Recent Topics

Ads

RP/Zealot Initiative/Willpower buff

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Arctiqq
Posts: 21

RP/Zealot Initiative/Willpower buff

Post#1 » Fri Feb 26, 2016 1:24 pm

We all know that those 2 classes have really messed up mastery trees, and we have the most useful buff in the most useless path.
1) No one really needs Str/Resistance buffs these days, it's always WP/Ini people wish for in properly built WB and party.
2) No one really runs in 2-nd Mastery tree, and if there are those kind of pervs, WP is not really the stat they want as well.

Suggestion:
Maybe it's worth thinking of swapping Oath Rune of Iron/Mark of the Spell Destroyer with Oath Rune of Power/Mark of Daemonic Fury in mastery trees?

Ads
User avatar
Tklees
Posts: 675

Re: RP/Zealot Initiative/Willpower buff

Post#2 » Fri Feb 26, 2016 1:34 pm

Agree with wait until t4 but I kinda like this idea. Even if it goes to the AoE tree we normally run up there as well to grab Absorb tactic
Tklees Chatoullier
Gagirbinn

User avatar
blackout
Posts: 144

Re: RP/Zealot Initiative/Willpower buff

Post#3 » Wed Jul 06, 2016 3:26 pm

time to "bump" this thread up
BlackOut - 32/40 ZealOt

User avatar
Karast
Posts: 554

Re: RP/Zealot Initiative/Willpower buff

Post#4 » Wed Jul 06, 2016 3:51 pm

It is not a bad idea. I have been thinking about this as well when to comes to RP / Zealot buffs.

My thinking though was more around the granted abilities than the buff stats. The granted abilities are simply not that great, and except for the self rez, all dps abilities.

What if that was different? What if they had a small absorb shield, or self heal in place of a weak dot / damage skill? They do not even need to be that strong.

This would make them much more useful and desirable outside of just the stats.

bloodi
Suspended
Posts: 1725

Re: RP/Zealot Initiative/Willpower buff

Post#5 » Wed Jul 06, 2016 3:52 pm

Afaik creating new abilities is still not possible.

User avatar
Jaycub
Posts: 3130

Re: RP/Zealot Initiative/Willpower buff

Post#6 » Wed Jul 06, 2016 3:55 pm

With SM/BO being meta now even with this change the buff is pretty much useless. All their buffs are covered by Pots or tanks.
<Lords of the Locker Room> <Old School>

User avatar
roadkillrobin
Posts: 2773

Re: RP/Zealot Initiative/Willpower buff

Post#7 » Wed Jul 06, 2016 4:00 pm

SM's tend to run Heavens Blade and Initive buff proc of DaBiggest isn't garanteed.
Image

User avatar
Karast
Posts: 554

Re: RP/Zealot Initiative/Willpower buff

Post#8 » Wed Jul 06, 2016 4:08 pm

Jaycub wrote:With SM/BO being meta now even with this change the buff is pretty much useless. All their buffs are covered by Pots or tanks.
I don't really take to the argument that buffs or debuffs are useless because other careers have them. If a you have a RP then you don't need a STR potion. Right now there are not other potions to use, but if liniments make it back in there will be.

It is like saying that the IB armor debuff is useless if you have a WL. The IB doesn't need to use the skill which saves him a skill in the rotation, and when you look at group comp maybe if you bring a WL or an IB you don't have to worry about having an armor debuff.

Don't forget the RP / Zealot str buff is a multi-stat buff as well it works great if your in a build or class that uses double stats like melee SW or melee SH.

But I like focusing on the unique aspect of the skills. The granted skill is very unique. It is something that we do not see on any other careers. It would be great to expand on it.

Ads
Penril
Posts: 4441

Re: RP/Zealot Initiative/Willpower buff

Post#9 » Wed Jul 06, 2016 4:16 pm

Karast wrote: My thinking though was more around the granted abilities than the buff stats. The granted abilities are simply not that great, and except for the self rez, all dps abilities.

What if that was different? What if they had a small absorb shield, or self heal in place of a weak dot / damage skill? They do not even need to be that strong.

This would make them much more useful and desirable outside of just the stats.
This x10000. I was thinking about this as well, but with much stronger effects. Like, one of them has a pretty strong armor debuff (not stackable with any other debuff of course, except morales). The other one has heal debuff.

Cooldown on using granted abilities would need to be reworked to make them viable though. This would open up different group setups that are considered bad atm. Don't have a class with a heal debuff? No problem, we have a Zealot! He will grant the HD mark to the Magus. No good armor debuff for the Choppa in your group? Don't worry, the Zealot will grant his armor debuff mark to someone.

bloodi
Suspended
Posts: 1725

Re: RP/Zealot Initiative/Willpower buff

Post#10 » Wed Jul 06, 2016 4:20 pm

Again, as far as i know, the possibility of creating new skills is not there yet and maybe never will.

Also, take into account you have 4 runes, you already want an armor debuff one and a heal debuff (which is silly because rp and zealot have them already) You are going to run out of runes to put things on pretty fast.

Who is online

Users browsing this forum: No registered users and 25 guests