[ENG/MAGUS] AoE pull target priority

Post structured class balance proposals here.
Submissions will be considered during balance reviews.
Starx
Posts: 336

[ENG/MAGUS] AoE pull target priority

Post#1 » Mon Apr 20, 2020 5:17 pm

As it stands now rift and magnet will prioritize the closest 6 targets when firing. This is extremely counter intuitive to what the skill is supposed to accomplish, or at least what groups would be bringing a magus or engineer for. Having to not only waste a GCD to use the AoE root on magus to prep a rift, but also giving out free immunities to everyone around you just to get the skill to function properly is the definition failed design.

If these abilities prioritized the farthest targets in range of the skill it would be a massive improvement to the skill, while still being limited to 6 players within a medium range. Just now the skill would act more intelligently than before.

These classes have a lot of problems right now finding groups for city for obvious reasons, but I think this simple change to how an ability selects targets can be a push in the right direction for more organized warbands to consider running them.
Spoiler:
If you are unfamiliar with how magus/engineer are played in a bomb/city environment it's essentially a "medium" range DPS due to half of their AoE abilities and only AoE filler being ~30ft. Rift and Magnet are taken over Mists/Napalm because fights in city move too fast to ever get any value out of those skills so you might as well just grab the pull. However because you are inside the melee train with a guard just like any other MDPS your potential targets for pull are almost exclusively frontline players that are already inside the range of your warbands bomb. Which is obviously a problem, solved by my proposal above. The current workaround is an absolute mess of giving out free immunities to everyone in 30 ft via your AoE root skill before using the pull.

Ads

Who is online

Users browsing this forum: No registered users and 1 guest