Witch Hunter's Current Place in the Meta?
Re: Witch Hunter's Current Place in the Meta?
Other classes are very strong in 1on1 while retaining viability in groups. WE and WH should be no different. In other words, I don't consider "gank" valid for a primary role and would happily sacrifice that "role" to make the classes better in group play.
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Re: Witch Hunter's Current Place in the Meta?
Let's hope we find a way to make them good for 1 on 1s AND group play, like MANY other classes areAzarael wrote:Other classes are very strong in 1on1 while retaining viability in groups. WE and WH should be no different. In other words, I don't consider "gank" valid for a primary role and would happily sacrifice that "role" to make the classes better in group play.
Are you still working on the CD increaser on DRagon Gun, Aza?
I'm only saying that WE has a *slight* edge given the actual material available, and I think that's objectively true. Not that I mind, I feel on par with the top ranked WEs so it's not a real concern.sotora wrote: That latest WH is worse than WE is getting tiring.
- Aurandilaz
- Posts: 1896
Re: Witch Hunter's Current Place in the Meta?
Considering their light armour and high burst dmg, they are so far more suited for sneaking and ganking, certainly more so than other classes.Azarael wrote:Other classes are very strong in 1on1 while retaining viability in groups. WE and WH should be no different. In other words, I don't consider "gank" valid for a primary role and would happily sacrifice that "role" to make the classes better in group play.
Medium armour is usually what is required if you want to partake in long duration meleetrain sausage party.
Giving WE/WH medium armour would IMO make them... slightly stronger, which I don't think they need.
Re: Witch Hunter's Current Place in the Meta?
There are many other ways of increasing durability of a career in combat without simply buffing their armor. Avoidance, low duration/high cooldown mitigation abilities, combat evasion tools (make a tactic for DA/AE that instantly stealths the career after being used). Those are just examples, I'm sure that the community and the devs can come up with even more creative ways.
Given how everyone keeps claiming small scale PvP in WAR is all about burst, giving the career ways to avoid burst would improve their durability.
Given how everyone keeps claiming small scale PvP in WAR is all about burst, giving the career ways to avoid burst would improve their durability.
- Stmichael1989
- Posts: 184
Re: Witch Hunter's Current Place in the Meta?
What they need are the tools to accomplish what they are designed to do, which is to assassinate their target quickly and reliably. Giving WH/WE medium armor would go against that design choice, but even then I still think they would be inferior to other melee DPS.Aurandilaz wrote:Considering their light armour and high burst dmg, they are so far more suited for sneaking and ganking, certainly more so than other classes.Azarael wrote:Other classes are very strong in 1on1 while retaining viability in groups. WE and WH should be no different. In other words, I don't consider "gank" valid for a primary role and would happily sacrifice that "role" to make the classes better in group play.
Medium armour is usually what is required if you want to partake in long duration meleetrain sausage party.
Giving WE/WH medium armour would IMO make them... slightly stronger, which I don't think they need.
I think both classes need minor to moderate redesigns ala melee healers in order to let them function as intended. Things like Torment, which ignores all armor, are designed for the wrong target, IE tanks. If WH/WE want to take out soft targets, they should have a standard armor debuff (useful for light armor targets) rather than a single spammable attack that ignores (useful for heavily armored targets.)
Furthermore, their mastery trees are poorly designed, and lack definition. Confessions shortcomings are well known, but even among the other two trees there is a large amount of waste and inconsistency. Inquisition is supposed to be based around larger damage payout over a period of time, yet the DoT finisher is in Judgement and two of the three specced tactics are garbage. Judgement, on the other hand, is supposedly focused on immediate burst damage while their top tier talent is a DoT and the 11 point tactic is also garbage.
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Re: Witch Hunter's Current Place in the Meta?
Free ideas for proposals:
- Make hdbf core ability
- Rework 1st tree so both classes could have desent amount of weapon skill with it.
- Make hdbf core ability
- Rework 1st tree so both classes could have desent amount of weapon skill with it.
Nicelook | Obey
Re: Witch Hunter's Current Place in the Meta?
If they are fixing dragon gun, I hope delvs realize that Sacrificial Stab its a joke also and rework that skill.
@LOL at players saying WH is worse then WE's, please explain me how.
@LOL at players saying WH is worse then WE's, please explain me how.
Krima - WE RR 87
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Re: Witch Hunter's Current Place in the Meta?
Krima, one of my favourite targets (you are good, but sometimes it's not enoughKrima wrote:If they are fixing dragon gun, I hope delvs realize that Sacrificial Stab its a joke also and rework that skill.
@LOL at players saying WH is worse then WE's, please explain me how.
Well, just to name one reason, the kiss mechanic is really superior to bullets. You can figure why. (Also, I am a big fan of frenzied mayhem and Pierce Armor, but it's just personal preference)
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- Panzerkasper
- Posts: 604
Re: Witch Hunter's Current Place in the Meta?
1. Every WE tree is useful, there are 3 viable specs, they are designed for different purpose, but usefull. WH has pretty much only one spec that makes sense, whether he is in a group or solo: 0/9/13. I explained myself 1 page earlier why i think EW is not a good Finisher.Krima wrote:If they are fixing dragon gun, I hope delvs realize that Sacrificial Stab its a joke also and rework that skill.
@LOL at players saying WH is worse then WE's, please explain me how.
2. As kryss mentioned Kiss>Bullets. Althogh FM is not a good finisher PA is a huge chunk of damage, not just because the skill itself ignores all armor, but also gives you a quite significant amount of armor pierce.
3. Whirling Blades > Flowing Accusation, the standard tool to pump up your mechanic points. WH has a better version in his Inqui Tree, but has to spend a point for it. If he is not RR60 or 50 with a set with +1 point into Inqui or Judgement he has to sacrifice PW, BaL, FC, PtF or SoD. Non of it is a good option.

Re: Witch Hunter's Current Place in the Meta?
@whats your nickname ? Ill make sure to tryhard on you if its not enough.kryss wrote:Krima, one of my favourite targets (you are good, but sometimes it's not enoughKrima wrote:If they are fixing dragon gun, I hope delvs realize that Sacrificial Stab its a joke also and rework that skill.
@LOL at players saying WH is worse then WE's, please explain me how.)
Well, just to name one reason, the kiss mechanic is really superior to bullets. You can figure why. (Also, I am a big fan of frenzied mayhem and Pierce Armor, but it's just personal preference)
Krima - WE RR 87
Carnage
Carnage
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