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too much dmg

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Jaycub
Posts: 3130

Re: too much dmg

Post#41 » Wed Jun 01, 2016 10:16 pm

BO is the most overpowered class in the game
Spoiler:
no kappa
<Lords of the Locker Room> <Old School>

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labotimy
Posts: 101

Re: too much dmg

Post#42 » Thu Jun 02, 2016 10:53 am

roadkillrobin wrote:
peterthepan3 wrote:
roadkillrobin wrote:KOTBS can dish out dmg, They don't deal less dmg then any other tank. It's an old rumour.
But 2700 is impossible.
They most definitely don't deal the same damage as a good BO/BG/SM/IB - that's for sure. Heck some dude even made a vid a few months back with 900-1000 str IN T3 on his 2H KOTBS doing bad damage- just to reiterate that point.
They can, but i CBA to argue with you about it. Same with Chosen btw. But they can't hit for 2700 thats for sure.
Yea no. Only one tank in the game that can hit that hard with a single ability, and it requires pretty much more gear then is available currently. Only BO could hit that hard on live. It required focused offense, stab you gooder, and Can youz hear me now tactics along with capped str and 300~ melee power from LOTD gear. Once you had all that, debuffed your target for 1400 armor, taunted him, you could then smack him for 3k crits. Usually hits that big only ever happened on the weaker armor classes, BW/AM/SW/Slayer.

Annaise16
Posts: 341

Re: too much dmg

Post#43 » Thu Jun 02, 2016 12:44 pm

roadkillrobin wrote:KOTBS can dish out dmg, They don't deal less dmg then any other tank. It's an old rumour.
But 2700 is impossible.


I remember testing this on the pts with rr100 toons in offensive warpforged for IB, SM, and kotbs. The toons had identical damage bonuses. The results were only recorded if the toons had identical crit rates during the test. Kotbs dps was a long way behind both IB and SM dps.

IB and Ether Dance Sm both had about 1400 dps. 2-hand SM that had not specced into ED had about 1200 dps. 2-hand Kotbs was something like 900, maybe less.

I don't remember if gave the kotbs extra damage bonus to make up for the buff from runefang. I don't think that I did. That would bring the kotbs dps closer to the SM and IB, but it would still lag a little behind.

(All tests were against the test dummies that had no armor or resists and about 50 toughness. You can calculate how mitiagtion would change those dps values.)

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roadkillrobin
Posts: 2773

Re: too much dmg

Post#44 » Thu Jun 02, 2016 2:36 pm

Stats arn't really the main ingredient for the recipie to deal out dmg. Its base dmg , flat +dmg modifiers, procs and the denial of opponent to defend and mitigrate it. Runefang proc adds probobly 10-15% dmg. Wounds debuff need to be counted seperatly over the time aswell. I think you can add something like 20-25% from those two. And lets not forget the static buffs and debuffs from the Auras aswell that you entire group befefits from. But youre right about 1v1 against a training dummy that doesn't fight back. KOTBS gonna have the least dps output of all tanks.
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Toldavf
Posts: 1586

Re: too much dmg

Post#45 » Thu Jun 02, 2016 4:25 pm

Annaise16 wrote:
roadkillrobin wrote:KOTBS can dish out dmg, They don't deal less dmg then any other tank. It's an old rumour.
But 2700 is impossible.


I remember testing this on the pts with rr100 toons in offensive warpforged for IB, SM, and kotbs. The toons had identical damage bonuses. The results were only recorded if the toons had identical crit rates during the test. Kotbs dps was a long way behind both IB and SM dps.

IB and Ether Dance Sm both had about 1400 dps. 2-hand SM that had not specced into ED had about 1200 dps. 2-hand Kotbs was something like 900, maybe less.

I don't remember if gave the kotbs extra damage bonus to make up for the buff from runefang. I don't think that I did. That would bring the kotbs dps closer to the SM and IB, but it would still lag a little behind.

(All tests were against the test dummies that had no armor or resists and about 50 toughness. You can calculate how mitiagtion would change those dps values.)
Try again with 2 mdps and another tank running the sm's proc for him plz. :D
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Eathisword
Posts: 808

Re: too much dmg

Post#46 » Thu Jun 02, 2016 5:43 pm

Jaycub wrote:BO is the most overpowered class in the game
Spoiler:
no kappa
Rumor has it that some noob IB outdpsed you in a scenario... Clearly, tanks are OP.
Spoiler:
RAZE baby ! RAZE ! RAZE for days #2hchosenwithdamageaura
Farfadet, RR72 shaman
Volgograd, RR80 IB
Video thread here.

Annaise16
Posts: 341

Re: too much dmg

Post#47 » Thu Jun 02, 2016 9:25 pm

roadkillrobin wrote:Stats arn't really the main ingredient for the recipie to deal out dmg. Its base dmg , flat +dmg modifiers, procs and the denial of opponent to defend and mitigrate it. .

Huh? The vast majority of damage for all melee classes comes from damage bonus and weapon dps contributions. This is just a straight fact. I don't know where you are getting your values from but you need to check that source.

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Jaycub
Posts: 3130

Re: too much dmg

Post#48 » Thu Jun 02, 2016 10:54 pm

Eathisword wrote:
Jaycub wrote:BO is the most overpowered class in the game
Spoiler:
no kappa
Rumor has it that some noob IB outdpsed you in a scenario... Clearly, tanks are OP.
Spoiler:
RAZE baby ! RAZE ! RAZE for days #2hchosenwithdamageaura
IB can't do the full shackle>stagger>raze combo tho, might want to reroll knight
<Lords of the Locker Room> <Old School>

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roadkillrobin
Posts: 2773

Re: too much dmg

Post#49 » Fri Jun 03, 2016 7:11 am

Dps bonus from stats are extremly small when you compare it to flat +dmg modifiers and weapon dps.
And when you add armor ressist mitigration on top of that aswell. The hard work is done by base dmg and bypassing mitigration. If you do a dps check on dps doks for example you'll see that covenant procs and AAs stand for something like 40-50% of the damage done and dps bonus don't have an impact on covenat procs and very poor impact on AA. Moast of the dmg comes from tactics like Divine fury wich is a flat dps increase of 25%

If we look at the Black Orc as another example. The reason they can geet those crazy big hits all stem from tactics. The dps bonus have pretty small effect on it.
Focused Offensee 15% flat, Stab you gooder 25% flat. Can youz heere me now, base dmg increase. Gud at big Choppin 10% flat increase.

I'm not saying dps bonus don't do anything, but it doesn't really have that much of an effect.
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Annaise16
Posts: 341

Re: too much dmg

Post#50 » Fri Jun 03, 2016 8:38 am

roadkillrobin wrote:Dps bonus from stats are extremly small when you compare it to flat +dmg modifiers and weapon dps.
And when you add armor ressist mitigration on top of that aswell. The hard work is done by base dmg and bypassing mitigration. If you do a dps check on dps doks for example you'll see that covenant procs and AAs stand for something like 40-50% of the damage done and dps bonus don't have an impact on covenat procs and very poor impact on AA. Moast of the dmg comes from tactics like Divine fury wich is a flat dps increase of 25%

If we look at the Black Orc as another example. The reason they can geet those crazy big hits all stem from tactics. The dps bonus have pretty small effect on it.
Focused Offensee 15% flat, Stab you gooder 25% flat. Can youz heere me now, base dmg increase. Gud at big Choppin 10% flat increase.

I'm not saying dps bonus don't do anything, but it doesn't really have that much of an effect.

I'm sorry but you have no idea. None of those percentage modifiers are worth jack if you don't have damage bonus to boost your damage. After all, its a percentage increase to damage. If you are hitting for 300, a 25% increase is going to make that 375. If you have a high damage bonus that allows you to hit for 500, than the 25% increase is raising that to 625. This is why heal-specced doks don't become dps doks simple by switching to dps tactics. You have to have the dps stats to go with the dps tactics if you want your dok to be a dps toon.

Its also interesting to see that you are now quoting weapon dps as an important contributor to damage while still dismissing the damage bonus contribution. It's hard to see how you can claim this when the damage bonus is invariably around 1.5-2.5 as much as the weapon dps value for a dps toon. That means the damage bonus is contributing 1.5-2.5 times more damage to an ability than the weapon dps value. After all, they always have the same multiplier. And then you quote aa damage and say how significant it is without acknowledging that about half of aa damage is due to the damage bonus term.

Damage bonus is the most significant part of damage for dps toons unless they are hitting toons that have really stacked toughness. Again, I suggest you check your sources because you don't seem to understand how damage bonus contributes to dps.

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