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Pug scenario IS LIVE! [Thanks for voting!]

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Poll: Would you like the pug scenario to be implemented, or would you like no change to be made?

Yes - Implement a pug scenario
185
79%
No - I don't want any change
48
21%
Total votes: 233

sotora
Posts: 320

Re: Pug scenario creation yay or nay? [Poll][Final]

Post#61 » Mon Oct 03, 2016 10:03 am

Guess we'll see what will happens if/when it will get implemented, but I have an impression that pug scenario pool won't do what some people think it will do.

Those who don't remember - there was a time in RoR that queuing as party was simply impossible. Yet - you could have big propability that you and your game friends/guildies would end up in same scenario when queuing in an coordinated way.

I think this will happen here.

Premade queue will be dead and everyone will queue for solo/pug queue.

Personally I don't care much, I played ROR in 2015 when there was only solo queue and had fun. so if you want to implement pug queue - go for it. Just lower your expectations pro-solo queue people or you gonna get dissapointed.

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Lindisfarne
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Re: Pug scenario creation yay or nay? [Poll][Final]

Post#62 » Mon Oct 03, 2016 10:19 am

Kali14 wrote:Hard to quote everybody who is on "NO". You may write many different things which are just lies. But the main reason of LAMENT, premade-scenario players is their FEAR. Now they will be farmed by players which they farmed before as 6 v 1 and they very good know this. I don't belive they gonna have CHAURAGE to join solo SC. Another thing is easy renown which they now get from group killing low level players and they protest against cheanges. They will still have option for SC premade but only against another SC premade. This cheanges are very good and I explained where is the problem.
You're joking right, considering you're trying to change the game to make it so you stop getting farmed? Yet were the ones who are scared of pugs? /logic
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Euan
Posts: 416

Re: Pug scenario creation yay or nay? [Poll][Final]

Post#63 » Mon Oct 03, 2016 10:32 am

DefinitelyNotWingz wrote:Voted "No" because I think it is bad to discourage/punish organized play by a slower sc pop rate or any other kind of way.
On live everything that offered a higher reward than annihilator gear (keep takes) required a certain amount of organized play (whether as a wb or a grp, for example city instances, a fortress or a dungeon).
Without a doubt this must be the same in RoR, more effort for better gear. Mercenary gear can be BiS gear atm.
I wonder about the next steps in RoR, will there be a pug version for taking a fortress, with a weaker lord or no defenders? A solo dungeon? A pve-only city instance?

Just giving my vote and the reason behind, if it is worth a ban so be it.....

You have a strange definition of punish.
This game has always and still favors organized play.
The best gear is still in RvR.
I think you're exaggerating a lot on the rest of your post.
Is this a shitpost? Let me know through personal message.

Kali14
Banned
Posts: 340

Re: Pug scenario creation yay or nay? [Poll][Final]

Post#64 » Mon Oct 03, 2016 10:36 am

Lindisfarne wrote:
Kali14 wrote:Hard to quote everybody who is on "NO". You may write many different things which are just lies. But the main reason of LAMENT, premade-scenario players is their FEAR. Now they will be farmed by players which they farmed before as 6 v 1 and they very good know this. I don't belive they gonna have CHAURAGE to join solo SC. Another thing is easy renown which they now get from group killing low level players and they protest against cheanges. They will still have option for SC premade but only against another SC premade. This cheanges are very good and I explained where is the problem.
You're joking right, considering you're trying to change the game to make it so you stop getting farmed? Yet were the ones who are scared of pugs? /logic
Yes, I will now special and all the time log in on my AM Skalier and healing our low levels Order Pug players the best how I can. My AOE heal restoring even 3000 heals every 2,5 seconds. This will be very funny watching how our 35 RR Pug players EVERY DAY take revange on destro 60 RR players and how they farming them. Hahaha

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Lindisfarne
Posts: 357
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Re: Pug scenario creation yay or nay? [Poll][Final]

Post#65 » Mon Oct 03, 2016 10:38 am

Kali14 wrote:
Lindisfarne wrote:
Kali14 wrote:Hard to quote everybody who is on "NO". You may write many different things which are just lies. But the main reason of LAMENT, premade-scenario players is their FEAR. Now they will be farmed by players which they farmed before as 6 v 1 and they very good know this. I don't belive they gonna have CHAURAGE to join solo SC. Another thing is easy renown which they now get from group killing low level players and they protest against cheanges. They will still have option for SC premade but only against another SC premade. This cheanges are very good and I explained where is the problem.
You're joking right, considering you're trying to change the game to make it so you stop getting farmed? Yet were the ones who are scared of pugs? /logic
Yes, I will now special and all the time log in on my AM Skalier and healing our low levels Order Pug players the best how I can. My AOE heal restoring even 3000 heals every 2,5 seconds. This will be very funny watching how our 35 RR Pug players EVERY DAY take revange on destro 60 RR players and how they farming them. Hahaha
except you're still gonna get farmed, and next you'll be crying for guildless sc's, or sc's with no chat, or something else ridiculous.
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

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Natherul
Developer
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Re: Pug scenario creation yay or nay? [Poll][Final]

Post#66 » Mon Oct 03, 2016 10:48 am

A friendly reminder to everyone to keep this discussion civil. Also to people raging over how its getting a bit more "casual friendly" stop trying to argue that it will be implemented into ORvR.

Its ONLY for a single SC in a rotation and SCs are supposed to be a quick fix, it was never the end goal of WAR and most likely will never be the end goal for RoR.

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footpatrol2
Posts: 1093

Re: Pug scenario creation yay or nay? [Poll][Final]

Post#67 » Mon Oct 03, 2016 10:48 am

So we have a game that is heavily rooted in organized group play via game mechanics. But we are entertaining the idea to cater to players that follow the path of least resistance. There is nothing wrong with that.

There are better games out there for their casual playstyle if they refuse to interact with other players. There is a ton of games on the market that are free that are looking for those types of players.

I kinda feel that the solo option should just straight be removed. If you don't have a party of 6 then you shouldn't que. Don't knee jerk this suggestion. Think it through. What will happen? This would promote more groups to be formed and likely better group compositions. You wouldn't even have to put in coding for a 2/2/2 situation. Players would self regulate to that. This promotes more interaction happening within the community which is a good thing. More friendships would be started. Ya its a super bold move but it promotes grouping. Which means there will be a lot more people looking to start a group. Which means it will be easier to get into a group. Which also means the quality of SC fights will be better overall because of decent group compositions. Which means the sc fights that you participate in will be more balanced and you'll likely have a lot more fun. You will get a population drop. But what is left will be a lot higher quality and can grow.

Casuals follow the path of least resistance. Elevate the path of least resistance.

Large gaming companies only care about money and how many subscribers they can get. Mythic/EA couldn't make a bold move like this because of the threat of losing subscribers which in turn is money. RoR is not fueled by those same interests.

Casuals already dominate the ORvR of this game.

If this solo que SC goes through and gains popularity I fear the direction that will follow. RoR will succeed where EA did not. Making AoR a closer clone of WoW. Is that the goal of RoR?
Last edited by footpatrol2 on Mon Oct 03, 2016 10:56 am, edited 1 time in total.

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Natherul
Developer
Posts: 3219
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Re: Pug scenario creation yay or nay? [Poll][Final]

Post#68 » Mon Oct 03, 2016 10:51 am

footpatrol2 wrote:So we have a game that is heavily rooted in organized group play via game mechanics. But we are entertaining the idea to cater to players that follow the path of least resistance. There is nothing wrong with that.

There are better games out there for their casual playstyle if they refuse to interact with other players. There is a ton of games on the market that are free that are looking for those types of players.

I kinda feel that the solo option should just straight be removed. If you don't have a party of 6 then you shouldn't que. Don't knee jerk this suggestion. Think it through. What will happen? This would promote more groups to be formed and likely better group compositions. You wouldn't even have to put in coding for a 2/2/2 situation. Players would self regulate to that. This promotes more interaction happening within the community which is a good thing. More friendships would be started. Ya its a super bold move but it promotes grouping. Which means there will be a lot more people looking to start a group. Which means it will be easier to get into a group. Which also means the quality of SC fights will be better overall because of decent group compositions. Which means the sc fights that you participate in will be more balanced and you'll likely have a lot more fun. You will get a population drop. But what is left will be a lot higher quality and can grow.

Casuals follow the path of least resistance. Elevate the path of least resistance.

Casuals already dominate the ORvR of this game.

If this solo que SC goes through and gains popularity I fear the direction that will follow. RoR will succeed where EA did not. Making AoR a closer clone of WoW. Is that the goal of RoR?
I disagree, I think if you remove all forms of casual playstyle for the game then most casuals will leave, meaning less pop of SCs and less ORvR (unless the casual is a masochist).

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footpatrol2
Posts: 1093

Re: Pug scenario creation yay or nay? [Poll][Final]

Post#69 » Mon Oct 03, 2016 10:59 am

ORvR is still very casual. Random Open warbands are casual. So your not removing all forms of casual play from this game.

Let the die hard casuals leave. I bet most players are not die hard casuals. Most players would just get into groups to join SC's then quit this game. You will have some die hard casuals that refuse to join in groups and not make friends but are they really contributing to the community anyway with that mindset?
Last edited by footpatrol2 on Mon Oct 03, 2016 11:06 am, edited 1 time in total.

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peterthepan3
Posts: 6509

Re: Pug scenario creation yay or nay? [Poll][Final]

Post#70 » Mon Oct 03, 2016 11:04 am

Natherul wrote:
footpatrol2 wrote:So we have a game that is heavily rooted in organized group play via game mechanics. But we are entertaining the idea to cater to players that follow the path of least resistance. There is nothing wrong with that.

There are better games out there for their casual playstyle if they refuse to interact with other players. There is a ton of games on the market that are free that are looking for those types of players.

I kinda feel that the solo option should just straight be removed. If you don't have a party of 6 then you shouldn't que. Don't knee jerk this suggestion. Think it through. What will happen? This would promote more groups to be formed and likely better group compositions. You wouldn't even have to put in coding for a 2/2/2 situation. Players would self regulate to that. This promotes more interaction happening within the community which is a good thing. More friendships would be started. Ya its a super bold move but it promotes grouping. Which means there will be a lot more people looking to start a group. Which means it will be easier to get into a group. Which also means the quality of SC fights will be better overall because of decent group compositions. Which means the sc fights that you participate in will be more balanced and you'll likely have a lot more fun. You will get a population drop. But what is left will be a lot higher quality and can grow.

Casuals follow the path of least resistance. Elevate the path of least resistance.

Casuals already dominate the ORvR of this game.

If this solo que SC goes through and gains popularity I fear the direction that will follow. RoR will succeed where EA did not. Making AoR a closer clone of WoW. Is that the goal of RoR?
I disagree, I think if you remove all forms of casual playstyle for the game then most casuals will leave, meaning less pop of SCs and less ORvR (unless the casual is a masochist).
I don't think anyone is advocating that; more, that organised PvP in a MMOPVP game ought to take priority and if you want to be casual in a mmopvp game - that's completely cool - provided those who are organised (as per how the game was intended**) don't suffer. i think anyway.
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