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Incentives

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Ugle
Posts: 590

Re: Incentives

Post#61 » Thu May 25, 2017 1:43 pm

dansari wrote:
peterthepan3 wrote:Atm destro has no really strong active premades so that too is a bad thing.
Not necessarily true. Domantis & co keep dumpstering me in scs :cry:
The fact that they need a premade to stomp says volumes of your opness. Nerf dansari!!1one
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dansari
Posts: 2524

Re: Incentives

Post#62 » Thu May 25, 2017 1:47 pm

Ugle wrote: The fact that they need a premade to stomp says volumes of your opness. Nerf dansari!!1one
Well I am Clown's most favored pug SM :lol:
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Gerv
Banned
Posts: 811

Re: Incentives

Post#63 » Fri May 26, 2017 5:00 am

Ugle wrote:
dansari wrote:
peterthepan3 wrote:Atm destro has no really strong active premades so that too is a bad thing.
Not necessarily true. Domantis & co keep dumpstering me in scs :cry:
The fact that they need a premade to stomp says volumes of your opness. Nerf dansari!!1one
haha different time zones mate, most of this discussion is centered on EU time zone, while we play NA time zones.
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ragafury
Posts: 684

Re: Incentives

Post#64 » Sun May 28, 2017 3:47 am

peterthepan3 wrote:
Pumatouch wrote:
peterthepan3 wrote:Atm destro has no really strong active premades so that too is a bad thing.
The stage is yours. Home sweet home?
Why should we have to go destro when other premades are the ones xrealming? You always say this and seem happy to keep things as they are. Sad, really must hate our guild. That being said, we will go destro if things stay as they are in an effort to balance things out again (an initiative noone seems to be taking, how unbecoming of RoR players! )

Fyi: there's a shortage of dark elven roleplay guilds; knock yourself out.
From the priority what destro needs if you ask me:

- A Guild / Alliance that brings another full WB to the table (High hopes on Tesq & co.; gl and best wishes from me!)
- Another good PuG leader on prime time with a full WB. (high priority)
- 1 x 6 man grps who do the ganking n stuff. (low priority)

We are in dire need of pure manpower and lead, not fragmentation. And I don't mean that in a demeaning way to all the 6 mans playing.
Destro has too many dead guilds RvR-wise.
Destro is just not able to take a direct confrontation atm. and give Order a fight on the open field, even if we try our best.
(most of the time, not always).
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Grolar
Posts: 511

Re: Incentives

Post#65 » Sun May 28, 2017 6:01 am

Incentive isn't what players need to play Destro. As I mentioned many, many, times before. The change needs to happen within the RvR system itself and class balance. Not through carrots on sticks. RvR actions has gone from big keep fights to big BO fights. The keep fights are short and weak compared to what they were. Hint: close the posterns again. Bring back the funnel and make 6 mans work for it by forming dps suicide squads.

Anyone who says "just get a decent 6 man and farm " has told you everything you need to know about them. They probably have the game they want to play RIGHT NOW. A giant scenario in RvR. The dirty truth is that premade 6 mans hate pug zergs because they die to pug zergs. So all you filthy, pug, casuals that don't like scenarios, but love open RvR zergs...Eat it! You're now stuck with the changes these premade players wanted over a year ago. TADA!!
BTW..Destro is dying, but the Destro not complaining here don't care about that. Because they are part of the premade problem. They are the Destro willing to farm as 6 and 12 mans. Why not? they get a lot of medallions, emblems and contribution. So as long they get geared up who cares about the rest of their faction. It's not a team game after all. Right? Its all about them getting their gear while they can. A selfish mentality made by selfish players who don't care if this server dies in another year or not. They've only been here 8 months.

Another sad truth is YES!..As soon as Conq gear dropped the migration to Order did begin and it began quickly. I noticed it too and so did a lot of other people. It wasn't your normal ebb and flow. It was a conscious decision to get out because these medallions aren't easy to get to why not play the faction you like. I know many Destro myself who decided to make the change permanent. Xrealming is separate issue, but its a BIG problem and hopefully it will be looked at when the dev's get the chance along with all this.

Until then, the only suggestion I have is to wait for the new changes coming to tier 1 and see how that works out or role back RvR to before the Conq was dropped and take another stab at it. If the dev's keep catering to the LoL players in Warhammer Online RvR, this server is doomed.

-My two cents
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Yaliskah
Former Staff
Posts: 1988

Re: Incentives

Post#66 » Sun May 28, 2017 8:54 am

Grolar wrote:Incentive isn't what players need to play Destro.
Well i must disagree with you. If a game isn't incentive, it misses something. Actually i admit involving in the campain is a bit hard for some players, just have to read the /ad chan to understand this.

We have our responsibility in this, mostly because we are dealing with a partial set of keys. Your expectations as players are higher day after day, and your frustrations comes with it. But you have to understand we can't go faster. All this NON PROFESSIONAL project takes time, and there are so much things to do, and so many we can't intereact with atm.

Of course we have to find a better class balance, a better RvR system, solve the XRealm thing, Sc Balance, and reform the famous roll system. If we could do it right now, it would be already done, since months...

We hear you exasperation, your frustration, your desires, but please, keep in mind that our only purpose is to make it better step by step (btw, i don't think we make it worse since the begining), and sometime, we can't because of limits we have at a moment. My only advice in this case is to make a little break and keep an eye on forum to follow pathnotes.

Have personnaly good hope in the next weeks to see important changes in many ways.

Yali.

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Amidala
Former Staff
Posts: 306

Re: Incentives

Post#67 » Sun May 28, 2017 9:10 am

True ,some destro decided to play in order side because they are tired to see some famous asses shielded
But this is a dark view story and there is no balance/client operation to solve it
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Princess Amidala Estellanor

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tazdingo
Posts: 1261

Re: Incentives

Post#68 » Sun May 28, 2017 9:22 am

destro has been crushing it in T3 past week, even at EU primetime ordo have barely been putting up a fight. this could be:

A: people realizing the pop problem and rolling destro
B: destro fleeing T4 (about i see around 20 - 30% of destro in T3 as debolstered)

yesterday like 6pm friday we walked it in 3 zones in a row, and it wasn't a general pop issue cause we had nearly 2 WBs plus a bunch of roamers

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Haojin
Posts: 1066

Re: Incentives

Post#69 » Sun May 28, 2017 11:16 am

Without fixing xrealming - compeletly - all the whinings are pointless. This is a RVR game -believe it or not- and the "realm pride/realm strategies" isn't existed in this server. One day enemy, one day ally is just a **** point of view due to health of the whole campaign.

The population compeletly depended on;

1-Timezones
2-Pug leaders
3-Premades
4-RvR System

Timezone: You can't do anything about it, the main majorty of RU community playing order side and they are able to play the game during the day while EU is working. When the things comes EU prime time, population becomes more balanced till midnight. After RU and EU goes to sleep, NA players starts log in and the fact is main majorty of NA players are Order.

Pug Leaders: The current rvr system needs organization/leaders. Sadly the main pug population of this server is bunch of leechers/retards. So basicaly, without the minimal organization makers aka pug leaders nothing will gonna happen. It's the same for both sides and i think it's a major problem of the game.

Premades: It's the tricky part, starts with 6 man and end with 24 man. All the force size have different roles in the lake but the main flow of the casuals prefering the side have "more" premades. Atm order has more premades than destro, it's a fact and it effects the population of casuals. [ it's a long discussion actually but i'll cut it short. it's really fun to see some 6 mans keep playing with the zerger side, i heard they prefer challenge but meh whatever.]

RvR System: It's a general problem for both sides which makes the game really long and static. [ remember kv weekends ]
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Amidala
Former Staff
Posts: 306

Re: Incentives

Post#70 » Sun May 28, 2017 11:30 am

Haojin wrote: Premades: It's the tricky part, starts with 6 man and end with 24 man. All the force size have different roles in the lake but the main flow of the casuals prefering the side have "more" premades. Atm order has more premades than destro, it's a fact and it effects the population of casuals. [ it's a long discussion actually but i'll cut it short. it's really fun to see some 6 mans keep playing with the zerger side, i heard they prefer challenge but meh whatever.]
most of them rerolled order side cuz they are envious of you,and they are playing order side refusing any type of communications with Wbs and other order players.Sad :cry:
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--Tilean Warlords--Amidala AM-Drafalgar SM
--Hammer Kult--Amidalina ZE

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