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Base Critical Chance and Damage

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raught19
Posts: 30

Base Critical Chance and Damage

Post#1 » Tue Jul 05, 2016 9:45 am

I am trying to theory craft builds at work, and I for the life of me cannot remember what base critical chance and damage is. Nor can I find anything that says online or on the forums.

Any one know the exact numbers? :D

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kweedko
Posts: 519

Re: Base Critical Chance and Damage

Post#2 » Tue Jul 05, 2016 9:47 am

50% on crit damage and crit chance on hits in your body showed on initiative, thats all.

and you can try .getstat

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Zealote
Posts: 456

Re: Base Critical Chance and Damage

Post#3 » Tue Jul 05, 2016 9:51 am

There's no base crit %, it's based on your opponent's initiative. I believe Bruglir's formulas are still used: " critical hit rates are affected by defenders initiative vs attackers rank, in the following way: (7.5*<attacker effective rank>+50)/<defender initiative>/10 "

(and then +/- any flat % modifiers)

Crit dmg is apparently a random increase of between 40-60%.

An as an aside, base heal crit is 10%.
Aetir

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raught19
Posts: 30

Re: Base Critical Chance and Damage

Post#4 » Tue Jul 05, 2016 9:52 am

Awesome I appreciate the responses!

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Tesq
Posts: 5713

Re: Base Critical Chance and Damage

Post#5 » Tue Jul 05, 2016 9:55 am

rdps crit damage are 100%
melee 50%
heals 50%

base crit heals( it' not show on the tolltips) is 10%
Last edited by Tesq on Tue Jul 05, 2016 10:11 am, edited 1 time in total.
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Zealote
Posts: 456

Re: Base Critical Chance and Damage

Post#6 » Tue Jul 05, 2016 10:00 am

Are you sure about that Tesq? I was told it was between 1.4-1.6x base dmg; maybe it only affects mobs though (which I'm certain of)? I thought I'd seen it vary in pvp but could be mistaken.
Aetir

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Lileldys
Posts: 666

Re: Base Critical Chance and Damage

Post#7 » Tue Jul 05, 2016 10:05 am

Zealote wrote:Are you sure about that Tesq? I was told it was between 1.4-1.6x base dmg; maybe it only affects mobs though (which I'm certain of)? I thought I'd seen it vary in pvp but could be mistaken.
Heal crits are between 40-60%. Damage should be 50%.

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kweedko
Posts: 519

Re: Base Critical Chance and Damage

Post#8 » Tue Jul 05, 2016 10:06 am

Tesq wrote:rdp crit damage are 100%
melee 50%
heals 50%

base crit heals( it' not show on the tolltips) is 10%
what is rdp?

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Zealote
Posts: 456

Re: Base Critical Chance and Damage

Post#9 » Tue Jul 05, 2016 10:09 am

Lileldys wrote:
Zealote wrote:Are you sure about that Tesq? I was told it was between 1.4-1.6x base dmg; maybe it only affects mobs though (which I'm certain of)? I thought I'd seen it vary in pvp but could be mistaken.
Heal crits are between 40-60%. Damage should be 50%.
1.5x for dmg is how I remember it from AoR, but: viewtopic.php?f=8&t=14814

Unless it's changed in the last week or so since I last checked. The question is, does it currently work the same way for players as well?
Aetir

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Tesq
Posts: 5713

Re: Base Critical Chance and Damage

Post#10 » Tue Jul 05, 2016 10:10 am

idk if it got changed with some rng for what i know not ,maybe aza or anyother dev can give a better answer.
anyway just hit some mobs and check...
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