposed to have mirror counterparts in the opposite faction? If BW=SC, Engi=Magus and SW=SH how can one faction have a rdps advantage?

I'm no quite getting this.
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roadkillrobin
Posts: 2773

Re: Current state of MDPS vs RDPS?

Post#14 » Wed Feb 15, 2017 11:52 am

zulnam wrote:Aren't classes supposed to have mirror counterparts in the opposite faction? If BW=SC, Engi=Magus and SW=SH how can one faction have a rdps advantage?

I'm no quite getting this.

Order faction have better skills to lock down kiters of the Destruction faction this means that one realm just can't be reliant on kiting. As far damage they are even, but not in utillity.
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Karast
Posts: 554

Re: Current state of MDPS vs RDPS?

Post#15 » Wed Feb 15, 2017 12:07 pm

Aurandilaz wrote:If you haven't yet realized Order suffers from the "Lone Hero"-Syndrome... soloing RDPS players who prefer to hit enemies from the safety of their own big herd, preferably 100 or 150 feet away. It requires no group play, you don't have to coordinate, you just stay around the herd and try to DoT and DoT even more any Destro you feel safe enough to approach towards.

And then the same heroes start raging in /ad /3 /6 /2 about Destro being OP or game favouring the enemy, because the same enemies had to adapt; they have to counter these lone ranged heroes by grouping up, to form 6mans with dedicated teamplay or larger WBs with enough healers to counter those heroic Order players who cannot assist at all, mostly because their focus is rather self-centred compared to grouping up to get more kills.
In an ironic twist, the realm of Destruction is more organized than the realm of Order; this comes from the need to counter all those rdps and their 100 feet CC abilities.

Order can barely keep their **** together when an organized Destro WB or a "elite" 6man appears in the lakes. It has little to do with Destro bias, as Order mdps more or less have the same arsenal of skills as Destro mdps.

But then again, at the end of the day it again boils down to the question; "Do I feel enough motivated to start a proper 6man or participated/lead an organized WB" or "hahaha pwned another newb with my 1337 skillzdatkillz from 100 feet distance"
This is just rubbish. Destro RDPS do exactly the same thing. Ever see the lines of SH's sitting at posterns in riekland, and sending wave upon unending wave of squig pets up walls, Or the now dozens of BoC magus snipers, or the fair-weather sorcs that dot and run? It is exactly the same.

What you are doing is justifying the uber skills of premades that hunt 1-2's because they don't have the stomach for much else, and such groups exist on both sides.

MDPS has always had the advantage over RDPS. It is not even debatable if you look at the group / warband scale. RDPS can be nearly completely negated via hold the line, and casting set back. Once melee close the range the fight is largely over. That is why melee dominate 6v6 so thoroughly. WIth the next AoE changes melee are just over the top.

Not to mention that you cannot be a 100ft rdps in a premade. If your tank is on you then it is not on the enemies. If its not on you you don't have guard, and you cannot split a group up, otherwise you risk spike from being out of guard range.

pot
Posts: 53

Re: Current state of MDPS vs RDPS?

Post#16 » Wed Feb 15, 2017 12:17 pm

Melee train always rules the game imo...... you cant judge things only base on pugging

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tionblack
Posts: 302

Re: Current state of MDPS vs RDPS?

Post#17 » Wed Feb 15, 2017 12:26 pm

roll a squig herder fire throu walls with your pet for imbalanced damage with no range limit.In dragon wake a squig herder killed me from the top of the BRIDGE and i was at the bottom of it which is like min 45 seconds walking.Pet is firing to that much distance when targeted IS VERY GOOD lets all roll SH
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Daknallbomb
Posts: 1781

Re: Current state of MDPS vs RDPS?

Post#18 » Wed Feb 15, 2017 12:43 pm

The Thing with The pets! On both sides is Simply Bug using nothing Else and has no Argumentation for any balance... Shs attack behind Walls. Lions pull from Walls and so on... It sux But aslong As pathing isnt fix ppl will abuse that. But no sh and no wl can kill a ppl behind a wall When When is is in a grp. Al solo Things well doesent care
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altharion1
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Re: Current state of MDPS vs RDPS?

Post#19 » Wed Feb 15, 2017 12:57 pm

The only unbalance is this:

Ganking in ORVR
MDPS = Viable
RDPS = Viable

Warbands
MDPS = Viable
RDPS = Viable

6 man group SCs/orvr
MDPS = Viable
RDPS = Viable

Solo scenarios
MDPS = Unviable. The majority of SC's are a complete waste of time, reliant on random group composition. A lot of the time you are unable to even get into melee range without being focused. Reliant on at least 1 healer being in your party. Overall an unenjoyable experience.
RDPS = Viable
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Aurandilaz
Posts: 1896

Re: Current state of MDPS vs RDPS?

Post#20 » Wed Feb 15, 2017 1:23 pm

altharion1 wrote:The only unbalance is this:

Ganking in ORVR
MDPS = Viable
RDPS = Viable

Warbands
MDPS = Viable
RDPS = Viable

6 man group SCs/orvr
MDPS = Viable
RDPS = Viable

Solo scenarios
MDPS = Unviable. The majority of SC's are a complete waste of time, reliant on random group composition. A lot of the time you are unable to even get into melee range without being focused. Reliant on at least 1 healer being in your party. Overall an unenjoyable experience.
RDPS = Viable
somewhat agree, although when you get that Guard + Heals on your squishy WE/WH... godammit it's gonna start raining purple as you snatch deathblows left and right. 8-)

but then again, that's how it has always been, even back on live.

There also exist minor differences between the type of MDPS; Mara is very potent choice, same with current WL. Slayer/Choppa give high damage whilst having medium armour, whereas WE/WH gives high damage whilst having light armour...

Honestly I am beginning to think that WE/WH might need a small armour increase to bring them somewhat closer to other MDPS characters, otherwise it's always a good choice for the enemy to pick out the MDPS with weakest armouring and focus that one.

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