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To give rdps CC before tanks should have been questionable

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Morf
Posts: 1247

Re: To give rdps CC before tanks should have been questionab

Post#31 » Sat May 02, 2015 2:34 pm

Because without CC rdps become easy meals for everyone, tanks can block(granted they have a shield), mdps can charge or stealth, healers can heal, rdps having no CC would give rdps a death sentence to pretty much every other class.

The only thing worth debating about rdps CC is removing knockdowns from sw and bw and NOT mirroring them to destro ! CC as a rdps should be used mainly as a defensive tool, being able to knock someone down from 100ft away for 3 secs so your team can roll them over is a bit much. Disarm and silence along with either a root and snare is plenty enough to be competitive.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Tesq
Posts: 5713

Re: To give rdps CC before tanks should have been questionab

Post#32 » Sat May 02, 2015 2:41 pm

drmordread wrote:Tesq, I have no problems at all with CC on other classes. It makes perfect sense, especially on weak no armor classes like stealth and rdps.
cc have to have a sense, not give it free boost, cc on squig and sw are fine and make sense , cos they do not make burst damage as sorc/bw and a rKD make them able to kill something and fill the gap of their less damage.
A rKD on bw is just a free boost given for NO REAL reason where a burst classes is actualy able to almost kill a healer in 5 sec rotation . If you want a group based game then this is not should be allowed. That's why when you get fest arrow + kd+ be rotation and it happen to die you blame order to actually dont let you play...........this is a game you need to play not make 2 preselect combo and kill someone in exatly 5 seconds letting him no way to counter that.
These are things to blame not to defend.The same fatc that sw become a burst class in 1.4.0 after found that crazy combo with fest arrow it's just something bad. SW wasn't designed to played that way, fest arrow was a not fixed exploit that become op in 1.4.0 due to double order rKD and 1.4.0 crit chance/ damage.


Edit: read what morf said above ^^^^^^^^^^^^^^^
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noisestorm
Posts: 1727

Re: To give rdps CC before tanks should have been questionab

Post#33 » Sat May 02, 2015 2:54 pm

Tesq you're always talking about burst and sh*t but are you actually aware that the whole 'Burst' of BW can be completely cleansed? It doesnt seem like that tbh..

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Tesq
Posts: 5713

Re: To give rdps CC before tanks should have been questionab

Post#34 » Sat May 02, 2015 3:24 pm

noisestorm wrote:Tesq you're always talking about burst and sh*t but are you actually aware that the whole 'Burst' of BW can be completely cleansed? It doesnt seem like that tbh..
i am well aware of that, but cleanse is random(not mention 5 sec coldown). With mutiple effect apply on you, or in the situation you expose a litte yourself and you get dot from multiple source/ then kd and ista burst in 2 sec by bw+sw there is no couter unless your tank fast swap . You cant "always fast cleanse yourself" or have m2 ready. Most of times you are taking care of a low life party memeber, it can happen to got into this and you just have 2 damnit sec to do something, after while while KDed you will be able to do exatly nothing as healer/player.
I told this cos every rr90+ dok never played as front line healer while all wp could do this to rec, every time you tryed to go a little front line for rec you end that way. Dead or very close to death. BW and sw abuse those RKD cose there is no way to prevent fest arrow + undefitable fireball+ the rest, see it coming in just 2 sec. Just lame.
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Morf
Posts: 1247

Re: To give rdps CC before tanks should have been questionab

Post#35 » Sat May 02, 2015 3:30 pm

Its all situation based and discussing it is different to actually pvp'ing.
classes,CC,balance discusions are valid but the game was mostly fine how it was, only a few changes here and there would improve the game balance and they were mostly all endgame skills and issues, the biggest problem which made lesser issues seem like big issues were good players fighting undergeared or noob players and this will never change.

Edit-let me add we can all help balance issues some ppl have by trying to help them. i have had a few fights on my shaman on this server where ppl have said shaman op blah blah but the problem was actually them spamming skills leaving them no ap to recover, not having a valid rotation or not pre hotting and the same can be said with issues on mythic servers, alot of issues ppl had can be dealt with by understanding how stuff works and how to counter it.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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noisestorm
Posts: 1727

Re: To give rdps CC before tanks should have been questionab

Post#36 » Sat May 02, 2015 3:42 pm

aha.. i actually NEVER had any problem even with dual BWs on my DoK back then (rr98 on my DoK just to mention).If you srsly get bursted as healer by a BW then l2detaunt. Nuff said. cleanse every 5 second is must have in 'rota' anyways, but whatever - i see your opinion is so ridiculously biased in every topic, its hilarious and sad both at a time.
But yea, im outta here, no sense in trying to argue with potatoes.

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TenTonHammer
Posts: 3806

Re: To give rdps CC before tanks should have been questionab

Post#37 » Sat May 02, 2015 4:01 pm

Bozzax wrote:RDPS need it I think. SCs still are controlled by the side with stronger melee (heal) and in lakes they rarely need it.

To My surprise I even like the cages / ice not breaking easily on damage since I think it adds something.

Oh before you flamenco my ass I don't play RDPS
While noisestrom, Tesq and morf all make interesting points the crux of the original thread comes back to why should rdps have gotten cc at 12 before tanks?

Why do you NEED cc? Before tanks? Is detaunt and self punt not enough? If you have mdps charging at you then it is the responsibility of your tanks to head the off further more you stated SCs; SCs are a joke to bring into a balance disscussion a random pool of 12-13 players from your faction that result in one faction having too much or too little of one thing I.e heals, melee, range, high lvl players etc

The player who plays an rdps class should be aware, constantly moving and if they see them selves being charged then they should pull back not continue to wind up their spell and when they get attacked in melee not just put up the aoe root and skip away

Other wise their tank team mates should do something
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Hypernia
Posts: 104

Re: To give rdps CC before tanks should have been questionab

Post#38 » Sat May 02, 2015 8:42 pm

TenTonHammer wrote: Other wise their tank team mates should do something

Order has tanks?

Works for destro though.

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Sulorie
Posts: 7461

Re: To give rdps CC before tanks should have been questionab

Post#39 » Sat May 02, 2015 9:39 pm

Cleanse? RP and Zeal spec for no-cd cleanse. Happy BW/Sorc I say...not.
Dying is no option.

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TenTonHammer
Posts: 3806

Re: To give rdps CC before tanks should have been questionab

Post#40 » Sat May 02, 2015 10:53 pm

Hypernia wrote:

Order has tanks?

Works for destro though.

The fact that 90% of ordo's player base refuse to playing anything but healer's and RDPS is no ones fault but thier own
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