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Changelog 16/11/16

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Akalukz
Posts: 1822

Re: Changelog 16/11/16

Post#11 » Wed Nov 16, 2016 2:45 pm

BrockRiefenstahl wrote:
Spoiler:
Akalukz wrote:But RR is easy to get than exp, T3 is a bog in the game. A bandaid is currently needed.
In T3 the Questrewards were already doubled. When you do 2 of the Epic questlines you are 27 with RR 20-22 then you buy the T3 set with Emblems for example and you have to grind renown to 27 to even wear the first 2 pieces. You tell me RR is easy? My SW for example is lvl 30,5 and before I could even wear my T3 Set I will be T4 ... That means I can throw it away and I want to have maximum renown BEVORE T3 because I am completely TIRED of getting my butt re#t by full geared PuG queueers who prefer to roflstomp PuGs than do competetive SC against real groups...

And no, I dont want only do RvR (T4 for RR) because its dull and boring for me... Hello Praag 2 hours in front of a Keep and sometimes retap a BO... and everything is stucked...
But hey, I understand the game goes where the masses wants. (for example I always wrote in T1 "ppl lets go Dwarfes/Elfs" --> but they still ran around rampant without any rewards in the locked lake :-P)

I am not here to cry, but your sentence is plain WRONG
...
You can debolster and stay in T3 as long as you like. Dev / Stalker gear is trash in T4 as well, focus on getting Ruin gear. I understand not liking T4. It's an unfortunate situation, and I believe this is a good temporary fix for those coming into the game.

Edit: to clarify Renown is easier to get in T4 than in T3, that is the point I was making, because people are NOT in T3. Not getting influence is a bummer.
-= Agony =-

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blaqwar
Posts: 471

Re: Changelog 16/11/16

Post#12 » Wed Nov 16, 2016 2:51 pm

I'm pretty sure that those coming into the game would rather PvP in T3 to learn the mechanics or rehash existing knowledge instead of jumping into T4, but that's just me. I see this change as catering to the people already playing on the server.

I understand the change, I know it's temporary but this will completely break T3 RvR and I don't see that as a better alternative to "works somewhat". Hopefully the revamp to lower tiers is on the horizon.

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StormX2
Game Master
Posts: 1080

Re: Changelog 16/11/16

Post#13 » Wed Nov 16, 2016 3:03 pm

T3 EXP Trippled, excellent!
For anyone who wish to cap out T3 Influence, it is veryyyyy easy to set yourself a "T3 Debolster Set" a quick respec and you are good to go when you so happen to see there is actual action in the tier.

I wouldnt mind seeing some form of a server wide Nostalgia Event, have players Debolster down to T2 and T3 for some fun =)

Also, our 6 man really likes Melee Heals DoK changes. 20 straight wins last night NA night time.

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TenTonHammer
Posts: 3806

Re: Changelog 16/11/16

Post#14 » Wed Nov 16, 2016 3:23 pm

blaqwar wrote:I'm pretty sure that those coming into the game would rather PvP in T3 to learn the mechanics or rehash existing knowledge instead of jumping into T4, but that's just me. I see this change as catering to the people already playing on the server.
so you dont learn anything about this gaem in t1/2?

either way it dosnt matter

the game drastically changes once you hit t4 so its irrelevant
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Glorian
Posts: 5004

Re: Changelog 16/11/16

Post#15 » Wed Nov 16, 2016 3:54 pm

Can someone explain this please to me?

So If I'm lvl 21-31 I get tripple XP for Enemy Player kills?
If I'm debolstered or only when im in t3 rvr zones like High Pass?

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blaqwar
Posts: 471

Re: Changelog 16/11/16

Post#16 » Wed Nov 16, 2016 3:54 pm

TenTonHammer wrote:
blaqwar wrote:I'm pretty sure that those coming into the game would rather PvP in T3 to learn the mechanics or rehash existing knowledge instead of jumping into T4, but that's just me. I see this change as catering to the people already playing on the server.
so you dont learn anything about this gaem in t1/2?

either way it dosnt matter

the game drastically changes once you hit t4 so its irrelevant
I kinda didn't say that. Please re-read what I wrote.

The game changes in T4, as it does in T2 from T1 and in T3 from T2. But it's a steady progression of complexity. T3 is as drastic of a change from T2 as T4 is from T3. You get to specialise and diversify careers, I find that in itself requires a lot more involvement with the game.

Even if you don't have a lot of faith in Mythic's design of character progression in complexity over the tiers, I do and I see plenty of reasons to not skip T3 from a new player's perspective.

Tiggo
Former Staff
Posts: 1948

Re: Changelog 16/11/16

Post#17 » Wed Nov 16, 2016 4:09 pm

blaqwar wrote:
TenTonHammer wrote:
blaqwar wrote:I'm pretty sure that those coming into the game would rather PvP in T3 to learn the mechanics or rehash existing knowledge instead of jumping into T4, but that's just me. I see this change as catering to the people already playing on the server.
so you dont learn anything about this gaem in t1/2?

either way it dosnt matter

the game drastically changes once you hit t4 so its irrelevant
I kinda didn't say that. Please re-read what I wrote.

The game changes in T4, as it does in T2 from T1 and in T3 from T2. But it's a steady progression of complexity. T3 is as drastic of a change from T2 as T4 is from T3. You get to specialise and diversify careers, I find that in itself requires a lot more involvement with the game.

Even if you don't have a lot of faith in Mythic's design of character progression in complexity over the tiers, I do and I see plenty of reasons to not skip T3 from a new player's perspective.

i agree with you, and if the population be there to actually having a game in t3 no skipping/acceleration would be needed.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Dresden
Banned
Posts: 1395

Re: Changelog 16/11/16

Post#18 » Wed Nov 16, 2016 4:39 pm

StormX2 wrote:I wouldnt mind seeing some form of a server wide Nostalgia Event, have players Debolster down to T2 and T3 for some fun =)
Oi! dats MY idea!
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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Dresden
Banned
Posts: 1395

Re: Changelog 16/11/16

Post#19 » Wed Nov 16, 2016 4:50 pm

Azarael wrote:[Open RvR]

Kill rewards will no longer be suppressed in Tier 1 if the zone is locked.

People refuse to switch zone so there's no point keeping this.
People just don't know the situation has changed, i've been in T1 since the change and most peeps there are usually clueless about it so maybe some kind of physical sign could be put up by the camp entrance to the RvR lakes to clarify it.

Or if the blue Rally thingie got fixed...
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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BrockRiefenstahl
Posts: 409

Re: Changelog 16/11/16

Post#20 » Wed Nov 16, 2016 5:10 pm

Dresden wrote:
Azarael wrote:[Open RvR]

Kill rewards will no longer be suppressed in Tier 1 if the zone is locked.

People refuse to switch zone so there's no point keeping this.
People just don't know the situation has changed, i've been in T1 since the change and most peeps there are usually clueless about it so maybe some kind of physical sign could be put up by the camp entrance to the RvR lakes to clarify it.

Or if the blue Rally thingie got fixed...
No, they know it (mostly) They are just lazy/stubborn. And its some sort of fear, that they end up lonely on the other Lakes if the opposing faction dont changes too. As I wrote earlier. Myself and another guy told them 3 Hours long, they should move because 0 rewards. They dont listen and run around like lemmings in the lake attacking all with red text no matter what.

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