[Choppa] Discussion / Builds

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GLanKRone
Posts: 3

[Choppa] Discussion / Builds

Post#1 » Fri Jan 22, 2016 11:45 am

Hello,

I thought it would be nice to have a thread for builds, general questions, and advice, since there is not much information on the forum yet.

Started playing a Choppa in an SC Group think there's great potential for the class!
So I'll start sharing my experience which is not much till now :) but hope to grow and get some more insight on the class and maybe gather usefull advice for new players.

Don't take this a the holy grail of choppas but i hope we will get there! Always feel free to share your thoughts I'll update the Main Topic to an Classguide then.

If you an experienced player knowing the abilities of the choppa jump to section 2 :)

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1)
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General advice gamplay mdps:

Meleedps: We are an mdps Class which means melee. In general mdps are kind of squishy, HP range is a bit more than rdps but quite lower then offensive tanks.

Good dmg output against rdps with Cloth and other mdps, so these are the targets you want to stick on, but since we're squisy we can't dive in first into a battle. So always consider your positioning which is key as an Choppa.
You diving / charging in first you will die fast, making no dmg, leaving your team with 1 man down, bad situation! shouldn't happen. So it's Crucial to always think about your positing in fights and throughout fight. So its always good as a Choppa to fist think stay a bit behind the tanks let them take the dmg while you pick your target, the better you get at this and the faster you decission making will be when to attack, the more reward you will get out of the choppa.

tldr:

- never dive in first
- pick your targets where you can dish out the most dps
- always stay safe close to tanks
- positioning is key!

Good Targets in order:

- Bright Wizard
- Shadow Warrior
- Witch Hunter
- Runepriest
- Slayer
- Archmage
- White Lion
- Offensive Tanks
- Defensive Tanks

Targets are always changeable, always take a look at leaderboard,since there could be a low lvl, bad geared Offensive tank or Slayer which can be taken out much faster, then an good geared lvl 32 BW or WH. look out for bad players try to take them out first mainly since when they get attacked they will be doing even more errors. But always remeber your own postioning do not chase, since these players will do not that much harm when left aside.

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Class Mechanic:
Berserk!

If it's red it's good. There's not that much to it ;) If you fear dmg or getting a lot of dmg try to exhaust your Berserk asap. If you don't get dmg or fear dmg Stay in the yellow/red Area.

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Abilities:

http://waronlinebuilder.org/#abilities=chp;

There's a lot of them want to take a look at some a bit deeper, first we go into grpbuffs:

[Git Stuck In]: 100ft, Grp AA Speed increased by 35% for 20sec, since this is on a low 60sec cooldown i thinks its best to use it as much as possible, so i mostly use it starting to a fight or when my first target drops to 75%. Keep this up as much as you can would be my advice

[Bring da Pain!]: 100ft, Each Time we attack an enemy grp gets buffed with 30 Weapon Skill for 10sec, stacks 3 Times, nice buff but a bit tricky since you lose also 3x30 Toughness also on a 60 Sec CD. I use this mostly in Combination with [Git Stuck In] but be a bit carefull when you are under fire using this.Use in Combination with [Come and git it] will lower the effect.

Selfbuffs:

[Come and Git It]: 60sec cd. Toughness increased by 21 for each enemy within 20ft.
Good Selfbuff, should be used quite often when there are more than 2 enemys around.

[Shrug it Off]: 60sec cd. Cleanse Roots, snare and 10sec immunity to root/snare. Good for Chasing :) Self explaining.

[Outta my face!]: 30sec cd. 5 sec 50% less dmg, kinda low range so you need to be carefull, but out best spell to avoid getting bursted down. Should be used when you fear great danger or got out of position, be carefull any attacks will stop the effect!

[Hurtin Time]: 60sec cd, toggle. Deal 104 extra every attack at the cost of 50 dmg. I always have this on, only if im getting huge dmg in and cant escape quickly. The extra dmg is nice, if you playing solo you maybe deactivate this more often.

tbc. since we only lvl 32 :)

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2) Builds and Stats
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Stats:

I mainly go for this:

Strenght->Weapon Skill->Critical Hit Bonus->Wounds->Toughness/Iniative

I think at the current level Weapon Skill is really usefull, maybe could be equal to strength.

Weapons: 1H VS 2H?

I tested both in terms of dps and Utility, from my point of view they are pretty equal at the current state. Looked like i was making a bit better AoE dps with 1H and surely faster hits.
The 2H hits a bit harder can get you some nice burst but the difference is not that much, so i would stick to 1H but if you have a better 2H weapon feel free to use it, think there is not that much difference between these 2.

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Builds:

Path of Da' Savage: Good utility in here. Can't stop Da Chop provides a 50% heal debuff on low cd Keep on Choppin gets us more Action Points both good Skills. Plus one of our best skills Go for da soft Spot gets buffed! Can be used with 1H / 2H. Furious Choppin doensn't seem that usefull and the tactics.
Wot Rules? Seems like a nice choice for a coordinated grp?

Path of Da Hitta:

Looks like a 2H Path, you get good skills buffed here too, Bleed Em out does some good dot dmg, Hurtin Time buffed, Tired already and No more helpin looking good against healers. Also looks like an effective part.

Path of Da' Wrecka,

2H/1H looks like an Aoe Path, doent see that much use in it. Random pulls from Git to Da Choppa are not that usefull since you cant control it. Chop fasta! looks like a choice which would be okay. Wots Da Rush looked nice but also you cant control it right, would not recommed to put points into there.

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Used Builds:

i mainly used this build:

http://waronlinebuilder.org/#career=chp ... 675:4685:0:
with renown:
http://waronlinebuilder.org/#renown;420 ... 0000000000

Rotation against Squishy:

If avaible always Go for da Soft Spot and keep the Cant stop da Chop debuff -50% heal up, keep the grp buffs up!

1) Cant Stop da Chop, Bleed em out
2) Weaklin Killa
2) Go for da Soft Spot, Throat Slasha

I try to not use that much dots, mainly direct dmg to burst down asap and keep the debuffs up.

Rotaion against Tank:

Drop da Basha -50% parry use when avaible:

1) Cant Stop da Chop, Bleed em out
2) Yer all bleeding now
3) Stack Slasha
4) Go for da Soft Spot, Troat Slasha

AoE Rotation:

1) Yer all Bleeding now
2) Lotsa Choppin

Hope this helps a bit for other choppas, if you find something strange have a better idea, some advice feel free to add :-)

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Lileldys
Posts: 666

Re: [Choppa] Discussion / Builds

Post#2 » Fri Jan 22, 2016 12:38 pm

You should mention to use Yer All Bleeding Now to cover Can't Stop Da Chop. it's a quick and easy cover which can be done at a range. It's all good spamming Can't Stop Da Chop on a target, but it can just be instantly cleansed by RP/WP.

Furious Choppin' might be a better option to help cope with the squishiness of a Choppa instead of Bleed Em Out. You already have enough cover options for Can't Stop Da Chop. This'll also increase the damage from Go For Da Soft Spot.

Wot Rules? is a questionable choice just for Weaklin Killa. I'd much rather see Don't Wanna Live Forever in place of it :).

Just my 2cents.

Fjaps
Posts: 1

Re: [Choppa] Discussion / Builds

Post#3 » Fri Feb 05, 2016 7:39 pm

a quick word about the paths:
path of da' wrecka: AOE/WB build. (git to da choppa require dual wield as far as i remember)

path of da' hitta: Bleed build. favors 2h weapons for better tick dmg

path of da' savage: pretty much a solo build, decent utility, and can be used with any weapon setup.

since i haven't played for 4 years or so, then i'm still pretty rusty, so i'll post more when i get more familiar with the choppa again.

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TenTonHammer
Posts: 3806

Re: [Choppa] Discussion / Builds

Post#4 » Fri Feb 05, 2016 7:50 pm

I hope no one seriously specs GTTC and plans on keeping it as it is garbage as is pretty much the whole wrecka tree furthermore any premade who wants to 6v1 people in rvr will eaisly pick terrible embrace over GTTC furthermore no more helpin is not worth being specing into down the line as bgs soul killer is much much better
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rmpl
Posts: 766

Re: [Choppa] Discussion / Builds

Post#5 » Fri Feb 05, 2016 8:01 pm

TenTonHammer wrote:I hope no one seriously specs GTTC and plans on keeping it as it is garbage as is pretty much the whole wrecka tree furthermore any premade who wants to 6v1 people in rvr will eaisly pick terrible embrace over GTTC furthermore no more helpin is not worth being specing into down the line as bgs soul killer is much much better
I have a dream that one day Choppas will have a viable aoe tree like Slayers.

DirkDaring
Posts: 440

Re: [Choppa] Discussion / Builds

Post#6 » Sat Feb 06, 2016 9:32 pm

This guy always had some great Vids, if i remember he used a lot of toughness in his builds .

OOzo Vs Jaycub . . https://www.youtube.com/watch?v=Q0TDR8D1B5A


Oozo 40 rr 45 Vs X . https://www.youtube.com/watch?v=Sfc3Q9-yVlQ

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TenTonHammer
Posts: 3806

Re: [Choppa] Discussion / Builds

Post#7 » Sat Feb 06, 2016 9:52 pm

So one thing ive been doing is parry stacking and i really find it works

Max parry renown, duelist bonuses, DW, 3% parry ring and shambling helm

it gives me between 30-40% parry counting WS

between that and furious choppin i have seen a large jump in survive ability ability compensating for my dont wanna live for eva and im not lacking dmg b/c of that and BF

also i will be using 5 peice duelist once Geni changes the 5 peice bonus to reactionary

my last 10 rr will go to RD once i get rr40 as i am only rr38 atm
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Vdova
Posts: 555

Re: [Choppa] Discussion / Builds

Post#8 » Sat Feb 06, 2016 10:01 pm

DirkDaring wrote:This guy always had some great Vids, if i remember he used a lot of toughness in his builds .

OOzo Vs Jaycub . . https://www.youtube.com/watch?v=Q0TDR8D1B5A


Oozo 40 rr 45 Vs X . https://www.youtube.com/watch?v=Sfc3Q9-yVlQ
Seriously. I would not take any advice from anyone, who bring 2H for solo roam. Dual wield/parry/riposte build will be not only 100% more effective, but more safer with higher chance to succes on gank or 1v1.
Vdova - Witch elf princess of suffer and despair

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Vdova
Posts: 555

Re: [Choppa] Discussion / Builds

Post#9 » Sat Feb 06, 2016 10:07 pm

rmpl wrote:
TenTonHammer wrote:I hope no one seriously specs GTTC and plans on keeping it as it is garbage as is pretty much the whole wrecka tree furthermore any premade who wants to 6v1 people in rvr will eaisly pick terrible embrace over GTTC furthermore no more helpin is not worth being specing into down the line as bgs soul killer is much much better
I have a dream that one day Choppas will have a viable aoe tree like Slayers.
The point is that slayer AOE tree is so viable, that specing slayer in anything else than ID,SL is just waste of class. Compared to that, choppa AOE tree is just garbage. Chop fasta has 2 min cooldown which makes this sklil super rare to even use. Git to da choppa is maybe fun abbility and broken right now, but garbage with uncontrolled and unpredictable behaviour and cannot be used in serious premade.

Path of da savage is the way to go if you dont have 2 verry good healers and superskilled tank who can keep you alive if You spec for 2H hitta tree.

for dual wield if Your party can keep you alive:
http://waronlinebuilder.org/#career=chp ... 675:4685:0:

for dual wield if You run solo,1v1, or not ideal party setup(1 healer or no guard):
http://waronlinebuilder.org/#career=chp ... 675:4685:0:

or 2H build if You have a "dream" party support:
http://waronlinebuilder.org/#career=chp ... 675:4685:0:
Vdova - Witch elf princess of suffer and despair

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TenTonHammer
Posts: 3806

Re: [Choppa] Discussion / Builds

Post#10 » Sat Feb 06, 2016 10:39 pm

Heres the real question why would you ever spec No more helpin? when you could just get a bg?

I feel that late game this is how you should spec with the remaining 1 pt in tired already if 2h, furious choppin is like a potion even in premade fights you can pop a potion to keep some of the pressure off your healers

http://waronlinebuilder.org/#career=chp ... 675:4676:0:

Even though i brought it up a few times it looks like the devs wont fix riposte to scale with rage like it did on live

Heres the thing about the AoE tree

GTTC is a **** pull whose only advantage over TE is that it grants no immunites and immunites dont matter when your grp 6v1 dog piles a person

when the balance fourms come out we should push to get GTTC changed to a useful ability with its own unique role/niche

Now Chop Fasta, first lets be real about this ability its for bomb grps to synergize with sorcs but lets be real what target is your sorcs going to for 20s? besides wbs lol wbs? who designs abilits for wbs?

infact im more than cool with dropping the duration to 10s if that means we can get its CD down to 20s like WW also its an enchantment meaning it can be shattered and i dont belive WW buff can be shattered?
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