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Initiative stat (calcs, min/maxing/etc)

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kryss
Posts: 456

Initiative stat (calcs, min/maxing/etc)

Post#1 » Mon May 11, 2020 1:49 pm

Hello,

I'd like talk about the usefulness of a higher initiative besides reducing your chances to be crit. I always run with 2xfutile strikes (3 in WB/cities) and a good amount of ini (>250, usually a lot more, around 350 on my WH) to get my chance to be crit to at least 0 (ideally below). However, I'd like to know if some math or theorycrafting experts took into consideration some more benefits that might go with higher values: e.g., I know that having a high ini is useful for avoiding being spotted while in stealth. I'll make a bad example: let's say target gets Ini debuffed from a WH or ASW. If I hit the same target with more Ini than my usual numbers, could I get more chance to crit it?

Thanks

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Skullgrin
Posts: 856

Re: Initiative stat (calcs, min/maxing/etc)

Post#2 » Mon May 11, 2020 6:49 pm

It is also useful to spot people who are in stealth. I had a build a while back where I had around 350-375 Initiative on my Chosen. Being able to see Witch Hunters attempting to be sneaky was humorous to say the least, and it allowed me to get the drop on them more often than not.
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Thargrimm - Chosen 40/89
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