I thought it would be nice to have a thread for builds, general questions, and advice, since there is not much information on the forum yet.
Started playing a Choppa in an SC Group think there's great potential for the class!
So I'll start sharing my experience which is not much till now

Don't take this a the holy grail of choppas but i hope we will get there! Always feel free to share your thoughts I'll update the Main Topic to an Classguide then.
If you an experienced player knowing the abilities of the choppa jump to section 2

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1)
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General advice gamplay mdps:
Meleedps: We are an mdps Class which means melee. In general mdps are kind of squishy, HP range is a bit more than rdps but quite lower then offensive tanks.
Good dmg output against rdps with Cloth and other mdps, so these are the targets you want to stick on, but since we're squisy we can't dive in first into a battle. So always consider your positioning which is key as an Choppa.
You diving / charging in first you will die fast, making no dmg, leaving your team with 1 man down, bad situation! shouldn't happen. So it's Crucial to always think about your positing in fights and throughout fight. So its always good as a Choppa to fist think stay a bit behind the tanks let them take the dmg while you pick your target, the better you get at this and the faster you decission making will be when to attack, the more reward you will get out of the choppa.
tldr:
- never dive in first
- pick your targets where you can dish out the most dps
- always stay safe close to tanks
- positioning is key!
Good Targets in order:
- Bright Wizard
- Shadow Warrior
- Witch Hunter
- Runepriest
- Slayer
- Archmage
- White Lion
- Offensive Tanks
- Defensive Tanks
Targets are always changeable, always take a look at leaderboard,since there could be a low lvl, bad geared Offensive tank or Slayer which can be taken out much faster, then an good geared lvl 32 BW or WH. look out for bad players try to take them out first mainly since when they get attacked they will be doing even more errors. But always remeber your own postioning do not chase, since these players will do not that much harm when left aside.
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Class Mechanic:
Berserk!
If it's red it's good. There's not that much to it

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Abilities:
http://waronlinebuilder.org/#abilities=chp;
There's a lot of them want to take a look at some a bit deeper, first we go into grpbuffs:
[Git Stuck In]: 100ft, Grp AA Speed increased by 35% for 20sec, since this is on a low 60sec cooldown i thinks its best to use it as much as possible, so i mostly use it starting to a fight or when my first target drops to 75%. Keep this up as much as you can would be my advice
[Bring da Pain!]: 100ft, Each Time we attack an enemy grp gets buffed with 30 Weapon Skill for 10sec, stacks 3 Times, nice buff but a bit tricky since you lose also 3x30 Toughness also on a 60 Sec CD. I use this mostly in Combination with [Git Stuck In] but be a bit carefull when you are under fire using this.Use in Combination with [Come and git it] will lower the effect.
Selfbuffs:
[Come and Git It]: 60sec cd. Toughness increased by 21 for each enemy within 20ft.
Good Selfbuff, should be used quite often when there are more than 2 enemys around.
[Shrug it Off]: 60sec cd. Cleanse Roots, snare and 10sec immunity to root/snare. Good for Chasing

[Outta my face!]: 30sec cd. 5 sec 50% less dmg, kinda low range so you need to be carefull, but out best spell to avoid getting bursted down. Should be used when you fear great danger or got out of position, be carefull any attacks will stop the effect!
[Hurtin Time]: 60sec cd, toggle. Deal 104 extra every attack at the cost of 50 dmg. I always have this on, only if im getting huge dmg in and cant escape quickly. The extra dmg is nice, if you playing solo you maybe deactivate this more often.
tbc. since we only lvl 32

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2) Builds and Stats
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Stats:
I mainly go for this:
Strenght->Weapon Skill->Critical Hit Bonus->Wounds->Toughness/Iniative
I think at the current level Weapon Skill is really usefull, maybe could be equal to strength.
Weapons: 1H VS 2H?
I tested both in terms of dps and Utility, from my point of view they are pretty equal at the current state. Looked like i was making a bit better AoE dps with 1H and surely faster hits.
The 2H hits a bit harder can get you some nice burst but the difference is not that much, so i would stick to 1H but if you have a better 2H weapon feel free to use it, think there is not that much difference between these 2.
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Builds:
Path of Da' Savage: Good utility in here. Can't stop Da Chop provides a 50% heal debuff on low cd Keep on Choppin gets us more Action Points both good Skills. Plus one of our best skills Go for da soft Spot gets buffed! Can be used with 1H / 2H. Furious Choppin doensn't seem that usefull and the tactics.
Wot Rules? Seems like a nice choice for a coordinated grp?
Path of Da Hitta:
Looks like a 2H Path, you get good skills buffed here too, Bleed Em out does some good dot dmg, Hurtin Time buffed, Tired already and No more helpin looking good against healers. Also looks like an effective part.
Path of Da' Wrecka,
2H/1H looks like an Aoe Path, doent see that much use in it. Random pulls from Git to Da Choppa are not that usefull since you cant control it. Chop fasta! looks like a choice which would be okay. Wots Da Rush looked nice but also you cant control it right, would not recommed to put points into there.
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Used Builds:
i mainly used this build:
http://waronlinebuilder.org/#career=chp ... 675:4685:0:
with renown:
http://waronlinebuilder.org/#renown;420 ... 0000000000
Rotation against Squishy:
If avaible always Go for da Soft Spot and keep the Cant stop da Chop debuff -50% heal up, keep the grp buffs up!
1) Cant Stop da Chop, Bleed em out
2) Weaklin Killa
2) Go for da Soft Spot, Throat Slasha
I try to not use that much dots, mainly direct dmg to burst down asap and keep the debuffs up.
Rotaion against Tank:
Drop da Basha -50% parry use when avaible:
1) Cant Stop da Chop, Bleed em out
2) Yer all bleeding now
3) Stack Slasha
4) Go for da Soft Spot, Troat Slasha
AoE Rotation:
1) Yer all Bleeding now
2) Lotsa Choppin
Hope this helps a bit for other choppas, if you find something strange have a better idea, some advice feel free to add
