Recent Topics

Ads

[Zealot]DPS Zealot Thread

Discuss Chosen, Magus, Marauder, and Zealot.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
User avatar
kweedko
Posts: 519

Re: [Zealot]DPS Zealot Thread

Post#11 » Wed Jun 29, 2016 11:44 am

Rumpel wrote:I thought about this too but theheal debuff is missing. =( But the ae selfheal could be amazing
! Is it?
shure from aoe slefheal is good but from direct meh :mrgreen:

Ads
User avatar
peterthepan3
Posts: 6509

Re: [Zealot]DPS Zealot Thread

Post#12 » Wed Jun 29, 2016 11:48 am

kweedko wrote:So i start

First - AM, shammy, doks, and wps have a ddset called "New Mercenary" they get (+ 29 Willpower + 29 Toughness + 61 Wounds + 28 Initiative + 205 Intelligence + 320 Corporeal Resist + 2% Dodge + 3 AP Per Second + 5% Magic Crit + 2% Disrupt strikethrough + 3% Crit Reduction + 1 Middle Tree) and bonus of (+ 62 Intelligence + 320 Corporeal Resist + 5% Magic Crit + 1 Middle Tree) or simmilar why RP and zeals have no ddset its need to be changed we need some love too.

Second - according to http://waronlinebuilder.org/#career=am; http://waronlinebuilder.org/#career=zea;

Radiant Lance have 344 dmg and zeals(Scourge) and same skill for rp have 277 dmg - kinda same skill 2 sec cast time direct damage, its need to be equal

Law of conductivity 710 - Warp Reality 610 again same skill 15 sec dot - equal

Searing touch 344 per tick (4 ticks - 1376 total)- Storm of Ravens 1092 total - 273 per tick again same ability channel 4 ticks - equal

Balance Essence 277 dmg 2 sec cast 150% dmg to heal no cooldown - Boon of Tzeentch 310 dmg 2 sec cast 150% dmg to heal and 5 sec cd - i thik zeals skill must be nerfed to dmg of am skill but gen no cd. again kill with same mechanic

Third - zeals and rp both have a good skills but same a useless and nobodu use them i think we can mirrored the good ones and replace bad with them

Zeals Chaotic Agitation and RP Rune of Battle which no rp ever uses - change to zeals skill mechanic

Winds of insainity evere body love it especiali order whom boucing around by it :mrgreen: and rps Grimnir's Fury again never used buy RP - change to zeals skill mechanic

Master Rune of Fury - gets AP for any skill use - Ritual of Innervation only gats AP for attacks not heals or buffs - change to RP skill mechanic

Rune of Fate 1162 dmg dot for 24 sec and return 100% of it as heal, am have Transfer Force dot 24 sec 150% dmg to heal, its need to be similar am dmg to heal % due same mechanics or dmg up due less dmg to heal, zeals have Mirror of Madness on the same spot which never used - change to RP skill mechanic and get a dmg buff or dmg to heal % buff

Ritual of Superiority - abasorbs for 325 dmg with 20% not bad ritual - RPs Master Rune of Speed never used 0.25 cast time just not good enough - change to zeals skill mechanic

So its all for today i hope this can change someting, and we get some love for ddzeals and RP, and seeing them more often in battle, any suggestions we can discuss
You must also bear in mind when pondering changes that the DPS AM is almost exclusively single-target damage, while the zealot has very strong AOE DPS. Buffing the zealot's damage to DPS AM's on single-target levels would be a bit too much, imho.
Image

Krima
Posts: 616

Re: [Zealot]DPS Zealot Thread

Post#13 » Wed Jun 29, 2016 12:14 pm

lol, again :( destro already lack healers. zealots should heal only like their mirror.
Krima - WE RR 87
Carnage :ugeek:

sanii
Posts: 193

Re: [Zealot]DPS Zealot Thread

Post#14 » Wed Jun 29, 2016 12:22 pm

Krima wrote:lol, again :( destro already lack healers. zealots should heal only like their mirror.
There are some people that roll dps-healers to exclusively do dps , if they didn't have that option they might not even roll that class premier example would be dps AMs or Dps DoKs. Having that option taken away from them they might as well play SHs,SWs ,BWs or Sorcs.
Thats why threads like this exist to actually benefit the people who do decide to roll with them and to make them more viable in order to reduce people complaining, about having them in the team.
There probably won't be any changes before balance forums are up but it still doesn't prevent dedicated people to theorize or suggest improvements.
<Pxl> <Luewee> <Fhc> and many many more!
[Deep and Dry] - Order
[Dark Omen] - Destruction

User avatar
Rumpel
Posts: 359

Re: [Zealot]DPS Zealot Thread

Post#15 » Wed Jun 29, 2016 1:09 pm

Krima wrote:lol, again :( destro already lack healers. zealots should heal only like their mirror.
If you want so, you can Do it for your self. For me i played heal only for a long time. Its my playtime and my char so i can decide what to Do. I could Play a "dmg" class but then you also will miss heal, but why should i Do When i can Do this with my loved zealot?. So why the f... You Saying such stupid and anoying things? some people...

Sorry for this but it makes me angry when people think they knew what other have to Do.
Last edited by Rumpel on Wed Jun 29, 2016 1:22 pm, edited 1 time in total.
Image Ruedigga

Greetings from Chaos...
Spoiler:
Image

sanii
Posts: 193

Re: [Zealot]DPS Zealot Thread

Post#16 » Wed Jun 29, 2016 1:16 pm

peterthepan3 wrote: You must also bear in mind when pondering changes that the DPS AM is almost exclusively single-target damage, while the zealot has very strong AOE DPS. Buffing the zealot's damage to DPS AM's on single-target levels would be a bit too much, imho.
From the initial look i don't think those changes would buff the zealot's damage to AM levels , for the same reason why dps shaman is worse then dps AM. The reason being that AM just has better additional abilities for their single target rotation. All of the above mentioned dps abilities just address the fact that similar abilities across their classes are just doing less damage. The additional dot's the AM has would still put em above the rest (The only potentially scary difference is the fact that zealots have better resistance debuff possibilities with their tactic).

The main point is as you also said, how can it be justified with AM having only good single target while zealots also have aoe, which is why i don't think you should put one classes performance issues and tie its improvements to the lack of the 2nd classes performance in another aspect. AM has a dysfunctional 3rd tree without any real identity/use atm(stuck in a limbo between utility and dpsheal) and in an ideal world of balance both the zealot would be a viable single target alternative and the AM would have a good/viable 3rd tree without having a lot of clutter utility abilities that get outpaced by just bringing a knight.I have seen alot of good suggestions on various AM threads , and as with these changes all of it will have to wait till balance forums actually open.
<Pxl> <Luewee> <Fhc> and many many more!
[Deep and Dry] - Order
[Dark Omen] - Destruction

User avatar
kweedko
Posts: 519

Re: [Zealot]DPS Zealot Thread

Post#17 » Wed Jun 29, 2016 1:36 pm

Krima wrote:lol, again :( destro already lack healers. zealots should heal only like their mirror.
if you can't do good without a healer - healer won't help you either

Krima
Posts: 616

Re: [Zealot]DPS Zealot Thread

Post#18 » Wed Jun 29, 2016 5:42 pm

Pls BUFF zealot !! top dmg top dbs its a must !!!! Image
Krima - WE RR 87
Carnage :ugeek:

Ads
User avatar
kweedko
Posts: 519

Re: [Zealot]DPS Zealot Thread

Post#19 » Wed Jun 29, 2016 5:56 pm

Krima wrote:Pls BUFF zealot !! top dmg top dbs its a must !!!! Image
Yeah QQ buff us we underpowerd nobody plays DDZEALOT cause of that :mrgreen: :mrgreen:

mayh
Posts: 41

Re: [Zealot]DPS Zealot Thread

Post#20 » Sun Jul 10, 2016 10:59 pm

Are zealots able to AOE grind in pve effectively for leveling purposes?
Mayhe SW - 82

Who is online

Users browsing this forum: No registered users and 4 guests