Wam wrote: Thu Aug 06, 2020 10:15 pm
Oh come on. Destro has been reaping the rewards of unintended consequences of obtaining some of their classes order mirrors best abilities. Choppa pull still broken. Timing is off and should trigger immunity at a minimum. The marauder nerf is better than nothing but the class was over performing before and will still overperform.
TUP/FMJ are some of the best guilds on this server and you are tactically brilliant. For you to moan that order is getting preferential treatment after MONTHS of benefiting from boosts you didn't need is ridiculous.
There are LTP/Organizational issues with order, but the developers choice of what abilities stack certainly favored destros strengths. If engi/sw ranged abilities stacked more and led to an 70-80% win rate in cities I would admit that destros complaints were righteous. Not sure why you are complaining.
Morale Drain Nerf
Winds Nerf
Heal Debuff Nerf
Morale Bomb Nerf
Mara Dmg Nerf
+SL Buff > CHP Buff (you will always run more slayer than you would choppa) +IB Buff and debatable whether about SW buff
I don't see any boosts, just nerf's to destro.
I know some of those nerfs hit both faction, but order benefit greater from this and was competitive pre morale drain nerf and pre morale bomb nerf.
Im working on both Slayer and Mara at the same time (amongst other things)... and yeah i could still get it to work with extra effort, but their role is being changed again and losing such strong utility(morale drain) and getting broken skill instead the dmg boost was the trade off, maybe it was overtuned but like others suggested their numbers are pretty "padded" partially due to bugs which made their surviability higher than others and also they are often ignored until last so it doesn't always paint the full picture. Mara's are now in a worse place than a few months ago. There was a reason why they was buffed in the first place, but that got drowned out by bandwagon of tears and forgotten about just because they are a semi flavour of the month pick and people stacking them, (what about slayer stacks lol) some classes work well when stacked. Order bringing rdps to a mdps fight club is main reason for order losing often in cities, and obviously their lack of healer/tank population compared to rdps.
The choppa pull you complain about is very inferior to the old choppa pull with crazy range... the main issue with choppa pull is its bugged and does more damage than it should.
Its not so much moan, but pointing out the perception bias... i am in weird position compared to most as im in the middle... don't really want to win by default if enemy is nerfed into ground. I see lots of complaints and from people who don't bother bringing proper setups and with weak assist, then they want things nerfed without even doing their basics from their own respective archtypes... from playing against high end opposition on both sides balance was pretty close pre morale nerf, now it swing more to order but not many people taking advantage... if i went full try hard leader on order, i think one group will always be challenge, and maybe handful of others if that.
A nerf and counter nerf culture is not ideal, fixing bugs and improving fringe classes to make them more competitive so there is actual choice / selection dilemma is a better route to take imo, and yes I know balance isn't easy and is at times poisoned chalice in a game with no direct mirrors.
Can mara's tree's be improved and morale stopper fixed/replaced with something useful?
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WAM, you should stop posting. Everything you say is always wrong. You never post correct stuff and cry about things that don't matter. Example by saying destro is only getting nerfs. You cried about SW being OP and it was only for a week. Just stop posting and stop zerging with your guild. Do 6v6. Destro could use some more fixes / nerfs and it would make for a better game.