WS gives more parry, bigger %buff gives less parry, against 1k str. right?
I felt a lot of strikethrough while WoDS.( just feeling. )
i invested more WS.
better but not close to b4. (420WS)
question:
1. would WS give less parry after some point? is there some threshold for diminishing return in avoidance stats? ( against 1k attack stats)
2. parry RR skill vs WS RR skill, which is better?
Summary of new defensive mechanics
- anarchypark
- Posts: 2085
Re: Summary of new defensive mechanics
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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- Aurandilaz
- Posts: 1896
Re: Summary of new defensive mechanics
Jaycub wrote: Should've attended the prestigious Bright Wizard College™
Spoiler:
Yeah silly me, expecing to have similar damage potential as the mirror class on the other side.
You do realize what Sorc M2 for bombing is? It's Focused Mind. It's tricky to use, requires low disrupt target to be nearby so Close Quarters helps and requires the initial target to have low disrupt or else the Shattered Shadows fails to hit at all. You cast it 7 times and hope that the target is still alive, or if you are lucky you can switch target within that 7 second window and hope to find another low disrupt target within 20 feet of your bombing centre range that is still alive. Of 12-16 hours of warband raiding per week, I might pull off 5-10 FM+SS spams per week, it's pretty damn rare event.Pacso wrote: Thank god the destro morale building tactics+abilities still work, so you dont have to do much bomb dmg, just the usual morale dump in 15 sec after the combat started.
Meanwhile BW unleashes Ruin and Destruction and does actual moral damage. BW M2 is up easily after 20-30 seconds, Sorc M4 for moral AoE damage is usually reached around 2 mins mark.
I'm bomb spec 90% of time when I'm online on Sorc. WP reduction from Word of Pain is something you really have no time for in middle of big bombing fight. Nor is the WP tactic part of standard bombing sorc arsenal.Gerv wrote: Reduce their willpower, get a group, use a KD or a stagger, finish with un-defend-able damage.
Re: Summary of new defensive mechanics
Gerv wrote: Reduce their willpower, get a group, use a KD or a stagger, finish with un-defend-able damage.
Rough days fella, good luck to you!Aurandilaz wrote:I'm bomb spec 90% of time when I'm online on Sorc. WP reduction from Word of Pain is something you really have no time for in middle of big bombing fight. Nor is the WP tactic part of standard bombing sorc arsenal.
Sia - DoK - Lords
Boyd - WP - O.S.
Boyd - WP - O.S.
Re: Summary of new defensive mechanics
I did a quick test of disrupt against pve mobs. My level 36 sorc was hitting mobs of equal level. I removed the willpower debuff tactic so the target's willpower was not debuffed. The mobs disrupted 21 of 592 eligible hits. That's a disrupt rate of 3.55%, which doesn't seem excessive.
Last edited by Annaise16 on Mon Oct 16, 2017 10:28 am, edited 1 time in total.
Re: Summary of new defensive mechanics
anarchypark wrote:WS gives more parry, bigger %buff gives less parry, against 1k str. right?
I felt a lot of strikethrough while WoDS.( just feeling. )
i invested more WS.
better but not close to b4. (420WS)
question:
1. would WS give less parry after some point? is there some threshold for diminishing return in avoidance stats? ( against 1k attack stats)
2. parry RR skill vs WS RR skill, which is better?
For improving Parry, a +10% parry buff is equivalent to 262 points of weapon skill for level 40s. Of course, the weapon skill also gives extra damage through armour penetration along with the extra parry.
Check the 2 terms in the numerator of the formula in my original post if you want to try different combinations of weapon skill and +percentage buffs.
Re: Summary of new defensive mechanics
More or less what I experienced on my Magus, PVE and against keep Lords on Friday. My guess then was around 5% (1-2 every 20/50 hits) but it wasn't a full test, just an observation after reading the patch notes and keeping an eye on disrupt rates when possible.Annaise16 wrote:I did a quick test of disrupt against pve mobs. My level 36 sorc was hitting mobs of equal level. I removed the willpower debuff tactic so the target's willpower was not debuffed. The mobs disrupted 21 of 592 eligible hits. That's a disrupt rate of 3.55%, which doesn't seem excessive.
Nidwinqq used teabag Magus [Hysteria]
- anarchypark
- Posts: 2085
Re: Summary of new defensive mechanics
I'm still struggling.
in the formula, strikethrough from items reduce it. twice(?).
or am I interpreting it wrong?
.GetStatLinearModifier(Stats.ParryStrikethrough);
.GetStatPercentageModifier(Stats.ParryStrikethrough));
item? tactic/skill? both? I think STR is not in there.
does STR reduce parry from item/tactic/skills?Annaise16 wrote:2. +x% modifiers are effectively nerfed by between 15-30%.
Formerly, a +10% parry bonus from abilities, tactics, dual-wield, gear, etc would have increased your parry chance by 10%. Now, it will increase you parry chance by 7.2% against an attacker with 1050 strength. This is a 2.8% reduction. An attacker with only half as much strength, 525, would reduce the bonus by half as much, 1.4%. So the bonus would now be worth 8.6%.
This effect is linear, so a +20% parry bonus would only be providing +14.4% against an attack with 1050 strength, etc.
in the formula, strikethrough from items reduce it. twice(?).
or am I interpreting it wrong?
can Dev help this?Spoiler:
.GetStatLinearModifier(Stats.ParryStrikethrough);
.GetStatPercentageModifier(Stats.ParryStrikethrough));
item? tactic/skill? both? I think STR is not in there.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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- wargrimnir
- Head Game Master
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Re: Summary of new defensive mechanics
Not sure, but..anarchypark wrote:I'm still struggling.does STR reduce parry from item/tactic/skills?Annaise16 wrote:2. +x% modifiers are effectively nerfed by between 15-30%.
Formerly, a +10% parry bonus from abilities, tactics, dual-wield, gear, etc would have increased your parry chance by 10%. Now, it will increase you parry chance by 7.2% against an attacker with 1050 strength. This is a 2.8% reduction. An attacker with only half as much strength, 525, would reduce the bonus by half as much, 1.4%. So the bonus would now be worth 8.6%.
This effect is linear, so a +20% parry bonus would only be providing +14.4% against an attack with 1050 strength, etc.
in the formula, strikethrough from items reduce it. twice(?).
or am I interpreting it wrong?can Dev help this?Spoiler:
.GetStatLinearModifier(Stats.ParryStrikethrough);
.GetStatPercentageModifier(Stats.ParryStrikethrough));
item? tactic/skill? both? I think STR is not in there.
Base offensive stats have a strikethrough value. This should oppose base stat defense. Strikethough as a stat itself appears to be calculated afterward. Stuff that you would have on weapons/set bonuses are a Stat.
Re: Summary of new defensive mechanics
Spoiler:
Not necessarily a bad thing, but it's quite a big change in some ways. I'm thinking, for example, of BG's parry tactic ('Anger Drives Me'). I assume instead of it giving 3% per 10 hatred, it's now 2.16%, for a max parry buff of 21.6% instead of 30%. That's a 28% reduction in its value.
The whole picture has to be considered of course, e.g. BG's willpower buff is stronger than it was before, which is why I said it's not necessarily a bad thing. Would just like to be clear on the changes.
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