1) Noone is disputing that RvR is the overall draw factor to WAR: it is unique in the fact that it was one of maybe 2/3 pvp games that promoted large scale PvP with siege mechanics etc. I wouldn't dream of telling anyone that this game isn't about large-scale RvR, because it is: but you can't ignore other elements (PvE, scenarios, crafting - whatever, even roleplay) that motivate people to play. Similarly to Aza, if scenarios weren't implemented I wouldn't touch this game to be perfectly honest as I find RvR not that big a challenge after you've played several other competitive PvP mmos. But that's my opinion, and I respect other viewpoints.Ninepaces wrote:Cmon Az be realistic. Its not an opinion...the sheer quantity of content that is designated to orvr (as oppose to the comparably simple scenario system) indicates that the game is about the orvr. Scs are the side show. It is obvious and simple common sense that this is how it was intended to be. Youre the one talking complete and utter crap here. Its like me saying Hearthstone isnt about Tavern Brawl and you responding saying I couldnt possibly know what the developers intended even though its perfectly obvious what their intentions were.Azarael wrote:
His tone is somewhat interesting but the core points he's making are points that I have made myself in other topics on RvR. The greater the numbers, the less the side effects of skills matter, the more laggy it gets, the more it boils down to greater numbers, cheese (like pull/KD to zerg) and AoE damage/heal spam. If this game didn't have scenarios I wouldn't even log in.
I'd also like to add to anyone who is going to denigrate one aspect of the game over the other (beyond pointing out flaws in that aspect) by making some statement like "WAR is about X, not Y": You're talking crap. You didn't write the game. You didn't design it. You don't get to say what WAR is about. WAR contains both scenarios and ORvR and it is about both.
2) Why did scenarios used to contribute to zone locks? Why was EC a 6v6 scenario?
3) On the contrary: the game is dead, and so the developers we have now - to whom we owe a great deal and ought to be grateful for - are in charge of which direction the game ought to go. Also, you should be happy that the devs here actually communicate with us and have implemented quite a lot of changes in their pursuit of overall balance.
4) You seem to disregard that a SIGNIFICANT amount of players in RoR want to focus on scenarios/smallscale - probably a greater percentage than on live as we only have the one server to cater to us all. Several of these such players have voiced their opinions in this very thread.
I see a great deal of people posting here and on other threads essentially demonising scenarios - while never participating in them/recycling the same ol' 'premade vs pug waa!!' material! If it doesn't concern you, appeals to a large percentage of the playerbase and devs - while also gaining their support - then why must you feel the need to shut down anyone who dare oppose the status zerg quo?