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Status of the Choppa ?.

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Panzerkasper
Posts: 589

Re: Status of the Choppa ?.

Post#51 » Tue Feb 19, 2019 6:29 am

oaliaen wrote: Mon Feb 18, 2019 7:14 pm make rampage a M2..its more plausible.
I'd rather leave it as a skill at the place it is right now, but more like mirror it to an offensive version of the BGs elite training.
Next 4 attacks are undefendable for 10sec with 30sec cd, but the buff activation runs outside of the gcd.
Something like this.
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Diggot
Suspended
Posts: 62

Re: Status of the Choppa ?.

Post#52 » Tue Feb 19, 2019 8:56 am

How about, instead of nerfing the Mdps that already works fine,
we take a good hard look at what makes the choppa so ..lacking -
and we bring them up on par with the rest of the melee train ?.

Might want to take a good look at White Lions tho... /hint.

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Ysaran
Posts: 1345

Re: Status of the Choppa ?.

Post#53 » Tue Feb 19, 2019 9:37 am

Panzerkasper wrote: Mon Feb 18, 2019 5:47 pm
Ysaran wrote: Mon Feb 18, 2019 5:26 pm imo is better if the rampage change come along the aoe change for both classes.
The aoe change is irrelevant for that matter, because the overperforming of rampage is not a sole aoe problem.
@Panzerkasper
What i'm trying to say is that since there are many change which need to be implmented i'd prefere to see them implemented all at once rather then to have the rampage change now and must wait for all the other change for an undetermined amount of time.
To be clear i said many time that imo "choppa is fine", but what i mean is that choppa is a valuable class and if played well can give huge satisfaction.
if someone look with attention there are a lot of things that need to be fixed in order to make the class shine and this is undeniable.
blakokami wrote: Mon Feb 18, 2019 7:11 pm So typical that a Choppa thread devolves into a nerf Slayer thread. Why don't we just buff bleem em out and call it a day. You can't even run power through on dw slayer without getting killed too easily. What that means is that rampage used in red is almost useless and if you use rampage in yellow still 16 seconds of its 20 second duration are going to be in green and yellow (aka ur dmg is gonna be lower). It's still a great skill but yea, its not a core ability either as some one suggested.
@Blakokami
choppa and slayer are tightly bounder, you cant talk of one without compare it with his mirror.
if was only for bleed 'em out the problem would be solved a lot of time ago. the problem is the entire slayer: ID, rampage, shatter limb, spellbreaker and devastate. take this five ability, compare them with choppa's counterpart, entirely (damege, CD, AP cost, etc...) and then come back and tell me that choppa dont need abit of love.
Slayer are gamebreaking machine. "rampage" counter "confusing movement", "spellbreaker" counter "dat tickles", "devastate" counter "i'm da biggest", ID deal a lot more damage of GTDC and have shorter CD and better longer duration. and last but not least "shatter limbs" counter "chop fasta" since the fisrt increase CD of enemies around slayer while "chop fasta" only of your party. and those are the problem that slayer generate ONLY with choppa, without consider the problem that slayer generate in reletion with other classes!
edit:
now chose: nerf the slayer of give some love to choppa?
Zputa

Dammy095
Posts: 371

Re: Status of the Choppa ?.

Post#54 » Tue Feb 19, 2019 10:18 am

but but .. choppa pull ...

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blakokami
Posts: 138

Re: Status of the Choppa ?.

Post#55 » Tue Feb 19, 2019 6:14 pm

@Ysaran
I'm aware of what both classes have available. I main both. I believe they both have great aoe specs for large scale. I also believe that Slayer is performing a bit better in small scale. My choice as I've already said would be to give the choppa some love. I also believe it could be as simple as giving bleed em out a buff as that was a big reason their single target DMG and burst was better on live. You could also consider reworking the AP ability in the left tree.
Old School / Lords of the Locker Room

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Bowldancer
Posts: 305

Re: Status of the Choppa ?.

Post#56 » Wed Feb 20, 2019 9:01 am

I consider it a class defining ability and i would like it being mirrored to choppa and replace keep on choppin'.
Slayer and Choppa were marketed as Linebreaker.

One ways to adjust it could be letting it negate the own defensive capabilities in order to make it an offensive choice with a drawback rather than a standard part of the rotation.

Slayer and Choppa were already nerfed (mechanic not affecting procs/tactics being the biggest) over Live and i don't see it warranted to continue doing so - especially considering the performance of 2h-tanks and other MDPS.
Grimmsch Grimnirsson (2H Slayer, 40/86)
Several 80s
40+: 2H-CHOPPA, AM, RP, WP, SM, IB, KotBS, WL, WH, BW, ENG, SW
More on the way

mubbl
Posts: 277

Re: Status of the Choppa ?.

Post#57 » Wed Feb 20, 2019 10:47 am

Spoiler:
Ysaran wrote: Tue Feb 19, 2019 9:37 am
Panzerkasper wrote: Mon Feb 18, 2019 5:47 pm
Ysaran wrote: Mon Feb 18, 2019 5:26 pm imo is better if the rampage change come along the aoe change for both classes.
The aoe change is irrelevant for that matter, because the overperforming of rampage is not a sole aoe problem.
@Panzerkasper
What i'm trying to say is that since there are many change which need to be implmented i'd prefere to see them implemented all at once rather then to have the rampage change now and must wait for all the other change for an undetermined amount of time.
To be clear i said many time that imo "choppa is fine", but what i mean is that choppa is a valuable class and if played well can give huge satisfaction.
if someone look with attention there are a lot of things that need to be fixed in order to make the class shine and this is undeniable.
blakokami wrote: Mon Feb 18, 2019 7:11 pm So typical that a Choppa thread devolves into a nerf Slayer thread. Why don't we just buff bleem em out and call it a day. You can't even run power through on dw slayer without getting killed too easily. What that means is that rampage used in red is almost useless and if you use rampage in yellow still 16 seconds of its 20 second duration are going to be in green and yellow (aka ur dmg is gonna be lower). It's still a great skill but yea, its not a core ability either as some one suggested.
@Blakokami
choppa and slayer are tightly bounder, you cant talk of one without compare it with his mirror.
if was only for bleed 'em out the problem would be solved a lot of time ago. the problem is the entire slayer: ID, rampage, shatter limb, spellbreaker and devastate. take this five ability, compare them with choppa's counterpart, entirely (damege, CD, AP cost, etc...) and then come back and tell me that choppa dont need abit of love.
Slayer are gamebreaking machine. "rampage" counter "confusing movement", "spellbreaker" counter "dat tickles", "devastate" counter "i'm da biggest", ID deal a lot more damage of GTDC and have shorter CD and better longer duration. and last but not least "shatter limbs" counter "chop fasta" since the fisrt increase CD of enemies around slayer while "chop fasta" only of your party. and those are the problem that slayer generate ONLY with choppa, without consider the problem that slayer generate in reletion with other classes!
edit:
now chose: nerf the slayer of give some love to choppa?
you miss some points like roll or usage in a grp, what choppa have and slayer not....very focused on the othersides grass (=

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Ysaran
Posts: 1345

Re: Status of the Choppa ?.

Post#58 » Wed Feb 20, 2019 11:51 am

mubbl wrote: Wed Feb 20, 2019 10:47 am
Spoiler:
Ysaran wrote: Tue Feb 19, 2019 9:37 am
Panzerkasper wrote: Mon Feb 18, 2019 5:47 pm The aoe change is irrelevant for that matter, because the overperforming of rampage is not a sole aoe problem.
@Panzerkasper
What i'm trying to say is that since there are many change which need to be implmented i'd prefere to see them implemented all at once rather then to have the rampage change now and must wait for all the other change for an undetermined amount of time.
To be clear i said many time that imo "choppa is fine", but what i mean is that choppa is a valuable class and if played well can give huge satisfaction.
if someone look with attention there are a lot of things that need to be fixed in order to make the class shine and this is undeniable.
blakokami wrote: Mon Feb 18, 2019 7:11 pm So typical that a Choppa thread devolves into a nerf Slayer thread. Why don't we just buff bleem em out and call it a day. You can't even run power through on dw slayer without getting killed too easily. What that means is that rampage used in red is almost useless and if you use rampage in yellow still 16 seconds of its 20 second duration are going to be in green and yellow (aka ur dmg is gonna be lower). It's still a great skill but yea, its not a core ability either as some one suggested.
@Blakokami
choppa and slayer are tightly bounder, you cant talk of one without compare it with his mirror.
if was only for bleed 'em out the problem would be solved a lot of time ago. the problem is the entire slayer: ID, rampage, shatter limb, spellbreaker and devastate. take this five ability, compare them with choppa's counterpart, entirely (damege, CD, AP cost, etc...) and then come back and tell me that choppa dont need abit of love.
Slayer are gamebreaking machine. "rampage" counter "confusing movement", "spellbreaker" counter "dat tickles", "devastate" counter "i'm da biggest", ID deal a lot more damage of GTDC and have shorter CD and better longer duration. and last but not least "shatter limbs" counter "chop fasta" since the fisrt increase CD of enemies around slayer while "chop fasta" only of your party. and those are the problem that slayer generate ONLY with choppa, without consider the problem that slayer generate in reletion with other classes!
edit:
now chose: nerf the slayer of give some love to choppa?
you miss some points like roll or usage in a grp, what choppa have and slayer not....very focused on the othersides grass (=
Sure, elaborate please, i will wait
Zputa

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Asherdoom
Posts: 661

Re: Status of the Choppa ?.

Post#59 » Wed Feb 20, 2019 12:44 pm

want make a choppa a perfect class? remove from him and slayer the increase damage taken when in fury. nuff said
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Dammy095
Posts: 371

Re: Status of the Choppa ?.

Post#60 » Wed Feb 20, 2019 12:47 pm

there shouldnt be perfect class, each class should have strenghts and weakness, unless its WL of course

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