Burning iron is a -50 AP drain but on a 20 second cooldown. But it's more useful as keeping as a quick finisher because of it's quick build up. That is 1 advantage BW has over sorc, the extra finisher. On sorc you would just Infernal Wave, but that is assuming target is within 65 feet. I do enjoy being able to apply this spell, a direct damage cone aoe finisher, through a wall currently.
But on paper, having 100 foot quick finisher in burning iron is an advantage, and it's one I hold onto for those reasons, it ends a burst rotation, so I don't use it for AP drain reasons. Maybe that's a play style choice I should change, but I probably won't. Pyroclastic surge in theory turns a group heal from a 2 global cooldown build up, to 3.
That is very nice, but it's also assuming the healer is building up. On my zealot I'm typically casting instas, especially if someone is targeting me. I typically let the DoK do the bulk of the work and I spot heal and keep hots refreshed. If you are putting ignite on me (pre-req for pyroclastic) I already know pyro is coming and I'm busy hotting myself, detaunting you and cleansing ignite so you can't cast pyroclastic or detonate. Again maybe that's playstyle and you have a point in other cases, but I'm sure we are just arguing for the sake of arguing at this point since I feel like I made my point to the OP Bright Wizard is not a 'case study' for imbalance.
Balance ever going to be addressed?
Re: Balance ever going to be addressed?
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145
https://bugs.returnofreckoning.com/view.php?id=23145
Ads
Re: Balance ever going to be addressed?
Shaman>am (run away, auto detaunt, and its a cute little gobo)
Dok> WP (cleanses inc heal debuffs, WP cleanses outgoing, and CoC)
Blorc>>SM
Mara>>>>>>>WL (no pet, inc heal debuff, monstro stance, pull on toon, kd, did i mention it doesnt have pet?)
Magus>Engi (engi has UF but magic damage still rips ranged physical in late tiers)
Sorcs>BW (yes i went there, sorcs rotation revolves around spirit damage and is much more stream lined than bw full rotation, ranged KD is not that useful in a group based evaluation as in a 6 man party the most groups have 3-4 KDs)
RP=Zealot
WH=WE
IB=BG
Slayer>Choppa
Kotbs>Chosen
SW>squigg
Each side has its own OP classes. Just deal with it until the game gets to t4. When the devs will balance the classes around the end game not t2.
Dok> WP (cleanses inc heal debuffs, WP cleanses outgoing, and CoC)
Blorc>>SM
Mara>>>>>>>WL (no pet, inc heal debuff, monstro stance, pull on toon, kd, did i mention it doesnt have pet?)
Magus>Engi (engi has UF but magic damage still rips ranged physical in late tiers)
Sorcs>BW (yes i went there, sorcs rotation revolves around spirit damage and is much more stream lined than bw full rotation, ranged KD is not that useful in a group based evaluation as in a 6 man party the most groups have 3-4 KDs)
RP=Zealot
WH=WE
IB=BG
Slayer>Choppa
Kotbs>Chosen
SW>squigg
Each side has its own OP classes. Just deal with it until the game gets to t4. When the devs will balance the classes around the end game not t2.
Tklees Chatoullier
Gagirbinn
Gagirbinn
Re: Balance ever going to be addressed?
Tklees wrote:Shaman>am (run away, auto detaunt, and its a cute little gobo)
Dok> WP (cleanses inc heal debuffs, WP cleanses outgoing, and CoC)
Blorc>>SM
Mara>>>>>>>WL (no pet, inc heal debuff, monstro stance, pull on toon, kd, did i mention it doesnt have pet?)
Magus>Engi (engi has UF but magic damage still rips ranged physical in late tiers)
Sorcs>BW (yes i went there, sorcs rotation revolves around spirit damage and is much more stream lined than bw full rotation, ranged KD is not that useful in a group based evaluation as in a 6 man party the most groups have 3-4 KDs)
RP=Zealot
WH=WE
IB=BG
Slayer>Choppa
Kotbs>Chosen
SW>squigg
Each side has its own OP classes. Just deal with it until the game gets to t4. When the devs will balance the classes around the end game not t2.
We are going to be in T2 for a LONG time, and T3 is even farther out. There is no point in discussing the balance of classes at T4 level.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Balance ever going to be addressed?
and you want the devs to balance the game, while developing it to t4? slowing down the process even further?Jaycub wrote:Tklees wrote:Shaman>am (run away, auto detaunt, and its a cute little gobo)
Dok> WP (cleanses inc heal debuffs, WP cleanses outgoing, and CoC)
Blorc>>SM
Mara>>>>>>>WL (no pet, inc heal debuff, monstro stance, pull on toon, kd, did i mention it doesnt have pet?)
Magus>Engi (engi has UF but magic damage still rips ranged physical in late tiers)
Sorcs>BW (yes i went there, sorcs rotation revolves around spirit damage and is much more stream lined than bw full rotation, ranged KD is not that useful in a group based evaluation as in a 6 man party the most groups have 3-4 KDs)
RP=Zealot
WH=WE
IB=BG
Slayer>Choppa
Kotbs>Chosen
SW>squigg
Each side has its own OP classes. Just deal with it until the game gets to t4. When the devs will balance the classes around the end game not t2.
We are going to be in T2 for a LONG time, and T3 is even farther out. There is no point in discussing the balance of classes at T4 level.
Tklees Chatoullier
Gagirbinn
Gagirbinn
Re: Balance ever going to be addressed?
I don't see in how far the Sorc's rotation is more streamlined than BW's. As far as I see can see it the only real advantage the Sorc has over the BW in T4 is this tactic http://war.mmodb.com/abilities/infernal-gift-982.php and in a grander scale it balances with tactics that the KOTBS brings to the table. I would be interested in your thoughts on that tho.Tklees wrote: Sorcs>BW (yes i went there, sorcs rotation revolves around spirit damage and is much more stream lined than bw full rotation, ranged KD is not that useful in a group based evaluation as in a 6 man party the most groups have 3-4 KDs)
Vraal / / Khalik
Re: Balance ever going to be addressed?
ok so standard t4 bw rotations follow, im not going to use the full ability names just shorthand:Vraal wrote:I don't see in how far the Sorc's rotation is more streamlined than BW's. As far as I see can see it the only real advantage the Sorc has over the BW in T4 is this tactic http://war.mmodb.com/abilities/infernal-gift-982.php and in a grander scale it balances with tactics that the KOTBS brings to the table. I would be interested in your thoughts on that tho.Tklees wrote: Sorcs>BW (yes i went there, sorcs rotation revolves around spirit damage and is much more stream lined than bw full rotation, ranged KD is not that useful in a group based evaluation as in a 6 man party the most groups have 3-4 KDs)
Ig, bb/ sb (preference on which to apply first), pyro, sear, WH, nova
Nova and sear are both Elemental damage and are no bebuffed with the IG tatic. While on the other hand sorcs rotation:
CW, VoT/ WoP (same as above), AB, GB, HoR, and ID only GB is not spirit damage so more of the rotation is debuffed than the BW
Tklees Chatoullier
Gagirbinn
Gagirbinn
Re: Balance ever going to be addressed?
Yes we're going to be in t2 for a very long time so a couple of things should be looked at as if nothing else but temporary solutions that if need be can be reverted later
I don't think we should wait 2-3 years or however long it takes to reach t4 to discuss balance
Here's a suggestion that I think most can get behind and not oppose:
Incapacitate vs sit down, slayers kd is 3s and chops is 2; make them both 3s
I don't think we should wait 2-3 years or however long it takes to reach t4 to discuss balance
Here's a suggestion that I think most can get behind and not oppose:
Incapacitate vs sit down, slayers kd is 3s and chops is 2; make them both 3s

Re: Balance ever going to be addressed?
The devs have expressed an interest in balancing the game pre t3 even, this whole discussion wouldn't even be happening if that wasn't the case.Tklees wrote:![]()
and you want the devs to balance the game, while developing it to t4? slowing down the process even further?
I honestly wouldn't care that much if they changed nothing, but if they are going to change stuff regardless of what people think or want then why not discuss it?
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Ads
Re: Balance ever going to be addressed?
Okay, so what you mean with streamlined is the fact that BW's rota contains 1 more undebuffed skill. I see why this is indeed a bad thing but I thought you meant something more glaring. However you can argue that http://warhammeronline.wikia.com/wiki/Funnel_Power and http://warhammeronline.wikia.com/wiki/Playing_With_Fire kind of make up for that. Also BW has another insta dmg spell at his disposal in the form of Fireball Barrage. So you could go Ig, bb/ sb (preference on which to apply first), pyro, sear, WH, nova + Fireball Barrage (atleast for one tick). Sorc doesn't have that option.Tklees wrote:ok so standard t4 bw rotations follow, im not going to use the full ability names just shorthand:Vraal wrote:I don't see in how far the Sorc's rotation is more streamlined than BW's. As far as I see can see it the only real advantage the Sorc has over the BW in T4 is this tactic http://war.mmodb.com/abilities/infernal-gift-982.php and in a grander scale it balances with tactics that the KOTBS brings to the table. I would be interested in your thoughts on that tho.Tklees wrote: Sorcs>BW (yes i went there, sorcs rotation revolves around spirit damage and is much more stream lined than bw full rotation, ranged KD is not that useful in a group based evaluation as in a 6 man party the most groups have 3-4 KDs)
Ig, bb/ sb (preference on which to apply first), pyro, sear, WH, nova
Nova and sear are both Elemental damage and are no bebuffed with the IG tatic. While on the other hand sorcs rotation:
CW, VoT/ WoP (same as above), AB, GB, HoR, and ID only GB is not spirit damage so more of the rotation is debuffed than the BW
Vraal / / Khalik
- Kaitanaroyr
- Posts: 484
- Contact:
Re: Balance ever going to be addressed?
obviously you haven't run into a elf 6 man oooooh the spirit damage. rifting/magnet was extremely effective buffs to sm and bo on pts made them imo OP as hell.grumcajs wrote:Balance should be made across the realm at first place.
As was mentioned :
kotbs, ib, slayer, bw, rp, wp - who cares AM is worse healer than shaman when u can take rather rp or wp as much better choice or swap engi for bw... same for destro
problem is there are 3 tanks, 3 healer, 3 rdps, 3 mdps but usually u need 2/2/2 for grp so its very easy to find classes that are way better than other classes from yer realm
in terms of grp support AM and SM are total crap. no sane grp leader would every invite SM or AM if they can invite RP or IB (equal gear, equal skill)
same as you wont invite magus instead of sorc (well...unless u built grp around daemonology magus - saw some grp with rifting magus and it was kinda effective)
I saw some posts on old WAR forums where people were talking about "
- removing stats auras from kotb and chosen and let BO/SM as primary aoe buff/debuff class.
- To give engi "marauder-like" tactic high in rifle tree to ignore 50% armor for rifle only abilties.
- instead of speed tactic for lion, increase the speed of lion if pathfinding is impossible to fix, make pounce to fire effect like Right in da jiblies to actually make it possible to pounce right to your target while increasing the cooldown
- lower the armor of WP/dok while wearing the book/chalice or increase the cast time of abilities while wearing a book/chalice
etc. etc.
all these ideas promoted rage, trolling and "everything is balanced, l2p" etc. etc.

Spoiler:
Who is online
Users browsing this forum: cbeat, warpstoneyesyes and 11 guests