[Suggestion] Debuff for being afk in SC

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Bozzax
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Re: [Suggestion] Debuff for being afk in SC

Post#81 » Fri Nov 20, 2015 11:39 am

Why do you write so much nonsens?

You say you want fights and the best way to get it IMO is to boost the weaker side so they want to fight.

I wrote fielding better composed teams 2/2/2 would create more fights which is true.

I also wrote a "RRO" buff could be used to create more incitament for fighting stronger/better teams. This is also true and AAO shows why.

Expecting the average player to suddenly become skilled is just wishful thinking.

The majority of the players never will be skilled even if you force them out of the spawn to be renown Piñatas.

Could it be you don't want fights just easy renown?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
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Re: [Suggestion] Debuff for being afk in SC

Post#82 » Fri Nov 20, 2015 11:50 am

Have you considered that a "coward" is just another player that is convinced she/he can't gain anything from fighting you?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#83 » Fri Nov 20, 2015 11:55 am

Bozzax wrote:Why do you write so much nonsens?

You say you want fights and the best way to get it as I see it is to boost the weaker side so they want to fight.

I wrote fielding better composed teams 2/2/2 would create more fights which is true.

I also wrote a "RRO" buff could be used to create more incitament for fighting stronger/better teams. This is also true and AAO shows why.

Expecting the average player to suddenly become skilled is just wishful thinking.

The majority of the players never will be skilled even if you force them out of the spawn to be renown Piñatas.

Could it be you don't want fights just easy renown?

Why would you generally say the majority of the playerbase is not skilled?
This! is nonsense.

The average player can do much better if advised properly and if he/she plays team oriented. Even when soloqueuing.

Your RRO idea is crap because you cant code it properly and you would imply that players are bad and they need a buff to do better.
AAO shows nothing. It encourages bombing which balances the realms. (order to dest ratio)

I also dont get why you would field an unorganised 2-2-2 setup vs an organised one.
A loss seems to be inevitable.
While having a larger number in dps, combined with a hd, pressures the premade and actually enables you to kill guarded and healed dps. Works perfectly with the large amount of dps classes in random scs.
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SilverWF
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Re: [Suggestion] Debuff for being afk in SC

Post#84 » Fri Nov 20, 2015 12:06 pm

Bozzax wrote:Have you considered that a "coward" is just another player that is convinced she/he can't gain anything from fighting you?
He can TRY
But he decided to cowardly stay at resp and wait for boooooring sc timer goes to end.
Even if he will constantly loose - SC will ends much faster then in the resp sitting case
So, this is against the brave and against the logic.
Bretin: "destru classes are in general better for solo play" :lol:
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Bozzax
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Re: [Suggestion] Debuff for being afk in SC

Post#85 » Fri Nov 20, 2015 12:13 pm

Nanji wrote: Why would you generally say the majority of the playerbase is not skilled?
This! is nonsense.
In the context of your premade the majority of players aren't skilled yes
Nanji wrote: The average player can do much better if advised properly and if he/she plays team oriented. Even when soloqueuing.
Yes ofc but some don't just because they like solo ganking and many don't even know how to play team oriented. Exactly how are you going to "advice" these players?
Nanji wrote: Your RRO idea is crap because you cant code it properly and you would imply that players are bad and they need a buff to do better.
AAO shows nothing. It encourages bombing which balances the realms. (order to dest ratio)
Could be crap but It could also give an incitament to fight back as you'd have a greater chance of being successful as well as having increased rewards for trying

IMO a much better option then forcing scrubs out of spawn against their will to be renown piñatas.
Nanji wrote: I also dont get why you would field an unorganised 2-2-2 setup vs an organised one.
A loss seems to be inevitable.
While having a larger number in dps, combined with a hd, pressures the premade and actually enables you to kill guarded and healed dps. Works perfectly with the large amount of dps classes in random scs.
This whole section is amazingly stupid. Do you imply a 0/0/6 team has a better chance vs a premade?
Last edited by Bozzax on Fri Nov 20, 2015 12:26 pm, edited 5 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
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Re: [Suggestion] Debuff for being afk in SC

Post#86 » Fri Nov 20, 2015 12:15 pm

SilverWF wrote:
Bozzax wrote:Have you considered that a "coward" is just another player that is convinced she/he can't gain anything from fighting you?
He can TRY
But he decided to cowardly stay at resp and wait for boooooring sc timer goes to end.
Even if he will constantly loose - SC will ends much faster then in the resp sitting case
So, this is against the brave and against the logic.
Most players don't like to die so they try one or two times before they give up and become "cowards"

When they come up vs teams they've died to many times in the past such as Enigma they may not even try once.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#87 » Fri Nov 20, 2015 12:25 pm

Bozzax wrote:

In the context of your premade the majority of players aren't skilled yes
Does the majority of the playerbase play in a grp? No, so dont compare.
Do you know the majority of the playerbase? No, so dont judge.


Nanji wrote: The average player can do much better if advised properly and if he/she plays team oriented. Even when soloqueuing.
Bozzax wrote:Yes ofc but some don't just because they like solo banking and many don't even know how. Exactly how are you going to "advice" these players?
Didnt say me, but I would advice them to not listen to you at least. ;)

Nanji wrote: Your RRO idea is crap because you cant code it properly and you would imply that players are bad and they need a buff to do better.
AAO shows nothing. It encourages bombing which balances the realms. (order to dest ratio)
Bozzax wrote: Could be crap but It could also give an incitament to fight back as you'd have a greater chance of being successful as well as having increased rewards for trying
Like a small example? Aza please buff Bozzax because he is soloqueung and to stupid to do ****!!!111
Feeling special now? Appreciate it? Dont think so.
If it could solve any problem please offer the code (C++ most likely) to our devs and let them consider the value.


Bozzax wrote: This whole section is amazingly stupid. Do you imply a 0/0/6 team has a better chance?
No. Read again. If you dont see it try tomorrow before taking your medication. :)
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Bozzax
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Re: [Suggestion] Debuff for being afk in SC

Post#88 » Fri Nov 20, 2015 12:45 pm

Nanji wrote: Does the majority of the playerbase play in a grp? No, so dont compare.
Do you know the majority of the playerbase? No, so dont judge.
But still they are the players afking in the spawn and I know from personal experience your group is better then most.
Nanji wrote: Didnt say me, but I would advice them to not listen to you at least. ;)
You are implying advice is the solution so how do you envision it being done practically?
Nanji wrote: Like a small example? Aza please buff Bozzax because he is soloqueung and to stupid to do ****!!!111
Feeling special now? Appreciate it? Dont think so.
If it could solve any problem please offer the code (C++ most likely) to our devs and let them consider the value.
What is it an example of? Maybe you should take your own advice and write the Debuff for being afk in SC give it to the devs ;)
Nanji wrote: No. Read again. If you dont see it try tomorrow before taking your medication. :)
As I'm clearly a medicated retard please enlighten me why fielding a balanced team of pugs wouldn't be better then a team lets lacking healers or dps?

Clearly your group should run 6 DPS with a hd as it is superior ;)
Last edited by Bozzax on Fri Nov 20, 2015 1:11 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Nanji
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Re: [Suggestion] Debuff for being afk in SC

Post#89 » Fri Nov 20, 2015 12:55 pm

Bozzax wrote:

But still they are the players afking in the spawn and I know from personal experience your group is better then most.
That doesnt mean we would win against 10-12 randoms who play okeyish.
A scenario is not happening on paper, there are always those situations were numbers are different.
Be camped in spawn -> kill enemy randoms -> outnumber premade. Works fine.
There are more possibilities, very situational ones.



Bozzax wrote: As I clearly am a fool a medicated retard please enlighten me why fielding a balanced team of pugs wouldn't be better then a team lets lacking healers or dps?
Usually I can reason with people, if they are open and not on drugs.
A high risk high reward comp would be better for fighting premades if you are not a premade yourself.
As soon as a premade gets pressured and has to play defensively it is likely that they will loose.
More pressure will less likely be applied with the same setup but without voicecom and synergies.
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class imbalance = l2p issue

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Bozzax
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Re: [Suggestion] Debuff for being afk in SC

Post#90 » Fri Nov 20, 2015 1:05 pm

Nanji wrote: The average player can do much better if advised properly and if he/she plays team oriented. Even when soloqueuing.
You are implying "advice" is the solution so how do you envision it being done practically?

Nanji wrote: Like a small example? Aza please buff Bozzax because he is soloqueung and to stupid to do ****!!!111
Feeling special now? Appreciate it? Dont think so.
If it could solve any problem please offer the code (C++ most likely) to our devs and let them consider the value.
What is it an example off?

Maybe you should take your own advice and write the Debuff for being afk in SC give it to the devs ;)

Nanji wrote: That doesnt mean we would win against 10-12 randoms who play okeyish.
Truthfully are you really getting beaten by randoms playing okeyish in SCs?

Nanji wrote: A high risk high reward comp would be better for fighting premades if you are not a premade yourself.
As soon as a premade gets pressured and has to play defensively it is likely that they will loose.
More pressure will less likely be applied with the same setup but without voicecom and synergies.
I don't think the "high reward comp" occasionally being successful and randomly occurring is relevant. If randoms are fielded vs a premade at least give them a 2/2/2 comp (or even the great "high reward comp" if we all think it is such a good comp vs premades).

As someone wrote earlier in this thread and assuming healers heal and tanks guard/assist I think 2/2/2 is better
Well let’s all be honest. A premade has always an edge because they usually don’t lack “anything”. With anything I’m talking about Tank, Dps and Heal. All roles are filled.
How are they ever going to improve team play if they don't play in a reasonable team comp?
Last edited by Bozzax on Fri Nov 20, 2015 2:13 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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