BreezeKicker wrote:
GW2 wasn't a game w/o gear progression. It may seem like that but it is only because the end game gear was trivial to get [exotics], but that state didn't last long did it? They said there wont be any lineral progression [just more stats mixes] after that tier but what did they do? Introduce fractals and ascended gear. Now that crap was a grind, you either spend time running and gathering mats or bought them of ah to do your DAILY crafting. Oh you missed a day? well crap son, now you are one day behind the rest as you were only able to craft one component per day. Sure you could buy some of em but if memory serves you HAD to craft some of them yourself.
I used to be main guild crafted before that because I had a lot of time and it was one of the things I could do to ease the grind for other members [esp those who hate crafting with passion or had limited play times due to RL obligations], so I went and leveled EVERY SINGLE one of the crafts so I could provide for my guildies. The ascended gear patch felt like a slap in the face and a big **** you for attempting arrangements like that, suddenly everyone had to get everything themselves to be able to get top gear. I was one of the few that could progress straight away, rest of ppl that relayed on me to provide the crafting goods, was forces to start from scratch and rank up crafting from 0.
You picture getting asc in GW2 way to hard to be honest and asc is highly optional because it only brings minor benefits. Even in the newest content exotic is more than enough to complete it. The only part of the game where it's not optional is high lvl fractals but it's also the part of the game where you endup with more asc gear than you have use for. Yes it was annoying at the beginning (like most things are) but didn't took long until you could just buy most of the things just with gold you got from playing the game.
You also forgot to mention that it doesn't apply at all to competitive pvp in gw2 (5v5). The only mode where it marginly applies is WvW but even then you won't loose a fight just because your opponent had asc and you not. 99/100 times it was because you (or your group) misplayed something and not because of stats difference.
It may seem like that but it is only because the end game gear was trivial to get [exotics], but that state didn't last long did it?
To answer this real quick extra yes exo didn't last long as endgear because they most certainly forgot somthing which they wouldn't want to change set by set afterwards. Therefore they implemented asc. So but asc gear is now top gear for what 2 years I guess we can say they were pretty close to their promise weren't they.
Now for warhammer gameplay. Well it is what it is mash your buttons and hope the enemy dies. Sometimes you mash them in a certain rotation but most classes don't have a lot of situational things to consider. The % dodge, disrupt, block could offer some intressting gameplay but are in warhammer just passives which you don't have to bother much once you got a certain %.
Don't even start on the pve in this game. I think I never saw more boring gameplay ever. Most bosses don't offer any intressting mechanic. I guess tomb in lotd was pretty nice at the beginning but to be honest after I got my stuff from it I never ever bothered doing them again because they were just plain boring by then.
Warhammer certainly is a lot of fun when played with other people but only so long until everyone from your grp achieved their goals. Afterwards is quickly gets boring which is why most then start to equip their other chars to keep them entertained.