couple things I've noticed since I started 2 weeks ago

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francomes
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Re: couple things I've noticed since I started 2 weeks ago

Post#31 » Sat Oct 28, 2023 4:03 am

Oldnight wrote: Sat Oct 28, 2023 2:04 am
Omegus wrote: Fri Oct 27, 2023 9:16 pm
Oldnight wrote: Sun Oct 22, 2023 7:49 am1. leveling to 40 is very arduous.
if it wasn't for the 2x exp I would never hit 40 for 6 to 8 mos.

no one is leveling, and the majority of my exp came from rvr during 2x exp.

I just hit 40 yesterday, and have tried to level a different class in between.

that class without 2x exp has only managed to get to 16.
How does 2x XP let you do 1-40 in the same time it takes you to do 1-16, when each rank needs more XP than the previous one to complete?
2. the destruction faction is overwhelming here.
I'm not sure what was modified with order, but order classes seem to be outnumbered and lose roughly 70% of scenario fights.

choppas and mauraders seem to not accurately mirror us, and hence they are doing too much damage compared to order.
https://killboard.returnofreckoning.com/scenarios for your actual server-wide scenario data. The only way you can be outnumbered in a scenario is if some people from your faction did not join the scenario.

Choppas do less damage than Slayers. Marauders can output more AOE damage than White Lions but a lot of that is fluff and in scenarios WLs put out far more single-target burst than Marauders, and burst is what gets kills. Choppas and Marauders do have more crowd control though (Mara doesn't get their pull until R40 though?).

ORVR stats are here, and in the past 24 hours the pop has been 50/50 as I type this: https://www.rvrstats.additionweb.co.uk/ with destro a slightly ahead in kills.
3.swordmaster can no longer debuff for his spirit damage, it looks like that changed to resistance buff instead of debuffi g the enemy.
Wrath of Hoeth
4. whunters are limited to physical damage whereas witch elves can bypass armor because they have access to 100% corporeal damage.

I've been is many, many fights with witch elves who barely take any damage because they Regen it back so quickly.

they are akin to a black orc tank that does a lot more damage.
WHs have access to spirit damage on executions (Bullets) and far better anti-melee defenses (12 seconds of 100%+ parry chance). Solo meta is scuffed anyway and the game is not designed around it. If your playstyle is solo roaming then you will have a bad time against against anything that can lower damage, do damage and heal at the same time. Something to keep in mind is that those regen specs are absolute garbage outside of soloing.
5. squid herders seem to be op as well vs sw.
Context needed.
6. black orcs need multiple people to take them down, and it seems like they have access to very high self sustain, to the point that they don't need a healer.
You might be the first person to say Black Orcs are overpowered in years.
in rw to wh, how do you compare his 1 to 2 bullets that do spi damage, vs 100% we corporeal damage?
It doesnt really make a difference. Really, you need to play a bit more to get the why. But to put it simply if u are a wh/we, unless u are going solo, which is a completly diff world, u will be trying to hit squishy targets, dps and healers. In other words, u are hitting ppl with low defenses. It dosent matter the type of dmg u do. On top of that while physical dmg may seem weaker, u can in fact fully ignore armor and thats just not posible with resistances which are also way easier to buff.

The strenght of corporel dmg WE (Wb build) its the fact that they can do dmg while wearing def armor and talis and regen. And thats very pretty and all, but its a solo build with the idea of solo fights/1vs2 with no healers around where the winner is always the one with better sustain. Seriously, they suck really hard at sc with that build. They just dont do enought dmg nor get that tanky. As long as you are actually focusing them and not just everyone in your party hiting whatever they shouldnt be a problem

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Lisutaris
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Re: couple things I've noticed since I started 2 weeks ago

Post#32 » Sat Oct 28, 2023 8:47 am

Everything he posted it 100% accurate if you swap order and destro in there. :P :idea: :lol:

Choppa / Mara > Slayer/WL made me lol :lol:

But long story short, nothing to add here, Zomega pretty much summed it all up. Answers wise.
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Yaliskah
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Re: couple things I've noticed since I started 2 weeks ago

Post#33 » Sun Oct 29, 2023 4:03 pm

Oldnight wrote: Sun Oct 22, 2023 7:49 am Ill preface this by saying I do enjoy the game.

however,

1. leveling to 40 is very arduous.
if it wasn't for the 2x exp I would never hit 40 for 6 to 8 mos.

no one is leveling, and the majority of my exp came from rvr during 2x exp.

I just hit 40 yesterday, and have tried to level a different class in between.

that class without 2x exp has only managed to get to 16.

Image

Very arduous. Started This morning (far far far from Prime time), alone. On Order side, because you said Destro side was over biased.

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Omegus
Posts: 1530

Re: couple things I've noticed since I started 2 weeks ago

Post#34 » Sun Oct 29, 2023 5:53 pm

Oldnight wrote: Sat Oct 28, 2023 2:04 amin rw to wh, how do you compare his 1 to 2 bullets that do spi damage, vs 100% we corporeal damage?
Show me the "100%" corporal damage build: https://builder.returnofreckoning.com/career/witch-elf
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tazdingo
Posts: 1260

Re: couple things I've noticed since I started 2 weeks ago

Post#35 » Mon Oct 30, 2023 12:13 pm

Oldnight wrote: Thu Oct 26, 2023 2:57 am the problem with witch elves is they can go full. Regen making themore tany that the tanks
not even close
Oldnight wrote: Thu Oct 26, 2023 2:57 am destro already 2 to 1 advantage on this server.
utterly bizarre


the reason destro can feel oppressive in pubs is because if you throw together a random group of destro classes it tends to work somewhat, whereas order are more defensive and synergy focused
destro also has significantly more offtanks which you cant really have too many of in discordant and zeal is far more popular than rp
once order gets going it's unstoppable though... you have to look at what you're doing. SW is a garbage pub class. as a general rule if you're not healing or guarding a slayer you're probably doing it wrong

as for BO being unkillable the tank survivability tier list looks like this:

S Tier: IB (full dmg red/regen spec)
A Tier: none
B Tier: none
C Tier: knight, chosen
D Tier: bg sm
E Tier: none
F Tier: none
then like 18 more tiers below F
then it's BO in like Y tier or whatever alone

BO feels strong in t1 because of wounds tactic and regen bellow but in t4 it's less tanky than a wet paper towel as soon as a slayer shows up

Zxul
Posts: 1890

Re: couple things I've noticed since I started 2 weeks ago

Post#36 » Sat Nov 04, 2023 1:29 pm

So after being explained repeatedly how he has no idea about how classes actually work or what stats do they have, OP went full special and made a balance proposal with exactly the same assumptions.

viewtopic.php?f=95&t=51936

I'm especially impressed by "achieve approximately 800 Regen per second while outputting some of the highest, unmitigated damage in this game".
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tazdingo
Posts: 1260

Re: couple things I've noticed since I started 2 weeks ago

Post#37 » Sat Nov 04, 2023 1:39 pm

max passive regen before abilities (which are usually minor and only semi passive) is approx 179/sec for tanks and 153/sec for everyone else. where do people get this idea that some people are full regening every few seconds

Sulorie
Posts: 7461

Re: couple things I've noticed since I started 2 weeks ago

Post#38 » Sat Nov 04, 2023 5:24 pm

tazdingo wrote: Sat Nov 04, 2023 1:39 pm max passive regen before abilities (which are usually minor and only semi passive) is approx 179/sec for tanks and 153/sec for everyone else. where do people get this idea that some people are full regening every few seconds
Ask Oldnight for the details. That user recently made a suggestions topic about WH/WE, sadly without a way to respond to it, which is full of misinformation.
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