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Status of the Choppa ?.

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nebelwerfer
Posts: 687

Re: Status of the Choppa ?.

Post#131 » Fri Feb 22, 2019 1:58 pm

It's better for u to get good at making salad and finding which ingrediens to make ur orange taste better.

U could delete the banana and ur orange would still be not Even peeled

I support buffing core Buffs and some of the unatractive mastery tactics tho

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Tesq
Posts: 5713

Re: Status of the Choppa ?.

Post#132 » Fri Feb 22, 2019 3:58 pm

Sulorie wrote: Fri Feb 22, 2019 12:01 pm I made no balance statement between slayer and choppa, so why you quote me?
it was just a part of my reasoning about my point that it dosent matter if choppa play out to be viable or good, that dosent mean there are not balance concerns regarding choppa vs slayer vs rest of the world status.

there are instead slayer concern in small scale, lack on viable builds and totaly lack of some core elements on both st and aoe masterys.
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peterthepan3
Posts: 6509

Re: Status of the Choppa ?.

Post#133 » Fri Feb 22, 2019 4:24 pm

Diggot wrote: Fri Feb 22, 2019 11:24 am
peterthepan3 wrote: Thu Feb 21, 2019 11:06 pm The class isn't easy pickings. That's entirely a L2P issue/playing with bad group issue. I have already shown examples of a Choppa who shines with good support. It is up to you whether or not you choose to ignore it.
Thanks for your patience. But i didn't see how the choppa "shined" anywhere in that video.
I'm sure you are familiar with the term "Is the Juice worth the squeeze" , and in the case of the choppa,
like in this video... even with healdebuff they were having problems getting any order-toon down.
If you had replaced that choppa with another Mara or even a WE, order would've died faster.

And for all the missing survivability and requirement for group-support, i would've expected the choppa
to make more of an impact damagewise. He went down like a sack of potatos 3 times, almost instantly.

That's why i think that removing their penalty for berserk would nudge them towards actually
becoming worth keeping alive. A Marauder performs better than choppas in group, with less effort.

Here's my logic. If a Marauder performs better solo, then the choppa should perform better in group since that's their requirement.

Like i said in my OP, If the Mara is so much better in everything, with no penalty, why play choppa ?.

Thanks again for your patience ;) .
1. Long fights occur when two teams are closely skilled and in the same gear levels. This has always been the case.
2. Choppa DID make an impact damagewise, lol: he was always doing the most damage of ANYONE (including WH, WL, Mara, SM and BO).
3. The Choppa only died when his tank was either punted, his healer CC'd, or when he was enraged and CC'd during enrage; the rest of the time the Choppa was fine, and survived very well.
4. If a class performs better solo then who cares so long as it's not GROSSLY overperforming (Marauder isn't).

Just to reiterate: I believe that the Marauder is a better overall class, and that the Choppa could do with some polishing (particularly the 2h spec).

Skitup
Posts: 52

Re: Status of the Choppa ?.

Post#134 » Fri Feb 22, 2019 5:39 pm

Bowldancer wrote: Thu Feb 21, 2019 1:12 pm
Tesq wrote: Thu Feb 21, 2019 10:42 am idk where the balance lie when 1 skill deny 1 tactic, 20 renown points invested in avoidance and 1 self buff alltogheter with "no drawback" (why you should ignore 70% of parry from a target, with ease? denying point investiment
I find it ridiculous when a chosen starts pointing fingers.
Three Auras with no drawback that not only buff you AND your whole group but debuff the opponents in an area as well.

-Last time i checked Thargrimm had over 700 statpoints more than me (that is before he debuffs me and the discrepancy grows even further), while having twice my resists (before they are halved!) and heavy armor.
- A Marauder can ignore 950+ Weaponskill with just a stance-swap
- A Marauder can bypass 50% armor with a tactic for which i have to invest 700 statpoints - as Slayer/Choppa are the only physical DPS without any means beside Weaponskill to bypass/debuff armor. Nowadays even DoK/WP/Eng have an ability to bypass 25%.
- A Witchelf can ignore 100% armor (they have even 2 armor bypassing abilities on top of that) while having stealth, charge with stealth, a backflip, a reliable +crit damage tactic, +100% disrupt
- A Melee Squig can double his armor to run 5k-6k+ and leap around
- Blackguard has ... i better stop here

I could go on and on. It is all so unfair when the point of view is narrow enough.
Is Rampage a very strong ability ? Yes and a very convenient one but not the boogeyman you make it out to be.
Sorry for late reply but maras piercing bite only effects 4 or 5 abilities lol not all
Skitup - Marauder 73
Skeej - Black Orc 71
Skeec - Shaman 54
Atf - Sorceress 50

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wachlarz
Posts: 798

Re: Status of the Choppa ?.

Post#135 » Fri Feb 22, 2019 7:11 pm

And i think Piercing Bite dont stack with weaponskill so stop telling 100% armor penetration

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nebelwerfer
Posts: 687

Re: Status of the Choppa ?.

Post#136 » Fri Feb 22, 2019 7:41 pm

Full rage should make the slayer / chooppa ignore all detaunts

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peterthepan3
Posts: 6509

Re: Status of the Choppa ?.

Post#137 » Fri Feb 22, 2019 7:42 pm

nebelwerfer wrote: Fri Feb 22, 2019 7:41 pm Full rage should make the slayer / chooppa ignore all detaunts
Elaborate on this, please: why is it needed? Is their damage too low at the minute? Is the +dmg not good enough a mechanic as it is?
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nebelwerfer
Posts: 687

Re: Status of the Choppa ?.

Post#138 » Fri Feb 22, 2019 7:46 pm

it depends, but being detaunted removes the benefit of ur mechanic while the penalty is soo sever compared to being yellow so it makes the risk / reward be a lil' closer

edit: as a healer u can easily shrug off a solo slayer / choppa focusing u, unless ur half afk.. it never made sense to me :?

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TenTonHammer
Posts: 3806

Re: Status of the Choppa ?.

Post#139 » Fri Feb 22, 2019 8:03 pm

wachlarz wrote: Fri Feb 22, 2019 7:11 pm And i think Piercing Bite dont stack with weaponskill so stop telling 100% armor penetration
tactic's stack with stats thats how its coded

Skitup wrote: Fri Feb 22, 2019 5:39 pm
Sorry for late reply but maras piercing bite only effects 4 or 5 abilities lol not all
Every ability that uses a mutation is just 4-5 abilites? :?
peterthepan3 wrote: Fri Feb 22, 2019 7:42 pm
nebelwerfer wrote: Fri Feb 22, 2019 7:41 pm Full rage should make the slayer / chooppa ignore all detaunts
Elaborate on this, please: why is it needed? Is their damage too low at the minute? Is the +dmg not good enough a mechanic as it is?
Honestly yes, you have a class that needs to be enabled by a guard, a heal and an armor debuff to fuction and the output for that level of investment isnt all that great and using their mechanic to its full potential is a massive liablity that can have you die though guard

vs mara who dosnt need as much investment through their loaded kit and their dps isnt far behind without as much a risk
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wachlarz
Posts: 798

Re: Status of the Choppa ?.

Post#140 » Fri Feb 22, 2019 11:28 pm

TenTonHammer wrote: Fri Feb 22, 2019 8:03 pm
wachlarz wrote: Fri Feb 22, 2019 7:11 pm And i think Piercing Bite dont stack with weaponskill so stop telling 100% armor penetration
tactic's stack with stats thats how its coded
I dont see 95% armor bypass on tanks so...

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