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Temporary Matchmaking Test

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tazdingo
Posts: 1275

Re: Temporary Matchmaking Test

Post#91 » Thu Jan 01, 2026 5:19 pm

wait so the matchmaker will add more pub player to one side if the other side has premades? if so that is a great solution

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Avernus
Posts: 470

Re: Temporary Matchmaking Test

Post#92 » Thu Jan 01, 2026 5:34 pm

salazarn wrote: Thu Jan 01, 2026 5:03 pm Everyone else is squishy. Why should they not be? But my solution would be returning crit ranks to dd.
Everyone else = dps?

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ShadowWar
Posts: 215

Re: Temporary Matchmaking Test

Post#93 » Sat Jan 03, 2026 12:19 am

gersy wrote: Tue Dec 30, 2025 2:37 am Then again you are not an actual SC or smallscale player and could never see reason in the past so... no point to argue with you. :lol:
You are right, I never play SCs. NEVER.

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Bozzax
Posts: 2700

Re: Temporary Matchmaking Test

Post#94 » Sat Jan 03, 2026 12:49 pm

Avernus wrote: Thu Jan 01, 2026 4:55 pm
Mvl130 wrote: Thu Jan 01, 2026 4:34 pm Healing is so overtuned that healers do not even need to invest in willpower through talismans in order to sustain their group, they can go full defense through armor/toughness talismans, and as such end up being tankier than your average melee damage dealer despite being in the backline
Is it the healing that is overtuned if the healer who don't stack defence will be instagibbed the moment the enemy reaches him no matter the guard, his hight willpower and cross healing?

Healer is the group's lifeline, the moment 1 healer dies the group is in trouble, if both healers are dead - the group is having a very high chances to be wiped out.

Or do you want the healers to be so squishy they are either kite to the respawn the moment they feel any danger, or die?
This guy has never played healer so it is no point replying to
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Mvl130
Posts: 63

Re: Temporary Matchmaking Test

Post#95 » Sat Jan 03, 2026 2:04 pm

People are saying that it is perfectly normal to require : multiple damage dealers, one tank for controls, and an addon for perfect coordination, just to get rid of one healer, who will be resurrected 5 seconds later anyway ; but if you ask for a backline healer to actually have trouble healing his team if being pressured, requiring an actual reaction on his end and from his groupmates, suddenly it is too much to ask

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Bozzax
Posts: 2700

Re: Temporary Matchmaking Test

Post#96 » Sat Jan 03, 2026 7:15 pm

Need one tank and one mdps
We/wh can manage alone with some fluff add
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Rydiak
Game Master
Posts: 1069

Re: Temporary Matchmaking Test

Post#97 » Sat Jan 03, 2026 7:35 pm

The test is over and this thread has gone off-topic. Closed.
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