Falling Damage

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Grolar
Posts: 511

Falling Damage

Post#1 » Fri Sep 26, 2014 3:10 am

I know this is part of the game and will get fixed eventually. I just wanted to see where it sits on the to do list. Falling damage is a vital part of the game and an important part of game balance as trivial as it may seem to some. Sure its fun to jump off cliffs and survive, but its sort of an exploit when you have a player at 5% health and he or she jumps off a cliffs to escape certain death.
I mean if they knew they would die from a fall, they may actually try and play the game rather than use a broken feature to survive....like the Chicken Goblin Coward that they are. :)

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THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Elven
Former Staff
Posts: 5161

Re: Falling Damage

Post#2 » Fri Sep 26, 2014 8:25 am

It's on the list to do, eventually. I raised it several months ago, so it's known. However, I feel that class mechanics, abilities, pvp system etc are a little more important.

Fall damage in T1 isn't much of a game decider, as it is in T2/3/4.

That said, it will be done eventually.

Azagaar
Posts: 88

Re: Falling Damage

Post#3 » Fri Sep 26, 2014 12:06 pm

Well, actually it's good that there is no fall damage, because each time you die in Inevitable City and res, that's what you end up with:
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Although I liked having the "Pancake" title :P

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Elven
Former Staff
Posts: 5161

Re: Falling Damage

Post#4 » Fri Sep 26, 2014 12:16 pm

Lol *Looks forward to ToK titles* :D

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Grolar
Posts: 511

Re: Falling Damage

Post#5 » Fri Sep 26, 2014 6:20 pm

Elven wrote:It's on the list to do, eventually. I raised it several months ago, so it's known. However, I feel that class mechanics, abilities, pvp system etc are a little more important.

Fall damage in T1 isn't much of a game decider, as it is in T2/3/4.

That said, it will be done eventually.

Granted in the games current state I know there are much bigger fish to fry. My point ( which I know you understand ) is that the deciding factors right now are loss of RP and XP points. If said Gobbo survives an attack and gets away by jumping off a cliff and escaping you lose precious points. All of my characters are maxed out so those things don't matter much to me right now, but to someone lower player they may.

Other than that....Cool cool :) and I look forward to all the things to come.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Azagaar
Posts: 88

Re: Falling Damage

Post#6 » Fri Sep 26, 2014 7:47 pm

Grolar wrote: If said Gobbo survives an attack and gets away by jumping off a cliff and escaping you lose precious points.
Why not jump after them? :)

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RyanMakara
Posts: 1563

Re: Falling Damage

Post#7 » Fri Sep 26, 2014 8:45 pm

Azagaar wrote:
Grolar wrote: If said Gobbo survives an attack and gets away by jumping off a cliff and escaping you lose precious points.
Why not jump after them? :)
^This.
The thing is, fall damage in a big factor in the current scenario. Nobody jumped off the Gates of Ekrund during a fight because it usually meant instant death. Now, people do nothing besides jumping off and running back around to outflank the enemy.
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