Bringing Back Deleted/Removed Abilities
Re: Bringing Back Deleted/Removed Abilities
Neato
Last edited by Gobtar on Tue Nov 08, 2016 10:39 pm, edited 2 times in total.

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- Posts: 629
Re: Bringing Back Deleted/Removed Abilities
That would be kind of amazing.Renork wrote:Magus silence :^) too bad it never made it to live.
- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
Magus silence would've been nice... of course not with the insane range they have now...
The Black Orc ability would've definitely been used to troll allies.
Swtor has similar abilities that are use for just that. A pull and a teleport(swap places.)
Still... the amount of personality- character- they gave some of their abilities is unreal.
Shaman
Extra Flavor
All of your healing spells are 20% more effective.
Naptime
You become stunned for 7 seconds making you unable to move or take any actions. During this time, your Action Points are regained twice as fast.
Waaagh! Is Heal (puns...)
All of your healing spells will build up 50% faster when you have 5 points of Waaagh!.
Shroom Power
Spends all of your Waaagh! and restores 100 Action Points for each Waaagh! spent.
Not to derail my own thread but...
Seems like you guys are more open to making various play styles viable, instead of just having generic careers/healers.
AoR went through a lot of devs, so I'm not surprised that the game lost sight of its original goals.
Original "Run Away!"
(mute before you click)
https://www.youtube.com/watch?v=DpIgEMoPSf8
beginning and 1:10
Obviously being able to cast it while jumping was overkill.
The Black Orc ability would've definitely been used to troll allies.
Swtor has similar abilities that are use for just that. A pull and a teleport(swap places.)
Still... the amount of personality- character- they gave some of their abilities is unreal.
Shaman
Extra Flavor
All of your healing spells are 20% more effective.
Naptime
You become stunned for 7 seconds making you unable to move or take any actions. During this time, your Action Points are regained twice as fast.
Waaagh! Is Heal (puns...)
All of your healing spells will build up 50% faster when you have 5 points of Waaagh!.
Shroom Power
Spends all of your Waaagh! and restores 100 Action Points for each Waaagh! spent.
But is extracting them from the retail (not patched) client a possibility? (in the future at least?)Azarael wrote:Divine Strike and Consume Essence exist only as component stores in the test region. They cannot be activated, otherwise I would have incorporated them into the .ab ex mode for WP and DoK.
Not to derail my own thread but...
Spoiler:
AoR went through a lot of devs, so I'm not surprised that the game lost sight of its original goals.
Original "Run Away!"
(mute before you click)
https://www.youtube.com/watch?v=DpIgEMoPSf8
beginning and 1:10
Obviously being able to cast it while jumping was overkill.
Last edited by catholicism198 on Wed Nov 09, 2016 12:46 am, edited 1 time in total.
Re: Bringing Back Deleted/Removed Abilities
That BO ally punt sounds amazing actually, if anything had a chance to totally shake things up it would be that ability specifically since it has such an amazing skill ceiling.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Bringing Back Deleted/Removed Abilities
Just make Rending Blade a spammable 360° attack again and watch the skill ceiling be blown of this muther... 

- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
Well, I'll make my case for bringing some of the magus'/engineer's and Warrior Priest's/Disciple of Khaine's back when they get their client up and if it's even a possibility...
One thing I'm looking forward to is:
"In future, it's (range) going to be linked to the Gun Turret and Pink Horror, and the other turrets and daemons will give bonuses more themed around their paths."
One thing I'm looking forward to is:
"In future, it's (range) going to be linked to the Gun Turret and Pink Horror, and the other turrets and daemons will give bonuses more themed around their paths."
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- Posts: 413
Re: Bringing Back Deleted/Removed Abilities
choppa armour debuff
, the finisher 


Re: Bringing Back Deleted/Removed Abilities
Yes please, bring this back if possible!Telen wrote:I miss the old AM tactic that turned the Radiant Gaze dot into an aoe.
Mayhe SW - 82
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Re: Bringing Back Deleted/Removed Abilities
Any chance these abilities could be in ab.ex ? I think pepper bombe could be an amazing abilities for tinkerer pathcatholicism198 wrote: Engineer
Field Repair (Most likely in client- probably removed because it didn't serve a real purpose in live)
15 Action Points 20 ft range Instant cast Requires a Turret
You focus on repairing your turret for up to 3 seconds, restoring 108 health to it every second.
Slow And Steady (Most likely not in client)
25 Action Points Instant cast 60s cooldown
No one can rush a Dwarf who's determined to take their time and do the job right. Your Ballistic Skill is increased by 62, but your run speed is reduced by 20%. Use this ability again to deactivate it.
Pepper Bomb (Most likely not in client)
25 Action Points - 65 ft range - 1s cast - 30s cooldown
You lob a grenade packed full of a noxious choking powder, dealing 150 Corporeal damage to your enemy and silencing them for 5 seconds, making them unable to use magic.
High-Explosive Ammo (Most likely not in client)
25 Action Points Instant cast 120s cooldown
You load your gun with a few rounds of special ammunition. For the next 12 seconds, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional 103 damage to all enemies within 20 feet of your target.
Concussive Mine (useful before the range buff)
Land Mines will now knock players away from the impact. Monsters will be knocked down
Re: Bringing Back Deleted/Removed Abilities
All those abilities has been removed from beta 4.1
Engineer
*All Turrets:
-Now use abilities based purely on cool down times, instead of weighted random changes.
-May now be ordered to use any of their abilities.
-Now have autoattacks.
-Special abilities are now learned from your trainer as you gain ranks.
*Gun Turret:
-Shot renamed to Penetrating Round, and effect changed.
-Penetrating Round is now trained at rank 7.
-Machine Gun is now trained at rank 18.
*Bombardment Turret:
-Grenade renamed to Cannon Shot, and effect changed.
-High-Explosive Grenade is now trained at rank 13.
-Shock Grenade is now trained at rank 23.
*Flame Turret:
-Scorcher renamed Steam Vent, and effect changed.
-Flamethrower is now trained at rank 11.
-Steam Vent is now trained at rank 21.
*Slow And Steady: This ability has been removed.
*Pepper Bomb: This ability has been removed.
*Ammo Compartment: This ability has been removed.
*High-Explosive Ammo: This ability has been removed.
*Spanner Swipe: This ability has been removed from the Path of the Tinkerer, changed to a Hex, and had its duration increased.
*Fire Bomb: The ability has been moved to Level 2, complete redesign.
*Friction Burn: We have changed the effect of this ability, increased its cool down, and changed it to a Hex.
*Acid Bomb: We have increased the cost of this ability, changed its effect, and changed it to a Hex.
*Flame Turret: This ability has been moved to rank 6.
*Blunderbuss Blast: This ability has been moved to rank 6, removed build time, removed cool down, reduced radius, and reduced damage.
*Bombardment Turret: This ability has been moved to rank 8.
*Incendiary Rounds: This ability has been moved to rank 9, had its duration increased, and changed to a Hex.
*Flak Jacket: This is a new ability at rank 11.
*Hip Shot: The minimum range has been removed and its damage reduced.
*Flashbang Grenade: We moved this to rank 14 and changed its effect.
*Fragmentation Grenade: The damage has been adjusted and it has been changed to a Hex.
*Land Mine: This ability has been moved to rank 18 and its effect has been changed.
*Concussion Grenade: This ability has been moved to rank 20.
*Burn Salve: This ability has been moved to rank 28 and changed to Enchantment.
*Signal Flare: This ability has had its effect changed, and has been moved into the Path Of The Rifleman.
*Static Discharge: This is a new ability which has been added at rank 35.
*Phosphorous Shells: This ability has been moved into the Path Of The Rifleman and its effect has been changed.
*Sticky Bomb: This is a new ability added to the Path of the Grenadier.
*Napalm Grenade: : This is a new ability added to the Path of the Grenadier
*Strafing Run: : This is a new ability added to the Path of the Grenadier,.
*Lightning Rod: : This is a new ability added to the Path of the Tinkerer,.
*Bugman's Best: The effect of this ability has been changed.
*Concussive Mine: The effect of this ability has been changed.
*Reinforced Casing: This ability no longer summon turrets with 'missing' health. The bonus wounds are now granted and immediately healed.
*Tracer Rounds: This ability no longer provides benefit when you have no Turret up.
*Burn Gel: This is a new ability gained at rank 7 that increases your groups Elemental resists.
*Engineers will now gain more Weapon Skill per level as they level up.
*Engineers will now gain less Strength per level as they level up.
*All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
Engineer
*All Turrets:
-Now use abilities based purely on cool down times, instead of weighted random changes.
-May now be ordered to use any of their abilities.
-Now have autoattacks.
-Special abilities are now learned from your trainer as you gain ranks.
*Gun Turret:
-Shot renamed to Penetrating Round, and effect changed.
-Penetrating Round is now trained at rank 7.
-Machine Gun is now trained at rank 18.
*Bombardment Turret:
-Grenade renamed to Cannon Shot, and effect changed.
-High-Explosive Grenade is now trained at rank 13.
-Shock Grenade is now trained at rank 23.
*Flame Turret:
-Scorcher renamed Steam Vent, and effect changed.
-Flamethrower is now trained at rank 11.
-Steam Vent is now trained at rank 21.
*Slow And Steady: This ability has been removed.
*Pepper Bomb: This ability has been removed.
*Ammo Compartment: This ability has been removed.
*High-Explosive Ammo: This ability has been removed.
*Spanner Swipe: This ability has been removed from the Path of the Tinkerer, changed to a Hex, and had its duration increased.
*Fire Bomb: The ability has been moved to Level 2, complete redesign.
*Friction Burn: We have changed the effect of this ability, increased its cool down, and changed it to a Hex.
*Acid Bomb: We have increased the cost of this ability, changed its effect, and changed it to a Hex.
*Flame Turret: This ability has been moved to rank 6.
*Blunderbuss Blast: This ability has been moved to rank 6, removed build time, removed cool down, reduced radius, and reduced damage.
*Bombardment Turret: This ability has been moved to rank 8.
*Incendiary Rounds: This ability has been moved to rank 9, had its duration increased, and changed to a Hex.
*Flak Jacket: This is a new ability at rank 11.
*Hip Shot: The minimum range has been removed and its damage reduced.
*Flashbang Grenade: We moved this to rank 14 and changed its effect.
*Fragmentation Grenade: The damage has been adjusted and it has been changed to a Hex.
*Land Mine: This ability has been moved to rank 18 and its effect has been changed.
*Concussion Grenade: This ability has been moved to rank 20.
*Burn Salve: This ability has been moved to rank 28 and changed to Enchantment.
*Signal Flare: This ability has had its effect changed, and has been moved into the Path Of The Rifleman.
*Static Discharge: This is a new ability which has been added at rank 35.
*Phosphorous Shells: This ability has been moved into the Path Of The Rifleman and its effect has been changed.
*Sticky Bomb: This is a new ability added to the Path of the Grenadier.
*Napalm Grenade: : This is a new ability added to the Path of the Grenadier
*Strafing Run: : This is a new ability added to the Path of the Grenadier,.
*Lightning Rod: : This is a new ability added to the Path of the Tinkerer,.
*Bugman's Best: The effect of this ability has been changed.
*Concussive Mine: The effect of this ability has been changed.
*Reinforced Casing: This ability no longer summon turrets with 'missing' health. The bonus wounds are now granted and immediately healed.
*Tracer Rounds: This ability no longer provides benefit when you have no Turret up.
*Burn Gel: This is a new ability gained at rank 7 that increases your groups Elemental resists.
*Engineers will now gain more Weapon Skill per level as they level up.
*Engineers will now gain less Strength per level as they level up.
*All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
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