shure from aoe slefheal is good but from direct mehRumpel wrote:I thought about this too but theheal debuff is missing. =( But the ae selfheal could be amazing
! Is it?

shure from aoe slefheal is good but from direct mehRumpel wrote:I thought about this too but theheal debuff is missing. =( But the ae selfheal could be amazing
! Is it?
You must also bear in mind when pondering changes that the DPS AM is almost exclusively single-target damage, while the zealot has very strong AOE DPS. Buffing the zealot's damage to DPS AM's on single-target levels would be a bit too much, imho.kweedko wrote:So i start
First - AM, shammy, doks, and wps have a ddset called "New Mercenary" they get (+ 29 Willpower + 29 Toughness + 61 Wounds + 28 Initiative + 205 Intelligence + 320 Corporeal Resist + 2% Dodge + 3 AP Per Second + 5% Magic Crit + 2% Disrupt strikethrough + 3% Crit Reduction + 1 Middle Tree) and bonus of (+ 62 Intelligence + 320 Corporeal Resist + 5% Magic Crit + 1 Middle Tree) or simmilar why RP and zeals have no ddset its need to be changed we need some love too.
Second - according to http://waronlinebuilder.org/#career=am; http://waronlinebuilder.org/#career=zea;
Radiant Lance have 344 dmg and zeals(Scourge) and same skill for rp have 277 dmg - kinda same skill 2 sec cast time direct damage, its need to be equal
Law of conductivity 710 - Warp Reality 610 again same skill 15 sec dot - equal
Searing touch 344 per tick (4 ticks - 1376 total)- Storm of Ravens 1092 total - 273 per tick again same ability channel 4 ticks - equal
Balance Essence 277 dmg 2 sec cast 150% dmg to heal no cooldown - Boon of Tzeentch 310 dmg 2 sec cast 150% dmg to heal and 5 sec cd - i thik zeals skill must be nerfed to dmg of am skill but gen no cd. again kill with same mechanic
Third - zeals and rp both have a good skills but same a useless and nobodu use them i think we can mirrored the good ones and replace bad with them
Zeals Chaotic Agitation and RP Rune of Battle which no rp ever uses - change to zeals skill mechanic
Winds of insainity evere body love it especiali order whom boucing around by itand rps Grimnir's Fury again never used buy RP - change to zeals skill mechanic
Master Rune of Fury - gets AP for any skill use - Ritual of Innervation only gats AP for attacks not heals or buffs - change to RP skill mechanic
Rune of Fate 1162 dmg dot for 24 sec and return 100% of it as heal, am have Transfer Force dot 24 sec 150% dmg to heal, its need to be similar am dmg to heal % due same mechanics or dmg up due less dmg to heal, zeals have Mirror of Madness on the same spot which never used - change to RP skill mechanic and get a dmg buff or dmg to heal % buff
Ritual of Superiority - abasorbs for 325 dmg with 20% not bad ritual - RPs Master Rune of Speed never used 0.25 cast time just not good enough - change to zeals skill mechanic
So its all for today i hope this can change someting, and we get some love for ddzeals and RP, and seeing them more often in battle, any suggestions we can discuss
There are some people that roll dps-healers to exclusively do dps , if they didn't have that option they might not even roll that class premier example would be dps AMs or Dps DoKs. Having that option taken away from them they might as well play SHs,SWs ,BWs or Sorcs.Krima wrote:lol, againdestro already lack healers. zealots should heal only like their mirror.
If you want so, you can Do it for your self. For me i played heal only for a long time. Its my playtime and my char so i can decide what to Do. I could Play a "dmg" class but then you also will miss heal, but why should i Do When i can Do this with my loved zealot?. So why the f... You Saying such stupid and anoying things? some people...Krima wrote:lol, againdestro already lack healers. zealots should heal only like their mirror.
From the initial look i don't think those changes would buff the zealot's damage to AM levels , for the same reason why dps shaman is worse then dps AM. The reason being that AM just has better additional abilities for their single target rotation. All of the above mentioned dps abilities just address the fact that similar abilities across their classes are just doing less damage. The additional dot's the AM has would still put em above the rest (The only potentially scary difference is the fact that zealots have better resistance debuff possibilities with their tactic).peterthepan3 wrote: You must also bear in mind when pondering changes that the DPS AM is almost exclusively single-target damage, while the zealot has very strong AOE DPS. Buffing the zealot's damage to DPS AM's on single-target levels would be a bit too much, imho.
if you can't do good without a healer - healer won't help you eitherKrima wrote:lol, againdestro already lack healers. zealots should heal only like their mirror.
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