I was interested to look at the models. I thought that if I could get them out of the client, I could do something with them, but I got stuck at the stage of studying the internal structure of files, hashes of working with Machinima, etc. As a result, after suffering, I threw it and just started the game)) It was nice to have somewhere to have step-by-step instructions than to collect bits of different modders.
Now I was more interested in seeing the toolkit of myths, as far as I understand, there should have been a software package for working with a database, level design, baking light maps, etc. In theory, the entire game can be decompiled to the source level. I don’t really know the legal intricacies of legal ownership if it’s ethical hacking or not, since I almost never read the terms of the agreement.
make shields diyable
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Re: make shields diyable
oh i see, i thought maybe it was easy to make them paintableYaliskah wrote: Wed Dec 16, 2020 6:16 am But actually, weapons are not made in client to be dyable sadly, and adding this functionnality isn't possible if it doesn't follow a functionnality of the client.


i want to make nurgle chosen but there is no green shield

- PlagueMonk
- Posts: 117
Re: make shields diyable
Or at the very least let us choose a single color scheme for our pet armor. So annoying that on reload the armor changes every single time.knick wrote: Sun Dec 13, 2020 1:38 pm i would like to chose the armor color of my WL pet like i can chose the name. something like .petcolor #000000 for black or so

Re: make shields diyable
what if we can chose exactly what part of the armor we want to dye
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63
I'm not a clown, I'm the whole circus.
I'm not a clown, I'm the whole circus.
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