Im not sure opening another zone is a good idea IMO. Im not sure what that accomplishes... Other than the "pro-multiple zone peeps". I largely think that 1 zone is a good idea. The issue we have today though is that because we did go from having multiple zones to 1 zone it has created a rather bland "1 zone" but has the right population for said zone.Dresden wrote: Nah it's all fine as is, it just needs more efficiency.
Either that or allow another zone to be opened AFTER the keep take and BEFORE the zone lock.
THAT would be VERY exciting and might satisfy some of the pro multiple-zone peeps ie me.
I miss the unpredictability of multiple-zone, single zone + long zone-lock has ZERO juice in it to ease the grind.
Still wouldn't play anywhere else though. #FaithAndPatience
If the server consistently had double the population it does now, we could easily have 2 active zones (IMO). Issue is that across 4 tiers of play (now 3) and all the possible zones, I dont think the game would do well to have more than 1 active zone at a time...
Within said zone, I think we can improve the gameplay flow of RVR to make the gameplay more fun. More objectives and multiple "paths" to win (lock a zone) I think are the key. Get more dynamic situations involved where zergs have less of an impact (we can look to SCs to help guide this IMO by looking at Nordenwatch as an example where zerging isnt always best).