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Toughness and avoidance

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Bozzax
Posts: 2734

Toughness and avoidance

Post#1 » Mon Sep 05, 2016 7:16 am

The strikethrough effect of Strength, Ballistic Skill and Intelligence will ONLY oppose the Weapon Skill, Initiative and Willpower bonuses to avoidance. Avoidance gained from gear, renown or any other source is opposed only by the Strikethrough stat. This was done to prevent the guaranteed hardcap offensive stat of any DPS class from completely wiping out the effect of specced defenses for free.
Same as live I think.

Off stats only affected "base defence chance". The defenders avoidance from gear (inc dual wield), tactics, renown, buffs and debuffs was added to that value and lastly attackers strikethrough subtracted.
the first part of the formula is:
<defensive stat>/<offensive stat>*0.075= base defence chance (this is capped at 25%)

the second part of the formula is:
<defenders increase in defence> - <attackers reduction in defence>

the complete formula is:
(<defensive stat>/<offensive stat>*0.075)+(<defenders increase in defence> - <attackers reduction in defence>

example of the formula in action:
(900 willpower/1050 intelligence*0.075)+(0.1-0.03)=13.42% disrupt chance.
The effect of Toughness is independent of any other stat and is not capped by the attacker's offensive stat. Toughness will negate attack damage down to a minimum of 1. I'm not fixing this even if it can conclusively be proven to be a difference from the live formula because there's a defensive stat that actually needs bringing into line, and that stat sure ain't Toughness.
Same as live as well going by this ol' post from Annaise
The code basically involves the following steps 1-9:
1: The weapon dps contribution is calculated first: damage1 = weapon dps x weapon speed
2: Offensive stat term is calculated next: damage2 = (offensive stat + power)/10 x weapon speed
3: Mitigation due to toughness is calculated next: mit1 = (toughness + fort)/10 x weapon speed
4: Then they are combined: damage3 = damage1 + damage2 - mit1
...
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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roadkillrobin
Posts: 2773

Re: Toughness and avoidance

Post#2 » Mon Sep 05, 2016 8:21 am

I have quotes from both Bruglir and Annaise about the toughness.
Annaise16 wrote:From my tests on live, toughness could negate all of the damage bonus component and up to half of the weapon dps component of aa damage. The minimum amount of damage an aa could do was 0.5 x weapon dps x weapon speed. This appeared to be the lower cap.

It might not have affected the base damage component of abilities. The minimum cap for abilities might have been

base value + 0.5 weapon dps component.
Bruglir wrote:Hello!

from what i remember, the damage formula works by simply subtracting toughness from str/int/bal to give you the damage bonus. Stephen and Keaven both confirmed to me that "An abilitys final damage can never fall below it's base value". which indicates to me that the formula should probably be something like:

Max(0,(atkstat - toughness)) * blah...
We started discussing this after i found an article that clearly states that dpsbonus and toughness work to combat eachother rather then toughness combat dmg. Flat base dmg doesn't have a dps component.The keyword here is Bonus

http://www.unigamesity.com/how-do-warha ... tats-work/
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