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[QoL] Global Cooldown Overahaul

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Rugal
Posts: 15

[QoL] Global Cooldown Overahaul

Post#1 » Mon Aug 03, 2026 1:03 pm

This is groupped list of abilities that in my opinion would be better without global cooldown.

Reactive abilities
Abilities that have pre-requisites are already have a niche use. But to boost rewards for conditions met, I suggest to remove GCD from thos abilities.
  • Marauder: Death Grip, Mutated Energy
  • Witch Hunter: Confess!
  • Witch Elf: Sever Limb
  • Slayer: Numbing Strike
  • Choppa: Drop Da Basha
  • Sword Master: Redirected Force
  • Chosen: Opression
  • Black Ork: Ya Missed Me
  • Blackguard: Spiteful Slam
  • Iron Breaker: Shield of Reprisal
  • Sorcerer: Echo of Power
Release Abilities
Good skill expression if used immediatly on getting status effect.
  • All Tanks: Juggernaut
  • Iron Breaker: Avenging the Debt
  • Warrior Priest: Unstopable Wrath
  • Disciple of Khaine: Unyielding Tormentor
  • Witch Hunter: Sigil of Sigmar
  • Witch Elf: Fleet-Footed
  • Slayer: Break Loose
  • Choppa: Shrug It Off
  • Marauder: Mutating Release
  • White Lion: Feline Grace
  • Engineer: Shock Grenade
  • Magus: Shocking Jolt
Utility Abilities
  • All Tanks: Guard
  • Engineer: Redeploy
  • Magus: Resummon
  • Squig Herder: Tastes Like Chicken
  • Black Ork: Get 'Em
Setup Abilities
  • All Tanks: Taunt
  • Marauder: Ferocious Assault
  • Squig Herder: Squig Frenzy
  • Slayer: Gudrun's Warcry, Fierceness, Even the Odds, Rampage
  • Choppa: Git Stuck In, Bring Da Pain, Come and Git It!
  • Sorcerer: Obsessive Focus, Shades of Death
Morales
All Instant Morales
Last edited by Rugal on Mon Aug 03, 2026 3:35 pm, edited 1 time in total.

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gersy
Posts: 396

Re: [QoL] Global Cooldown Overahaul

Post#2 » Mon Aug 03, 2026 1:25 pm

agree with putting more abilities to ogcd -- maybe some light/lesser used abilities like fierceness could be considered as examples. tinkering with placing things in the ogcd category must be considered with utmost care because there can be instantaneous balance concerns which would occur if you made the wrong thing(s) ogcd.

additionally many of the ones you have listed are already off gcd such as rampage, mutated aggressor, primal fury, armor piercing rounds, word of wisdom, rp/zeal conduit, etc. so maybe you are using outdated info or just didn't play the classes much :D

burst would be far too high if you had morales like cannon smash and overpowering blow off gcd and tank would increase tremendously in strength if they could spam guard swap at any time without triggering gcd. it would also make them have to think less about managing their gcds to avoid gcd locking themselves when they want to guard swap, thus lowering the skill ceiling.

for these reasons, and others i won't mention to keep this already long post fairly short, and to preserve the balance of the game such abilities like: root break, morales, guard(!), taunt, engi/magus stagger break and KDs/disarm/silence should definitely not be ogcd, under any circumstances.

basically - dps cooldowns and throughput cooldowns i think can be healthy to be ogcd (something like mutated aggressor is a perfect example) but defensive and core mechanics like guard/morales it would break the game if they were ogcd.
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
MAGUS/CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

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Sinisterror
Posts: 1358

Re: [QoL] Global Cooldown Overahaul

Post#3 » Mon Aug 03, 2026 1:28 pm

You forgot Detaunts/Potions/Challenges should be without GCD too but otherwise i agree. Even better would be the return of Original Aor/RoR Gcd 1.15s. This would give 2 more instant abilities in 10s which means 25% faster gameplay.

Effect of 1.5s GCD is Ruinous Powers lvl of change but most have forgotten what 1.15s GCD felt like vs now, or they have not experienced it.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Rugal
Posts: 15

Re: [QoL] Global Cooldown Overahaul

Post#4 » Mon Aug 03, 2026 1:51 pm

Sinisterror wrote: Mon Aug 03, 2026 1:28 pm You forgot Detaunts/Potions/Challenges should be without GCD too but otherwise i agree. Even better would be the return of Original Aor/RoR Gcd 1.15s. This would give 2 more instant abilities in 10s which means 25% faster gameplay.

Effect of 1.5s GCD is Ruinous Powers lvl of change but most have forgotten what 1.15s GCD felt like vs now, or they have not experienced it.
I disagree on Detaunts and Challenges. Potions are subject to discussion.
I also disagree on 1.15s GCD, coz current version of the game tinkered cooldowns to 1.5s and it's fair.

Rugal
Posts: 15

Re: [QoL] Global Cooldown Overahaul

Post#5 » Mon Aug 03, 2026 1:54 pm

gersy wrote: Mon Aug 03, 2026 1:25 pm additionally many of the ones you have listed are already off gcd such as rampage, mutated aggressor, primal fury, armor piercing rounds, word of wisdom, rp/zeal conduit, etc. so maybe you are using outdated info or just didn't play the classes much :D
Yes, can't play them all.

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georgehabadasher
Posts: 407

Re: [QoL] Global Cooldown Overahaul

Post#6 » Mon Aug 03, 2026 1:58 pm

Considering he overwhelming majority of players aren’t even sniffing the skill ceiling, I don’t think raising it further is a great idea.

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Sinisterror
Posts: 1358

Re: [QoL] Global Cooldown Overahaul

Post#7 » Mon Aug 03, 2026 2:47 pm

georgehabadasher wrote: Mon Aug 03, 2026 1:58 pm Considering he overwhelming majority of players aren’t even sniffing the skill ceiling, I don’t think raising it further is a great idea.
This is because the RvR/PvP bar has been lowered by nerfing the gameplay. And the best way to up the skill, is higher skill ceiling, if its not possible to go beyond middle lvl it gets boring too fast. Patch 1.4.8. AoR vs current RoR - AoR wins in every department imo. Even with rr 100 stuff, id prefer rr 80 best version would be somewhere close to 1.3.5 patch
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

rorswar
Posts: 153

Re: [QoL] Global Cooldown Overahaul

Post#8 » Mon Aug 03, 2026 3:19 pm

Rugal wrote: Mon Aug 03, 2026 1:51 pm
Sinisterror wrote: Mon Aug 03, 2026 1:28 pm You forgot Detaunts/Potions/Challenges should be without GCD too but otherwise i agree. Even better would be the return of Original Aor/RoR Gcd 1.15s. This would give 2 more instant abilities in 10s which means 25% faster gameplay.

Effect of 1.5s GCD is Ruinous Powers lvl of change but most have forgotten what 1.15s GCD felt like vs now, or they have not experienced it.
I disagree on Detaunts and Challenges. Potions are subject to discussion.
I also disagree on 1.15s GCD, coz current version of the game tinkered cooldowns to 1.5s and it's fair.
If anything, the 3x pots should be on the same GCD. It's infuriating seeing someone disappear, triple pot, and come back at near full health. Again, just widens the gap between BiS players and new joiners, the latter who already struggle to stick with the game.

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nocturnalguest
Posts: 997

Re: [QoL] Global Cooldown Overahaul

Post#9 » Mon Aug 03, 2026 3:21 pm

gersy wrote: Mon Aug 03, 2026 1:25 pm additionally many of the ones you have listed are already off gcd such as rampage
Correction, since 18/12/2025 its back into GCD prison :(

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gersy
Posts: 396

Re: [QoL] Global Cooldown Overahaul

Post#10 » Mon Aug 03, 2026 3:32 pm

nocturnalguest wrote: Mon Aug 03, 2026 3:21 pm
gersy wrote: Mon Aug 03, 2026 1:25 pm additionally many of the ones you have listed are already off gcd such as rampage
Correction, since 18/12/2025 its back into GCD prison :(


hmm, yikes, it was ogcd for a while
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
MAGUS/CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

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