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Discordant Fluctuation

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radiantknight
Posts: 68

Discordant Fluctuation

Post#1 » Thu Aug 13, 2015 3:33 pm

It has come to my attention, that DF was nerfed by adding tick, my question is - where is it stated about the existence of such a thing, except words of some guy in thread with bugs?
Chosen and KoBS----> aura to retaliate damage back to attackers---> works for ranged and magical attacks AND stacks as many times as u hit them, instead of ticking once every X seconds.
The Aura description on HammerWiki states the following:
Description
The power of the Warp fluctuates violently around you and your allies within 30 feet. Enemies that dare to use offensive magical abilities against a groupmate in this radius will be hit with a magical backlash, causing them 90 Spirit damage. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds
Discordant Fluctuation Aura description from the official game guide (i can upload it anywhere if you wish):
Image
No mention of any ticks or damage return only from one target (as some BW on bug tracker wanted). Nerfing this aura makes it obsolete. Correct me if I am wrong, but do so with proofs please.

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wargrimnir
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Re: Discordant Fluctuation

Post#2 » Mon Aug 17, 2015 5:13 am

Your official game guide is for WAR circa 2008.

RoR is running patch 1.4.8 + modifications.


You are wrong. Have a nice day.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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xyeppp
Former Staff
Posts: 924
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Re: Discordant Fluctuation

Post#3 » Mon Aug 17, 2015 5:20 am

wargrimnir wrote:Your official game guide is for WAR circa 2008.

RoR is running patch 1.4.8 + modifications.


You are wrong. Have a nice day.
Well now, he did want proof ;)

For future reference:
http://waronlinebuilder.org/#career=cho;
If you want to check skills, use this website. It is the most up-to-date one containing skill changes after the patches.
Image Github / Image Tighub / Image Stack

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radiantknight
Posts: 68

Re: Discordant Fluctuation

Post#4 » Mon Aug 17, 2015 11:19 am

ok, that site doesn't list 1 per 3 sec tick either or I am blind

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Azarael
Posts: 5332

Re: Discordant Fluctuation

Post#5 » Mon Aug 17, 2015 11:22 am

In the case of DF, it was initially implemented per tooltip, but I was told it was wrong, because it was reflecting 6 times if everyone in the Chosen's group was hit by an AoE.

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radiantknight
Posts: 68

Re: Discordant Fluctuation

Post#6 » Mon Aug 17, 2015 11:56 am

Aza, but that's exactly how it should work per tooltip. So, you ask proofs, i give them, but some BW says it ain't right and you change it just by his words?
And the main issue with that aura was that it was reflecting ranged damage as well, not just magic.
Adding a global 3 second cooldown for this aura kinda denies its purpose, since the reflect is laughable, better use other auras.

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Azarael
Posts: 5332

Re: Discordant Fluctuation

Post#7 » Mon Aug 17, 2015 11:57 am

Having left the live game in 2009, I rely on the playerbase to give me correct advice regarding how certain abilities worked on live. At the time, no Chosen contradicted the report regarding the handling of Discordant Fluctuation.

Now would be a good time for the community to decide how it worked.

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Luuca
Posts: 1204

Re: Discordant Fluctuation

Post#8 » Tue Aug 18, 2015 6:25 pm

Azarael wrote:Having left the live game in 2009, I rely on the playerbase to give me correct advice regarding how certain abilities worked on live. At the time, no Chosen contradicted the report regarding the handling of Discordant Fluctuation.

Now would be a good time for the community to decide how it worked.
DF was OP on keep Takes and Sieges. It reflected back the 112+ damage to the caster for each party member in the Chosen's group hit by the spell - 672 damage per tick and it would tick on every tick of AoE. I can remember Keep Takes when my Chosen was at the door and some poor Bright Wiz would drop an AoE. The damage ticks would burn him down. He'd get a rez in the keep, but because his spell was still active, the damage ticks would hit him and insta-gib him a the spawn point. Engineers with their AoEs suffered the same fate for some reason (the reference above to normal ranged attacks is where this comes from).

The DEVs Nerfed DF down to "No Reason to Use" status as it only reflected 46 points of damage per party member and dishing out 276+ damage (versus 672) is a pretty meaningful drop in potency. Solo it was worth less than the buffs other auras provided.

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I never used it after that point with the possible exception to dueling for fun, but even then, it was pretty worthless.

EDIT: If you are looking for an opinion on how to properly fix it so that it is useful for large scale Keep Takes I suggest the following;

1. Increase the base damage for just the Chosen so that it's at least viable solo. Maybe use the 112 damage number?

2. Keep it as a damage tick per party member affected but make it an additive damage for each additional party member not multiplicative.

In this way, it's a meh solo Aura, but in group settings, it becomes viable as we all know how casters like their AoE.

Base damage stays at the original spec 112 minus resistances by target. It's not great, but as a semi passive choice it's Meh 1v1.

Simply add 45 damage per party member under the DF that is affected by the casters damage spell per tick.

1 = 112 damage, 2= 157, 3 = 202, 4 = 247, 5 = 292, 6 = 337 (minus any resistances)

Taking backlash damage of 337 points for dishing out an AoE may be a little strong at the lower tiers, so those numbers could be adjusted based upon level/tier; however, as the only way a Chosen can damage an enemy caster on the top of a wall in a siege, it should be somewhat meaningful or DF becomes another useless aura.

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Eroda
Posts: 2

Re: Discordant Fluctuation

Post#9 » Sat Oct 24, 2015 1:00 pm

it worked as per tooltip untill KotBS came out and got to T4 with chosen then everyone realized it was Broken, it would stack so if you and your allies got rift pulled and had 3-4 Pit of Shades stacked on you you would instagib the enemy i would love for it to be as original i dont think ti would actually be that OP thesedays but it was changed to per tick

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Coryphaus
Posts: 2230

Re: Discordant Fluctuation

Post#10 » Sat Oct 24, 2015 1:32 pm

Why not just make dis flux into an OYG! mirror?
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