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Subjugator weapons a little underwhelming?

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NoRKaLKiLLa
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Re: Subjugator weapons a little underwhelming?

Post#11 » Tue Feb 28, 2017 6:07 pm

gear hasn't been in game seven days.. There's been zero shift in the meta thus far besides an incessant urge to run solo and kill steal as well as highlight yourself as a selfish and rude player by trying to steal lair bosses from your own faction. If there becomes a measured imbalance due to the new gear it will be noticed and complained over widespread in game in the forums, but until we're actually noticing these procs going too far it's fair to say calm down, try to attain the gear and shut up until we've actually, you know, tested it.
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sanii
Posts: 193

Re: Subjugator weapons a little underwhelming?

Post#12 » Tue Feb 28, 2017 6:08 pm

StormX2 wrote:new proc weapons, only our players could complain about that.
You shall receive the biggest compliment's from me for not making them BiS , yet desirable enough due to prices of scen weapon's that it is still 'worth' it to get purple bags on some classes.

Good Job!
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catholicism198
Posts: 1092

Re: Subjugator weapons a little underwhelming?

Post#13 » Tue Feb 28, 2017 7:41 pm

I'd be more than happy to take any and all of your future rolls if it means getting a purple bag.
Anyone have the Magus staff yet? Stats? Bonus? etc? etc? Please.

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Eathisword
Posts: 808

Re: Subjugator weapons a little underwhelming?

Post#14 » Wed Mar 01, 2017 12:40 am

altharion1 wrote:I was lucky enough to get the WL Subjugator weapon last night. I've got to say I was a little surprised how underwhelming the stats are on the weapon, considering how rare these weapons are.

Considering the Genesis jewels from the blue bags are BiS and far better than any other jewels available, I had thought the Subjugator weapons would be a similar step up from any other weapon previously available.

The stats are something like: (not exact because im at work)

79 DPS
47 Str
47 Tough
47 WS
3 crit
10% chance to proc 25% heal debuff

I havent done he math or testing yet: but in a fotm group setting this weapon appears a worse option than the the T4 dwarf/greenskin or officers SC weapons that we had previously.

Is that intentional?
Well mathematically, they seem okay. New scen weapons have something like 55 strength, 45 wounds, 4% crit and 25 melee power. Which adds up to 125-130 stats point and 4% crit, with 81 dps and 6 AP.

Influence have 140 stat points, no crit. Or 100 stats point and 2% crit. Both with 76 dps.

Purple Sub have 130-140 stats points with 3% crit, 79 dps and a proc.

Its pretty damn close. It might not be optimal for FoTM setup but its pretty damn good.
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altharion1
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Re: Subjugator weapons a little underwhelming?

Post#15 » Wed Mar 01, 2017 9:18 am

Slotting the Subjugator weapon instead of the Bloodfist Greataxe resulted in a loss of circa 20 damage bonus. 10% of total damage.

Feels wrong that a blue bag is preferable to a purple bag.
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adei
Posts: 272

Re: Subjugator weapons a little underwhelming?

Post#16 » Wed Mar 01, 2017 8:16 pm

Eathisword wrote:Its pretty damn close. It might not be optimal for FoTM setup but its pretty damn good.
Bingo. Considering the complaints lately about the increase in power from gear, its quite laughable that we actually have a thread that someone is displeased that a free piece of loot given to them is not powerful enough. Its going to depend on the class you are and if you value the proc on the weapon, considering there are different ones. It's another option instead of influence or scenario.

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altharion1
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Re: Subjugator weapons a little underwhelming?

Post#17 » Wed Mar 01, 2017 9:30 pm

adei wrote: It's another option instead of influence or scenario.
thanks that's all I wanted to know :)
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Sinisterror
Posts: 1298

Re: Subjugator weapons a little underwhelming?

Post#18 » Thu Mar 02, 2017 1:36 pm

Is there Subjugator DPS sword for DoK?
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Krima
Posts: 641

Re: Subjugator weapons a little underwhelming?

Post#19 » Thu Mar 02, 2017 1:44 pm

I agree... this weapon is rly bad. WLs needs more burst !!!
why not give
on hit - DOOM - 10% chance to jolt target for 500 corp dmg.
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Daknallbomb
Posts: 1781

Re: Subjugator weapons a little underwhelming?

Post#20 » Sat Mar 04, 2017 4:59 am

A question! The New sc weapon for dps shammy has + 4x life all 4 seconds is that like IT should be or is it a Fail?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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