Outright killing it is easy. it can still be parried/blocked, and even if you interrupt a marauder's TE, the marauder is free to try again shortly, whereas a WL has to wait 16 seconds to even attempt it again, during which the WL loses 50 percent of its crit damage (that's huge btw, means everyone it attacks effectively has trivial blows), all of its cc, and can't do its burstiest ability (coord. strike). The WL's fetch requires many long CDs in concert in order to guarantee the pet makes it to its target successfully, and the punishment for not succeeding is far steeper than the marauder's. Given how often the pet bugs out, disappears, or simply fails to reach its target I would say CC immunity is completely fair. A sorc doesn't even have to do its full rotation to kill the pet.Penril wrote:I think the speed burst is fine. But the CC immunity... how would you interrupt a Fetch then? When a Marauder is trying to pull you, he can be easily interrupted in different ways. Make the pet immune to CC and you efffectively make Fetch undefendable. Killing it is not really an option because if you coordinate with your healers, they can easily keep the pet up for at least a few seconds while it pulls someone (assuming it gets a speed burst + CC immunity).Liandel wrote:
I'll give you the morale punt, but WLs also have to burn their charge and feline grace in order to pull people, because they have to provide CC immunity and speed for the pet as well as for themselves, something marauders don't have to do to successfully execute a TE. This leaves the WL even more vulnerable to CC than its counterpart because defensive CDs are already used in order to do basic CC. Therefore, until the pet is changed to not require defensive cds on the part of the WL player, additional CC immunity is completely fair. I'd give you pounce not working midair if fetch applied a temporary speed burst automatically to the pet as well as temporary CC immunity. Ofc it would still be able to be killed, but it wouldn't require using all non-pounce mobility increasing CDs to work effectively.
Morales are another thing entirely, and should always work because they are a min cd.
I'm all for fixing the WL pet though, and making the WL CC more reliable.
The marauder doesn't require any special cc immunities or cds for the tentacle to REACH the target successfully, why should the WL be specially gimped in this regard? The marauder doesn't require healers to use all their best healing cds to protect its tentacle, why should the WL have to have that additional layer of group coordination in order to perform a basic class ability?
If a WL has to coordinate with several other group members (as well as burn minute long cooldowns) in order to do a basic class ability, destro should have to coordinate with their group in order to prevent it from happening. The pet is as easy to kill as any NPC.