There's no doubt that knockdowns are the moast powerful CC in the game.
It's basicly a root+silence/disarm in one. Just the fact that they share the same immunity timer as a silence/disarm makes thosee so much worse. I think there's should be a HP check on all knockdowns tbh. Pretty much all melee assist train does is knockdown-burst over to next person. Same with bomb groups, pull-knockdown-burst. This is my sugestion: Make playsers immune to knockdowns until they at 50% hp or less. Then it atleast it require some timing and it will also make disarms and silences alot more viable. Ranged KD's are allready a massive realm ballance issue maybe this would bring some ballance to it.
(Maybe Witch Elfs/Witch Hunters could ignore the 50% HP check with Fainted Possitioning)
Knockdown sugestions
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Re: Knockdown sugestions
Just what my BG needs, more restrictions on KD
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Re: Knockdown sugestions
BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.zabis wrote:Just what my BG needs, more restrictions on KD
Lets keep it around knockdown as a CC

Re: Knockdown sugestions
Ok.roadkillrobin wrote:BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.zabis wrote:Just what my BG needs, more restrictions on KD
Lets keep it around knockdown as a CC
No.
Re: Knockdown sugestions
No, the thing KD's need is being brought back to their original durations. MDPS don't need a 3s KD, ranged DPS REALLY don't need a 3s ranged KD. I don't remember what Choppa's KD duration was originally, but WH/WE had 2s until very late in Live and it was plenty powerful.
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Re: Knockdown sugestions
Penril wrote:Ok.roadkillrobin wrote:BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.zabis wrote:Just what my BG needs, more restrictions on KD
Lets keep it around knockdown as a CC
No.
What are you saying OK to, and what you saying NO to?

Re: Knockdown sugestions
What I am saying is that BG is already considered a 'weak' tank, so adding more restrictions to it will only make it weaker.
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Re: Knockdown sugestions
Just the knockdown as a CC discussion in general. Just no. There is no reason to change the way knockdowns work.roadkillrobin wrote:Penril wrote:Ok.roadkillrobin wrote:
BG suffer's moast from the fact that Marauder can do anything BG can do better. But thats a topic for another thread tho.
Lets keep it around knockdown as a CC
No.
What are you saying OK to, and what you saying NO to?

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Re: Knockdown sugestions
I'm saying OK: let's discuss your KD suggestion. And i'm saying no to it: KDs are fine, same with Silence and Disarm.roadkillrobin wrote:
What are you saying OK to, and what you saying NO to?
Some Disarms & Silences last for 4 secs, and Shaman/AM have a 5 second Silence, so sometimes it is worth using a Disarm/Silence over a KD.
Want an example? Ok. Your group manages to catch a Dok and start focusing him. He gets KD by the KotBS but is still receiving heals from a Zealot. You have the option to use a 3 sec ranged KD on him (SW, BW) or use a 5 sec silence from your AM. I would use the Silence.
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