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Goblin Wolf mount reworked

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Draugris
Posts: 321

Re: Goblin Wolf mount reworked

Post#11 » Wed Nov 29, 2017 7:58 am

hmm that´s an interesting question. Mount´s have stats, at least at how much speed they can go and a chance to dismount on damage, if that would be transferrable to a npc mount and make it usable for players that would be cool. But i don´t know if that is doable with database magic.
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Osred
Posts: 412

Re: Goblin Wolf mount reworked

Post#12 » Wed Nov 29, 2017 9:36 am

Digress. What software are you using to model, texture, rig and implement that into the game. I believe the devs were wondering how in order to update the textures.

ps. pls use the snippet software that comes with windows to take a screenshot.
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Paura
Posts: 66

Re: Goblin Wolf mount reworked

Post#13 » Wed Nov 29, 2017 9:39 am


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Hargrim
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Posts: 2465

Re: Goblin Wolf mount reworked

Post#14 » Wed Nov 29, 2017 9:40 am

Draugris wrote:hmm that´s an interesting question. Mount´s have stats, at least at how much speed they can go and a chance to dismount on damage, if that would be transferrable to a npc mount and make it usable for players that would be cool. But i don´t know if that is doable with database magic.
Mounts don't have stats - they are visuals + buff assigned from item to player. It is possible to have a mount with 0% chance to dismount.
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sullemunk
Addon Developer
Posts: 1235

Re: Goblin Wolf mount reworked

Post#15 » Wed Nov 29, 2017 9:58 am

Draugris wrote:If you want spiders on goblins you have to play total war: warhammer. I guess without control of the client new mounts are not possible, but it would be awesome indeed.
Guess you didn't play during the Easter a while back when all destro mounts got turned into squigs and order got to ride unicorns
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shaggyboomboom
Posts: 1230

Re: Goblin Wolf mount reworked

Post#16 » Wed Nov 29, 2017 10:06 am

sullemunk wrote:
Draugris wrote:If you want spiders on goblins you have to play total war: warhammer. I guess without control of the client new mounts are not possible, but it would be awesome indeed.
Guess you didn't play during the Easter a while back when all destro mounts got turned into squigs and order got to ride unicorns
Other way around 2 years back i think
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Zizzelfizz
Posts: 192
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Re: Goblin Wolf mount reworked

Post#17 » Wed Nov 29, 2017 10:45 am

This Mount looks like the Hordewolf from WoW. The same Armor. I mean the special PVP Wolf
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Collateral
Posts: 1494

Re: Goblin Wolf mount reworked

Post#18 » Wed Nov 29, 2017 11:29 am

Osred wrote:Digress. What software are you using to model, texture, rig and implement that into the game. I believe the devs were wondering how in order to update the textures.

ps. pls use the snippet software that comes with windows to take a screenshot.
He is not implementing anything into the game, he can't do that without access to the client. I'm pretty sure it's just photoshop.

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Paura
Posts: 66

Re: Goblin Wolf mount reworked

Post#19 » Wed Nov 29, 2017 11:43 am

This is a concept made by me in 10 minutes, hoping to give me the chance to work on textures in the game in the future.

mogt
Posts: 476

Re: Goblin Wolf mount reworked

Post#20 » Wed Nov 29, 2017 11:54 am

yeah taht is photoshop, lock the armor and the legs from the wolf, you see a different

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